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{{ | {{DISPLAYTITLE:''Duck Hunt'' (universe)}} | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Duck Hunt (universe) | |title = Duck Hunt (universe) | ||
|image = [[File:Duck Hunt Title.png]] | |image = [[File:Duck Hunt Title.png|250px]] | ||
|caption = [[File:DuckHuntSymbol.svg|50px | |caption = [[File:DuckHuntSymbol.svg|50px]] | ||
|developer = Nintendo | |developer = Nintendo | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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|interwikipage = Duck Hunt | |interwikipage = Duck Hunt | ||
}} | }} | ||
The '''''Duck Hunt'' universe''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt'') refers to the '' | The '''''Duck Hunt'' universe''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt'') refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters and properties that hail from [[Nintendo]]'s classic NES game ''{{s|wikipedia|Duck Hunt}}'', released in 1984. After minor representation in previous installments, the ''Duck Hunt'' universe received its first major representation with the introduction of [[Duck Hunt (SSB4)|a character trio]] of the same name in ''[[Super Smash Bros. 4]]''. In ''SSB4'', two other games based around the NES Zapper, ''Wild Gunman'' and ''Hogan's Alley'', are also considered a part of the ''Duck Hunt'' universe. | ||
==Franchise description== | |||
In Nintendo's product timeline, the years prior to the development and release of the first {{uv|Game & Watch}} titles in 1980 included a focus on electronic shooting simulations in which customers would fire mock rifles at targets projected against backdrops by overhead projectors, and whether the images were registered as struck were determined by a mechanism based on reflections. Nintendo president Hiroshi Yamauchi had invested billions of yen in a project dubbed the "Laser Clay Shooting System", with Gunpei Yokoi and Genyo Takeda among the assistants to the development process, and had it set up in deserted bowling alleys throughout Japan. Though this product was on track for success, the oil embargo placed on Japan by OPEC in 1973 resulted in the cancellation of nearly all of the system's orders in anticipation of a nationwide economic recession. Nintendo enacted a campaign to begin paying off five billion yen in debt—an effort which lasted over seven years—during which Yamauchi proceeded to develop a cheaper version of the light gun shooting simulation concept that was presented in the form of electro-mechanical arcade machines, the "Mini Laser Clay System", as well as enact a separate project to bring shooting simulations into homes, known as the "Light Gun Series". Among the titles in this latter series was a product titled ''Duck Hunt'', released in 1976, in which the projected targets being shot down were depicted as flying ducks. | In Nintendo's product timeline, the years prior to the development and release of the first {{uv|Game & Watch}} titles in 1980 included a focus on electronic shooting simulations in which customers would fire mock rifles at targets projected against backdrops by overhead projectors, and whether the images were registered as struck were determined by a mechanism based on reflections. Nintendo president Hiroshi Yamauchi had invested billions of yen in a project dubbed the "Laser Clay Shooting System", with Gunpei Yokoi and Genyo Takeda among the assistants to the development process, and had it set up in deserted bowling alleys throughout Japan. Though this product was on track for success, the oil embargo placed on Japan by OPEC in 1973 resulted in the cancellation of nearly all of the system's orders in anticipation of a nationwide economic recession. Nintendo enacted a campaign to begin paying off five billion yen in debt—an effort which lasted over seven years—during which Yamauchi proceeded to develop a cheaper version of the light gun shooting simulation concept that was presented in the form of electro-mechanical arcade machines, the "Mini Laser Clay System", as well as enact a separate project to bring shooting simulations into homes, known as the "Light Gun Series". Among the titles in this latter series was a product titled ''Duck Hunt'', released in 1976, in which the projected targets being shot down were depicted as flying ducks. | ||
