Editing Edge-guard breaking

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:


===[[Edge hog]]ging===
===[[Edge hog]]ging===
[[File:Edgehog-Brawl.png|200px|thumb|Here, Lucario edgehogs a CPU Lucario attempting to recover with [[ExtremeSpeed]].]]
[[File:Edgehog-Brawl.png|200px|thumb|right|Here, Lucario edgehogs a CPU Lucario attempting to recover with [[ExtremeSpeed]].]]
Often times, to ensure a recoverer can't recover or to force them into a bad position, an edge-guarder will grab the ledge and prevent the recoverer from grabbing it, which when precisely done will ensure certain death for the recoverer. While edge hogging can be potentially especially potent, it is usually simple to break, by the recoverer just simply mixing up how they recover. The recoverer can simply recover high and onto the stage so that they don't need to use the ledge (though if their recovery move has significant [[ending lag]], it could allow the edge-guarder to hop up from the ledge and capitalise on the recoverer's vulnerability). For another simple way to break edge hogging, the recoverer can delay their recovery enough to cause the edge hogger's ledge invincibility to wear off, and then exploit the hitboxes in their recovery move to hit the edge hogger off the ledge (which in some cases, can result in [[stage spiking]] the edge hogger). This is no longer the case in ''[[Super Smash Bros. 4]]'', as any character can steal away the edge from characters already holding on to it, causing the previous edge grabber to be pushed out of it.
Often times, to ensure a recoverer can't recover or to force them into a bad position, an edge-guarder will grab the ledge and prevent the recoverer from grabbing it, which when precisely done will ensure certain death for the recoverer. While edge hogging can be potentially especially potent, it is usually simple to break, by the recoverer just simply mixing up how they recover. The recoverer can simply recover high and onto the stage so that they don't need to use the ledge (though if their recovery move has significant [[ending lag]], it could allow the edge-guarder to hop up from the ledge and capitalise on the recoverer's vulnerability). For another simple way to break edge hogging, the recoverer can delay their recovery enough to cause the edge hogger's ledge invincibility to wear off, and then exploit the hitboxes in their recovery move to hit the edge hogger off the ledge (which in some cases, can result in [[stage spiking]] the edge hogger). This is no longer the case in ''[[Super Smash Bros. 4]]'', as any character can steal away the edge from characters already holding on to it, causing the previous edge grabber to be pushed out of it.


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: