Editing Egg Roll

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# '''Heavy Egg Roll''': The egg rolls much more slowly and takes longer to accelerate. However, it deals more damage (up to 15%), knockback, has a small [[shield damage]] bonus, and [[super armor]]. The hitbox is also larger, possesses [[Transcendent priority]], and has marginally reduced startup lag, but the ending lag is longer. Unfortunately, because the egg travels very slowly, it's rather easy to counter with [[grab]] moves, as fighters can simply shield the attack, and then follow-up with a grab, bypassing the super armor. Because of that notable flaw, this attack's overall usage is rather situational. {{Main|Yoshi (SSB4)/Side special/Custom 1}}
# '''Heavy Egg Roll''': The egg rolls much more slowly and takes longer to accelerate. However, it deals more damage (up to 15%), knockback, has a small [[shield damage]] bonus, and [[super armor]]. The hitbox is also larger, possesses [[Transcendent priority]], and has marginally reduced startup lag, but the ending lag is longer. Unfortunately, because the egg travels very slowly, it's rather easy to counter with [[grab]] moves, as fighters can simply shield the attack, and then follow-up with a grab, bypassing the super armor. Because of that notable flaw, this attack's overall usage is rather situational. {{Main|Yoshi (SSB4)/Side special/Custom 1}}
# '''Light Egg Roll''': Yoshi bounces forwards in an arc upon going inside the egg. Travels quickly but the arc can cause Yoshi to fly over opponents. Deals 11% damage clean, and 10% damage towards the end of the move. The move always ends itself upon landing on the ground, and the move can be ended manually much earlier than the default, albeit with slightly increased ending lag. {{Main|Yoshi (SSB4)/Side special/Custom 2}}
# '''Light Egg Roll''': Yoshi bounces forwards in an arc upon going inside the egg. Travels quickly but the arc can cause Yoshi to fly over opponents. Deals 11% damage clean, and 10% damage towards the end of the move. The move always ends itself upon landing on the ground, and the move can be ended manually much earlier than the default, albeit with slightly increased ending lag. {{Main|Yoshi (SSB4)/Side special/Custom 2}}


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