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{{ArticleIcons|allgames= | {{ArticleIcons|allgames=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Egg Throw | |name=Egg Throw | ||
|image=[[File: | |image=[[File:Egg_Throw_SSB4.jpeg|250px]] | ||
|caption=Egg Throw in | |caption=Egg Throw in {{forwiiu}}. | ||
|user=[[Yoshi]] | |user=[[Yoshi]] | ||
|universe={{uv|Yoshi}} | |universe={{uv|Yoshi}} | ||
|interwiki= | |interwiki=supermariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage=Egg Throw | |interwikipage=Egg Throw | ||
}} | }} | ||
'''Egg Throw''' ({{ja|たまご投げ|Tamago Nage}}, ''Egg Throw'') is [[Yoshi]]'s [[up special move]]. When used, Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. | {{cquote|''Hold {{button|GCN|B|s=24px}} for distance and tilt {{button|GCN|Control Stick|s=24px}} to control its direction.''|cite=''Melee'''s instruction manual}} | ||
{{cquote|''Increase toss distance by holding down B. Adjust loft with the [[Control Stick]].''|cite=''Brawl'''s instruction manual}} | |||
{{cquote|''Increase toss distance by charging.''|cite=Description from ''Smash for 3DS'''s foldout}} | |||
'''Egg Throw''' ({{ja|たまご投げ|Tamago Nage}}, ''Egg Throw'') is [[Yoshi]]'s [[up special move]] in all five {{uv|Super Smash Bros.}} installments. When used, Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. | |||
==Summary== | ==Summary== | ||
The trajectory of the egg can be controlled by where the [[control stick]] is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' in that it is not a triple jump, does not noticeably aid in [[recovery]], and does not put Yoshi into a state of [[helpless]]ness. | The trajectory of the egg can be controlled by where the [[control stick]]/[[d-pad]] is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' in that it is not a triple jump, does not noticeably aid in [[recovery]], and does not put Yoshi into a state of [[helpless]]ness. | ||
However, it does help with recovery in ''[[Super Smash Bros. Brawl]]'' | However, it does help with recovery in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in ''Brawl'' by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. Additionally, it's possible for the egg's explosion to miss, even after the egg hitbox hits its target. In ''Smash 4'', the egg throw makes a rainbow trail. | ||
==Customization== | ==Customization== | ||
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{{CustomSet|Yoshi|Up|name1=Egg Throw|desc1=Lob an egg. You can set the angle of the throw with directional inputs.|name2=High Jump|desc2=Jump really high. In midair, you can use the move more than once.|name3=Timed Egg Throw|desc3=Lob an egg that goes right through opponents as it flies and then explodes.}} | {{CustomSet|Yoshi|Up|name1=Egg Throw|desc1=Lob an egg. You can set the angle of the throw with directional inputs.|name2=High Jump|desc2=Jump really high. In midair, you can use the move more than once.|name3=Timed Egg Throw|desc3=Lob an egg that goes right through opponents as it flies and then explodes.}} | ||
# '''Egg Throw''': Default. | # '''Egg Throw''': Default. | ||
# '''High Jump''': Jumps higher into the air than the default, however does not throw an egg and restricts horizontal movement somewhat. Has very brief intangibility on startup, but not enough to properly protect Yoshi. As with the default, only the first 3 usages before touching the ground provide any vertical height | # '''High Jump''': Jumps higher into the air than the default, however does not throw an egg and restricts horizontal movement somewhat. Has very brief intangibility on startup, but not enough to properly protect Yoshi. As with the default, only the first 3 usages before touching the ground provide any vertical height. Unlike the default Yoshi will jump even if the move is used on the ground. | ||
# '''Timed Egg Throw''': Yoshi throws a considerably larger egg | # '''Timed Egg Throw''': Yoshi throws a considerably larger egg, however it does not deal damage on contact, and instead produces a small explosion after a set amount of time, dealing 9% damage. The move has more startup and ending lag, as well as granting less height, making it much worse for recovering. | ||
==Origin== | ==Origin== | ||
Starting in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', Yoshi would [[Egg Lay|eat enemies to turn them into eggs]] and then throw the eggs at other enemies. The eggs would fly straight, bouncing off walls and skimming across water. In ''{{s|mariowiki|Yoshi's Story}}'', eggs stopped bouncing and instead exploded upon reaching the point of the aiming cursor; the size of the explosion was based on the Yoshi's happiness and color. Yoshi can carry six eggs at a time, though objects such as keys take up room. | |||
Starting in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', Yoshi would [[Egg Lay|eat enemies to turn them into eggs]] and then | |||
In the ''Smash Bros.'' series, thrown eggs arc due to gravity. The only time this occurs in a non-spinoff game is the final battle against Giant {{s|mariowiki|Baby Bowser}} in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', where Yoshi throws giant eggs into the background; in all other instances eggs fly in straight lines, ignoring gravity. | In the ''Smash Bros.'' series, thrown eggs arc due to gravity. The only time this occurs in a non-spinoff game is the final battle against Giant {{s|mariowiki|Baby Bowser}} in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', where Yoshi throws giant eggs into the background; in all other instances eggs fly in straight lines, ignoring gravity. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery>File:EggThrowSMW2YI.JPG|Official artwork of Yoshi throwing an egg from ''Super Mario World 2: Yoshi's Island''. | ||
EggThrowSSB.gif|A diagram of the range of Egg Throw from ''Smash 64''. | EggThrowSSB.gif|A diagram of the range of Egg Throw from ''Smash 64''. | ||
EggThrowMelee.jpg|Yoshi uses Egg Throw in ''Melee''. | EggThrowMelee.jpg|Yoshi uses Egg Throw in ''Melee''. | ||
EggThrowReachSSBB.jpg|All trajectories the egg can be thrown in ''Brawl''. | EggThrowReachSSBB.jpg|All trajectories the egg can be thrown in ''Brawl''. | ||
Yoshi Egg Throw.jpg|An image showing positions of a thrown egg along its path. | Yoshi Egg Throw.jpg|An image showing positions of a thrown egg along its path. | ||
</gallery> | </gallery> | ||
== | ==See also== | ||
*[[Edge-canceled eggs]] | |||
*[[ | |||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
[[Category:Yoshi universe]] | [[Category:Yoshi universe]] | ||
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[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||