Editing Edge attack
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. | |||
An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack | |||
In the first three games, once a character has received 100% | In the first three games, once a character has received 100% of damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Smash 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters. | ||
Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. | Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. However, players will often mix in edge attacks to [[mindgames|catch the opponent off guard]], especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s), and/or has [[intangibility]] frames (which are safer to punish an opponent caught charging [[smash attack]]s near the edge with than other edge options). | ||
==List of fast edge attacks/edge attacks== | ==List of fast edge attacks/edge attacks== | ||
Line 13: | Line 12: | ||
|- | |- | ||
|[[Banjo]] & [[Kazooie]] | |[[Banjo]] & [[Kazooie]] | ||
| | |Climbs up and swipes one claw forward. | ||
|- | |- | ||
|[[Bayonetta]] | |[[Bayonetta]] | ||
Line 61: | Line 60: | ||
|- | |- | ||
|[[Duck Hunt]] | |[[Duck Hunt]] | ||
|Climbs up and the duck pecks forward. | |Climbs up and and the duck pecks forward. | ||
|- | |- | ||
|[[Falco]] | |[[Falco]] | ||
Line 101: | Line 100: | ||
|[[Joker]] | |[[Joker]] | ||
|Climbs up and swings his knife forward. | |Climbs up and swings his knife forward. | ||
|- | |- | ||
|[[Ken]] | |[[Ken]] | ||
Line 164: | Line 160: | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|Climbs up and swings a bell forward. | |Climbs up and swings a bell forward. | ||
|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
Line 187: | Line 180: | ||
|- | |- | ||
|[[Pikachu]] | |[[Pikachu]] | ||
| | |{{GameIcon|SSBM}} Climbs up and does a flipping axe-kick.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flips onto the stage and strikes with its tail. | ||
|- | |- | ||
|[[Piranha Plant]] | |[[Piranha Plant]] | ||
Line 194: | Line 187: | ||
|[[Pit]] | |[[Pit]] | ||
|Climbs up and does a legsweep forward. | |Climbs up and does a legsweep forward. | ||
|- | |- | ||
|[[R.O.B.]] | |[[R.O.B.]] | ||
Line 221: | Line 211: | ||
|[[Samus]] | |[[Samus]] | ||
|Climbs up and does a jump kick forward. | |Climbs up and does a jump kick forward. | ||
|- | |- | ||
|[[Sheik]] | |[[Sheik]] | ||
Line 239: | Line 226: | ||
|[[Sonic]] | |[[Sonic]] | ||
|Climbs up and Spin Dashes forward. | |Climbs up and Spin Dashes forward. | ||
|- | |- | ||
|[[Squirtle]] | |[[Squirtle]] | ||
Line 280: | Line 264: | ||
|} | |} | ||
==List of | ==List of edge attacks (Over 100%)== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Character | !Character | ||
Line 313: | Line 297: | ||
|- | |- | ||
|[[Ice Climbers]] | |[[Ice Climbers]] | ||
|Climbs up and does a low swing with their hammers. | |Climbs up and and does a low swing with their hammers. | ||
|- | |- | ||
|[[Ike]] | |[[Ike]] | ||
Line 421: | Line 405: | ||
*[[Sonic]] is the only character with an edge attack (his slow one) that can hit twice. | *[[Sonic]] is the only character with an edge attack (his slow one) that can hit twice. | ||
*[[Mr. Game & Watch]]'s edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s. | *[[Mr. Game & Watch]]'s edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s. | ||
*In ''SSB4'', [[Bowser]] uses his secondary edge attack animation from '' | *In ''SSB4'', [[Bowser]] uses his secondary edge attack animation from ''Brawl'' for his edge attack, while Giga Bowser uses his standard edge attack animation from ''Brawl'' for his edge attack. | ||
*Bowser's | *{{SSBM|Bowser}}'s under 100% edge attack in ''Melee'' is arguably the best edge attack in the game, having long range, many intangibility frames and very long hitbox duration, hitting his way in and all the way back. | ||
*Some edge attacks are able to [[stage spike]] opponents, if timed properly.<ref>https://www.youtube.com/watch?v=W6MwAZkPvVY#t=135</ref> | *Some edge attacks are able to [[stage spike]] opponents, if timed properly.<ref>https://www.youtube.com/watch?v=W6MwAZkPvVY#t=135</ref> | ||