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| {{ArticleIcons|ssbb=y||ssb4=y|unofficial=y}}
| | The '''Cape Glide''' is an advanced technique used for [[Mario (SSBB)|Mario]] in ''[[Super Smash Bros. Brawl]]''. It is the act of Mario dashing off the stage and using his running momentum with his cape to reach great distances of the edge. DK can also preform this technique the same way Mario can using his forward special move. |
| Edge momentum shifting is an advanced technique in ''[[Super Smash Bros. Brawl]]'' and in ''[[Super Smash Bros. 4]]'' prior to update [[1.0.8]] which involves a character dashing off an edge and using one of their specific special moves to cover a large distance off the edge.
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| ==How to perform an edge momemtum shift==
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| Edge momentum shifting can be a challenge to perform consistently, but, once mastered, it can be used either as a vital [[edge-guarding]] tool or an additional movement option depending on the character. Not every character can perform the technique and its usefulness will depend on the special with certain specials benefiting more from it than others. To perform the technique, first dash towards the edge, then just as your character reaches the edge, initiate the special move you want to use. The result should be that the character glides a long horizontal distance off the edge. If performed incorrectly, the character will either stop moving if done early, or stall in the air if executed late.
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| ==Applications== | | == How to Cape Glide == |
| There are multiple known combat applications for edge momentum shifting although its usefulness varies between characters. One of the more common uses is for edge-guarding. Any aerial move can be executed after edge momentum shifting off an edge (assuming you do not land on another platform immediately after), but the most useful of them would likely be to use it off the stage followed by an aerial. {{SSBB|Mario}} for example can perform the technique with his [[Cape]] (known as a "Cape Glide") and if his Cape connects, he can follow it up with a [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. The technique can also be combined with [[B-reverse|B-reversing]] on platforms or stages with no solid walls to give the technique further utility and making the technique useful for quick maneuverability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].
| | Cape gliding or cging is very tricky to master but once gotten down, can be amazing for edge guarding. To start a cg, first dash towards the edge, then just as Mario goes over the edge, you initiate the cape. The result should be that Mario glides out a long distance off the stage with his mid air jump saved. If done wrong Mario will either barely go anywhere or a slight glide will be produced but both are pretty useless considering that you can just jump out that far. |
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| ==List of characters who can perform the technique== | | == Applications == |
| *{{SSBB|Mario}} ([[Cape]])
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| *{{SSBB|Donkey Kong}} ([[Headbutt]])
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| *{{SSBB|Diddy Kong}} ({{b|Banana Peel|move}})
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| *{{SSBB|Fox}} ([[Fire Fox]])
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| *{{SSBB|Falco}} ([[Fire Bird]])
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| *{{SSBB|Wolf}} ([[Fire Wolf]])
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| *{{SSBB|Link}} ([[Gale Boomerang]])
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| *{{SSBB|Toon Link}} ([[Boomerang]])
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| *{{SSBB|Zelda}} ([[Nayru's Love]])
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| *{{SSBB|Sheik}} ([[Needles]], [[Vanish]])
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| *{{SSBB|Kirby}} (any copy ability where the technique can be performed)
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| *{{SSBB|Ness}} ([[PK Flash]], [[PK Thunder]])
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| *{{SSBB|Lucas}} ([[PK Freeze]], PK Thunder)
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| *{{SSBB|Pikachu}} ({{b|Thunder|Pokémon}})
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| *{{SSBB|Mr. Game & Watch}} ([[Chef]], [[Judge]], [[Oil Panic]])
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| '''{{GameIcon|ssb4}}''' (prior to update [[1.0.8]])
| | There are many ways of using the cape glide for edge guarding purposes mostly. All of the aerial moves can be done at this point but probably the most useful would be his fair meteor smash because if timed right you can alway recover with a cape glide and it looks very professional. |
| *{{SSB4|Palutena}} ([[Autoreticle]]), ([[Reflect Barrier]])
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| *{{SSB4|Rosalina & Luma}} ([[Luma Shot]])
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| *{{SSB4|Pac-Man}} ([[Bonus Fruit]])
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| *{{SSB4|Mega Man}} ([[Crash Bomber]])
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| ==Video demonstrating Mario's edge momentum shift (Cape Glide)==
| | Another use that is a bit trickier but a very good edge guard technique is to do what some call a "Fludd Wall" or fw. |
| Video from FireMario149
| | This is done by cging (assuming Fludd is fully charged) then mid air jumping and then immediately use FLUDD. This will cause Mario to fall while using spraying as an edge guard making a "wall". Note that to recover from this you must immediately use Mario's up-B or else you will [[Self-destruct]]. |
| {{#widget:YouTube|id=GlWDM_xdk1I}}
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| | With the right timing, the cg can edge guard on its own just like the stationary cape does. The techniques is also useful for quick maneuverability on levels with midair platforms such as |
| | battlefield. |
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| | Another name for cape glide is Aerial Cape Extension. |
| | [[Category:Techniques]] |
| [[Category:Techniques (SSBB)]] | | [[Category:Techniques (SSBB)]] |
| [[Category:Character-specific terminology]]
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| [[Category:Advanced techniques]]
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