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In the NES edition of ''Duck Hunt'', the player must point the connected NES Zapper at a total of ten ducks that fly haphazardly onscreen above a grassy meadow and pull the trigger to shoot them for points. In different Game A and Game B modes, the ducks appear either one at a time or in pairs, respectively, with a second player being able to control the movement of the duck in the Game A mode with a normal controller; in either mode, the player only has a total of three shots to down each set of ducks. Shooting all ten ducks in a given "round" gives a large point bonus, and proceeding to the next round increases the speed of the ducks and the minimum number of ducks required to be shot in order to proceed to the round beyond that. There is technically no limit to the number of rounds that can be progressed through, though after round 99, the game will glitch and eventually end on its own. The cartridge also includes an unrelated "Game C" mode that simulates the sport of clay pigeon shooting. In a 1984 arcade edition titled ''VS. Duck Hunt'' (part of the Nintendo VS. System of coin-operated platforms in the late 1980s), two players holding two separate light guns competed for the number of ducks/clay pigeons successfully shot, with each player losing a life for each target that they fail to hit; the game ended once a player lost all of their lives. | In the NES edition of ''Duck Hunt'', the player must point the connected NES Zapper at a total of ten ducks that fly haphazardly onscreen above a grassy meadow and pull the trigger to shoot them for points. In different Game A and Game B modes, the ducks appear either one at a time or in pairs, respectively, with a second player being able to control the movement of the duck in the Game A mode with a normal controller; in either mode, the player only has a total of three shots to down each set of ducks. Shooting all ten ducks in a given "round" gives a large point bonus, and proceeding to the next round increases the speed of the ducks and the minimum number of ducks required to be shot in order to proceed to the round beyond that. There is technically no limit to the number of rounds that can be progressed through, though after round 99, the game will glitch and eventually end on its own. The cartridge also includes an unrelated "Game C" mode that simulates the sport of clay pigeon shooting. In a 1984 arcade edition titled ''VS. Duck Hunt'' (part of the Nintendo VS. System of coin-operated platforms in the late 1980s), two players holding two separate light guns competed for the number of ducks/clay pigeons successfully shot, with each player losing a life for each target that they fail to hit; the game ended once a player lost all of their lives. | ||
The NES version and its ''VS.'' arcade counterpart feature a character depicted as [[Duck Hunt|a cartoonish hunting dog]] that enthusiastically jumps into the tall grass at the start of a given round, wherein he proceeds to panic the resident ducks into flying out into the open for the player to shoot. As a method of keeping score, the dog will pop out of the grass to hold up each duck that is successfully shot down, but more infamously, whenever the player fails to shoot a single duck, the dog will emerge out of the grass giggling at the player with a digitized laughing sound effect. The Duck Hunt dog has since endeared himself both as a video game icon and as a meme, both for the intended, unabashed annoyance element and the idea that a dog would be confident enough to laugh smugly at a likely frustrated human with a loaded rifle. Although widely touted as an urban legend, the ability to shoot the Duck Hunt dog is, in fact, possible in ''VS. Duck Hunt'', where in a bonus segment that took place after every two rounds, the dog occasionally jumped out of the grass as the player shot at the ducks flying out. However, shooting the dog in this circumstance immediately ended the bonus stage. The dog made a similarly vulnerable cameo appearance in the NES Zapper game ''Barker Bill's Trick Shooting''. Twenty-four years later, the dog reemerged alongside one of the ducks that could be hunted as [[Duck Hunt (SSB4)|a | The NES version and its ''VS.'' arcade counterpart feature a character depicted as [[Duck Hunt|a cartoonish hunting dog]] that enthusiastically jumps into the tall grass at the start of a given round, wherein he proceeds to panic the resident ducks into