Editing Edgeguarding

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To avoid getting ledge trumped, one can simply buffer an attack, a jump, or a roll from the ledge the moment it is grabbed. A regular getup and dropping from the ledge cannot be buffered, making it much easier to trump someone attempting these ledge options, and waiting too long to buffer the previous options will still result in getting trumped. These can all be mixed up for mindgames.
To avoid getting ledge trumped, one can simply buffer an attack, a jump, or a roll from the ledge the moment it is grabbed. A regular getup and dropping from the ledge cannot be buffered, making it much easier to trump someone attempting these ledge options, and waiting too long to buffer the previous options will still result in getting trumped. These can all be mixed up for mindgames.


==Deterrence==
==The Taylor Complex==
A somewhat underutilized ability, deterrence, is basically fake offstage guarding. The player would make to jump towards the opponent trying to recover, but instead return to the stage without ever engaging the enemy. If done convincingly, the opponent will attempt to evade the nonexistent attack and hopefully miss the ledge or dodge right into a different attack.
A somewhat underutilized ability, The Taylor Complex (TTC), is basically fake offstage guarding. It was named after the first pro player who ever used it in game James Taylor (records not found). The player would make to jump towards the opponent trying to recover, but instead return to the stage without ever engaging the enemy. If done convincingly, the opponent will attempt to evade the nonexistent attack and hopefully miss the ledge or dodge right into a different attack.


While this strategy works against newer players, it usually requires a twist against more advanced combatants. In this case, doubles play is usually necessary.
While this strategy works against newer players, it usually requires a twist against more advanced combatants. In this case, doubles play is usually necessary.

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