Editing Edge hopping
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File:Fox ledgedash.gif|thumb|300px|{{Sm|Leffen}} ({{SSBM|Fox}}) performing a perfect [[ledgedash]] to escape edge [[pressure]] and reset the game to neutral position while battling {{Sm|Mew2King}} ({{SSBM|Marth}}).]] | [[File:Fox ledgedash.gif|thumb|300px|{{Sm|Leffen}} ({{SSBM|Fox}}) performing a perfect [[ledgedash]] to escape edge [[pressure]] and reset the game to neutral position while battling {{Sm|Mew2King}} ({{SSBM|Marth}}).]] | ||
'''Edge hopping''' is a technique | '''Edge hopping''' is a technique used to return on-stage from the [[ledge]]. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Often, players follow the double-jump with an [[air dodge]] or attack; they can also grab the ledge, using their [[invincibility frame]]s to [[ledgestall]], or, in ''Melee'', [[wavelanding|waveland]] on-stage, which is known as a [[ledgedash]]. The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on how curved the stage's lips are and the height of the character's wall jump, in order to hit opponents with a [[back aerial]]. | ||
Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, they can be hit off-stage without a second jump, a very unsafe position. Characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge. | |||
Edge hopping is | |||
In ''[[Super Smash Bros. 4]]'', its usefulness depends on air time and damage of a character affect how much intangibility is earned by grabbing the edge. Edge hopping is now significantly more riskier option; if the player regrabs the ledge without landing on the stage, they will receive no invincibility at all. The introduction of ledge stealing, however, allows players to knock an opponent off the ledge through their ledge invincibility and set up edgeguarding attacks. | |||
==See also== | ==See also== | ||
*[[Edge-guarding]] | *[[Edge-guarding]] | ||
*[[ | *[[Jumping]] | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] |