Editing Edge attack

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An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s.
An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s.


In the first three games, once a character has received 100% or more damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Super Smash Bros. 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters.
In the first three games, once a character has received 100% or more damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Smash 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters. This removal is maybe due to the inclusion of [[Rage]] in which a attack deals more damage as you are in higher percentages.


Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. They possess [[intangibility]] frames that make them appear to be safe options, but prior to ''[[Super Smash Bros. Ultimate]]'' these frames do not cover the attack's active frames, making them vulnerable to trading with opposing attacks. As of ''Ultimate'' edge attacks are universally intangible until their hitboxes are no longer active, but players will still often use other options to return to the stage instead, due to edge attacks being easily punishable on shield. However, edge attacks still have use as a mixup to [[mindgames|catch the opponent off guard]], or to interrupt a smash attack being charged, especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s). Edge attacks also deal moderate [[shield damage]], which can lead to niche shield pressure opportunities.
Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. They possess [[intangibility]] frames that make them appear to be safe options, but prior to ''[[Ultimate]]'' these frames do not cover the attack's active frames, making them vulnerable to trading with opposing attacks. As of ''Ultimate'' edge attacks are universally intangible until their hitboxes are no longer active, but players will still often use other techniques or attacks to return to the stage instead. However, players will often mix in edge attacks to [[mindgames|catch the opponent off guard]], especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s).


==List of fast edge attacks/edge attacks==
==List of fast edge attacks/edge attacks==
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*[[Sonic]] is the only character with an edge attack (his slow one) that can hit twice.
*[[Sonic]] is the only character with an edge attack (his slow one) that can hit twice.
*[[Mr. Game & Watch]]'s edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s.
*[[Mr. Game & Watch]]'s edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s.
*In ''SSB4'', [[Bowser]] uses his secondary edge attack animation from ''[[Super Smash Bros. Brawl]]'' for his edge attack, while Giga Bowser uses his standard edge attack animation from ''Brawl'' for his edge attack.
*In ''SSB4'', [[Bowser]] uses his secondary edge attack animation from ''Brawl'' for his edge attack, while Giga Bowser uses his standard edge attack animation from ''Brawl'' for his edge attack.
*{{SSBM|Bowser}}'s under 100% edge attack in ''[[Super Smash Bros. Melee]]'' is arguably the best edge attack in the game, having long range, many intangibility frames and very long hitbox duration, hitting his way in and all the way back.
*{{SSBM|Bowser}}'s under 100% edge attack in ''Melee'' is arguably the best edge attack in the game, having long range, many intangibility frames and very long hitbox duration, hitting his way in and all the way back.
**Furthermore, Bowser's edge attack in ''Ultimate'' has the longest range of the cast, followed by Ganondorf.
*Some edge attacks are able to [[stage spike]] opponents, if timed properly.<ref>https://www.youtube.com/watch?v=W6MwAZkPvVY#t=135</ref>
*Some edge attacks are able to [[stage spike]] opponents, if timed properly.<ref>https://www.youtube.com/watch?v=W6MwAZkPvVY#t=135</ref>


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