Editing Edge momentum shifting

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{{ArticleIcons|ssbb=y||ssb4=y|unofficial=y}}
The '''Cape glide''', or '''aerial cape extension''', is an advanced technique used for [[Mario (SSBB)|Mario]] in ''[[Super Smash Bros. Brawl]]''. It is the act of Mario dashing off the stage and using his running momentum with his cape to reach great distances of the edge. [[Donkey Kong (SSBB)|Donkey Kong]] can also preform this technique in the same way Mario can using his [[side special move]].  
Edge momentum shifting is an advanced technique in ''[[Super Smash Bros. Brawl]]'' and in ''[[Super Smash Bros. 4]]'' prior to update [[1.0.8]] which involves a character dashing off an edge and using one of their specific special moves to cover a large distance off the edge.  


==How to perform an edge momemtum shift==
==How to Cape glide==
Edge momentum shifting can be a challenge to perform consistently, but, once mastered, it can be used either as a vital [[edge-guarding]] tool or an additional movement option depending on the character. Not every character can perform the technique and its usefulness will depend on the special with certain specials benefiting more from it than others. To perform the technique, first dash towards the edge, then just as your character reaches the edge, initiate the special move you want to use. The result should be that the character glides a long horizontal distance off the edge. If performed incorrectly, the character will either stop moving if done early, or stall in the air if executed late.
Cape gliding (or CGing) is very tricky to perform but, once mastered, can be amazing for [[edge-guarding]]. To start a cape glide, first dash towards the edge, then just as Mario goes over the edge, initiate the cape. The result should be that Mario glides out a long distance off the stage with his mid air jump saved. If performed incorrectly, Mario will either barely go anywhere or a slight glide will be produced.


==Applications==
==Applications==
There are multiple known combat applications for edge momentum shifting although its usefulness varies between characters. One of the more common uses is for edge-guarding. Any aerial move can be executed after edge momentum shifting off an edge (assuming you do not land on another platform immediately after), but the most useful of them would likely be to use it off the stage followed by an aerial. {{SSBB|Mario}} for example can perform the technique with his [[Cape]] (known as a "Cape Glide") and if his Cape connects, he can follow it up with a  [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. The technique can also be combined with [[B-reverse|B-reversing]] on platforms or stages with no solid walls to give the technique further utility and making the technique useful for quick maneuverability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].


==List of characters who can perform the technique==
There are many ways of using the cape glide for edge guarding purposes mostly. All of the aerial moves can be done at this point but what probably would be the most useful one would be his [[forward aerial]] [[meteor smash]], because if timed right, the player can always recover with a cape glide and it looks very professional. For Donkey Kong, the [[side special]] is the meteor, so it is very useful for [[spike|spiking]] opponents that DK would not be able to hit otherwise (his other spikes would be too slow).
*{{SSBB|Mario}} ([[Cape]])
*{{SSBB|Donkey Kong}} ([[Headbutt]])
*{{SSBB|Diddy Kong}} ({{b|Banana Peel|move}})
*{{SSBB|Fox}} ([[Fire Fox]])
*{{SSBB|Falco}} ([[Fire Bird]])
*{{SSBB|Wolf}} ([[Fire Wolf]])
*{{SSBB|Link}} ([[Gale Boomerang]])
*{{SSBB|Toon Link}} ([[Boomerang]])
*{{SSBB|Zelda}} ([[Nayru's Love]])
*{{SSBB|Sheik}} ([[Needles]], [[Vanish]])
*{{SSBB|Kirby}} (any copy ability where the technique can be performed)
*{{SSBB|Ness}} ([[PK Flash]], [[PK Thunder]])
*{{SSBB|Lucas}} ([[PK Freeze]], PK Thunder)
*{{SSBB|Pikachu}} ({{b|Thunder|Pokémon}})
*{{SSBB|Mr. Game & Watch}} ([[Chef]], [[Judge]], [[Oil Panic]])


'''{{GameIcon|ssb4}}''' (prior to update [[1.0.8]])
Mario can also use the Cape to Cape dash, which is Cape gliding on-stage. This is done by performing a reverse [[side special move|side special]] in conjuction with a Cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.
*{{SSB4|Palutena}} ([[Autoreticle]]), ([[Reflect Barrier]])
*{{SSB4|Rosalina & Luma}} ([[Luma Shot]])
*{{SSB4|Pac-Man}} ([[Bonus Fruit]])
*{{SSB4|Mega Man}} ([[Crash Bomber]])


==Video demonstrating Mario's edge momentum shift (Cape Glide)==
Another use that is a bit trickier but a very good edge guard technique is to do what some call a "[[F.L.U.D.D.]] Wall" ("FW"). This is done by cape gliding (assuming F.L.U.D.D. is fully charged) then mid air jumping and then immediately use F.L.U.D.D.. This will cause Mario to fall while using spraying as an edge guard making a "wall". Note that to recover from this, the player must immediately use Mario's [[Super Jump Punch|up special]] or else the player will [[self-destruct]]. With the right timing, the cape can edge guard on its own just like the stationary cape does.
Video from FireMario149
 
{{#widget:YouTube|id=GlWDM_xdk1I}}
Using DK's [[Headbutt]] for a reverse side special cape glide can be useful in surprising opponents with a meteor smash, if activated correctly DK will perform a headbutt while sliding off the stage and then back on while not using any jumps, this can be useful to meteor smash edge campers.
 
Additionally, the technique is also useful for quick manoeuvrability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].
 
==Video==
<youtube>GlWDM_xdk1I</youtube>
[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Character-specific terminology]]
[[Category:Advanced techniques]]

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