Editing Edge slipping
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Edge slipping is often used to set up a powerful but slow attack, to set up [[lock]]s that work on knocked down opponents, or to simply set up a free punish. For example, while fighting on {{SSBB|Battlefield}}, Player A is using {{SSBB|Bowser}} while their opponent Player B is using {{SSBB|Wario}}. At one point, Player A catches player B shielding on one of the middle platforms, from where Player A attacks Player B from below with an [[autocancel]]led [[short hop]]ped forward aerial. This causes Player B's Wario to slide off the platform backward and enter their edge slip animation, from where Player A immediately follows up with Bowser's forward smash, which hits Player B's Wario who cannot avoid the forward smash, resulting in a [[KO]]. | Edge slipping is often used to set up a powerful but slow attack, to set up [[lock]]s that work on knocked down opponents, or to simply set up a free punish. For example, while fighting on {{SSBB|Battlefield}}, Player A is using {{SSBB|Bowser}} while their opponent Player B is using {{SSBB|Wario}}. At one point, Player A catches player B shielding on one of the middle platforms, from where Player A attacks Player B from below with an [[autocancel]]led [[short hop]]ped forward aerial. This causes Player B's Wario to slide off the platform backward and enter their edge slip animation, from where Player A immediately follows up with Bowser's forward smash, which hits Player B's Wario who cannot avoid the forward smash, resulting in a [[KO]]. | ||
Another scenario on Battlefield involves Player C who is using {{SSBB|Falco}}, and Player D who is using {{SSBB|Donkey Kong}}. During the match, Player D is at 0% while standing on a middle platform with their back to the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip animation. Upon Player D's Donkey Kong hitting the ground, Player C immediately follows up with Falco's [[Blaster]], trapping Player D's Donkey Kong in a laser lock | Another scenario on Battlefield involves Player C who is using {{SSBB|Falco}}, and Player D who is using {{SSBB|Donkey Kong}}. During the match, Player D is at 0% while standing on a middle platform with their back to the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip animation. Upon Player D's Donkey Kong hitting the ground, Player C immediately follows up with Falco's [[Blaster]], trapping Player D's Donkey Kong in a laser lock. | ||
==Video== | ==Video== |