flying out into the open for the player to shoot. As a method of keeping score, the dog will pop out of the grass to hold up each duck that is successfully shot down, but more infamously, whenever the player fails to shoot a single duck, the dog will emerge out of the grass giggling at the player with a digitized laughing sound effect. The Duck Hunt dog has since endeared himself both as a video game icon and as a meme, both for the intended, unabashed annoyance element and the idea that a dog would be confident enough to laugh smugly at a likely frustrated human with a loaded rifle. Although widely touted as an urban legend, the ability to shoot the Duck Hunt dog is, in fact, possible in ''VS. Duck Hunt'', where in a bonus segment that took place after every two rounds, the dog occasionally jumped out of the grass as the player shot at the ducks flying out. However, shooting the dog in this circumstance immediately ended the bonus stage. The dog made a similarly vulnerable cameo appearance in the NES Zapper game ''Barker Bill's Trick Shooting''. Twenty-four years later, the dog reemerged alongside one of the ducks that could be hunted and the off-screen hunter wielding the NES Zapper as [[Duck Hunt (SSB4)|a surprise team of characters]] in the fighting game ''[[Super Smash Bros. 4]]'', with their inclusion resulting in them succeeding the [[Ice Climbers]], [[Mr. Game & Watch]] and [[R.O.B.]] as the latest "retro" Nintendo fighters. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Duck Hunt receives minor representation in ''Melee'' in the form of a collectible [[trophy]] of the eponymous ducks, among the first trophies revealed at E3 2001 during the [[Special Movie]]. Interestingly enough, in an issue of Electronic Gaming Monthly, the ''Super Smash Bros. Melee'' article mentions that Assist Trophies were to be implemented in ''Melee''. The only trophy concept they gave details on was one that would release the ducks from ''Duck Hunt'' to fly around the stage and interfere with the fighters. | |||
===Trophy=== | ===Trophy=== | ||
{{ | * {{h2|List of SSBM trophies (Others)|Ducks}} | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
Duck Hunt again receives minor content in ''Brawl'', this time in the form of a [[sticker]] of a duck from the game. The title screen music from the NES game is also included in the {{SSBBMusicLink|Nintendo|Famicom Medley}} track. | |||
=== | ===Sticker=== | ||
* [[List of stickers (Others)|Duck]] | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
''Duck Hunt'' receives larger representation with a single new playable character and a stage in {{forwiiu}}. | ''Duck Hunt'' receives larger representation with a single new playable character and a stage in {{forwiiu}}. | ||
=== | ===Characters=== | ||
*[[File:DuckHuntIcon(SSB4-U).png|50px|right | *[[File:DuckHuntIcon(SSB4-U).png|50px|right]]'''{{SSB4|Duck Hunt}}''': The dog, one of the ducks, and the off-screen hunter from the NES game ''Duck Hunt'' appear as an unlockable team of characters. The dog's main role is to provide the team's mobility and is capable of [[wall jump]]ing, but also engages opponents directly with his [[neutral attack]], [[neutral aerial]], [[grab]]s and [[throw]]s. The dog also initiates three of their special attacks: [[Trick Shot]], [[Clay Shooting]] and [[Wild Gunman]]. The duck also provides offense in the form of its neutral infinite, [[tilt attack]]s, [[forward aerial]], [[back aerial]], [[up aerial]], [[down aerial]], [[pummel]], [[floor attack]]s and [[edge attack]]. However, the duck also provides [[recovery]] in the form of [[Duck Jump]]. Lastly, the hunter assists with their [[smash attack]]s, Trick Shot and Clay Shooting. Duck Hunt's [[neutral special]] is [[Trick Shot]], where the dog kicks out a can from ''Hogan's Alley'' that explodes after a set number of shots from the hunter or if it comes into contact with an opponent or even the dog and duck. Duck Hunt's [[side special]], [[Clay Shooting]], has the dog throw a clay disk, which the off-screen gunman can then shoot into pieces. Duck Hunt's [[down special]], [[Wild Gunman]], involves the dog summoning 8-bit gunmen from ''Wild Gunman'' to fire a single shot. Duck Hunt's [[up special]], [[Duck Jump]], is a involves the duck lifting the dog while flying upward in order to recover. Lastly, Duck Hunt's [[Final Smash]], [[NES Zapper Posse]], is a cinematic Final Smash like {{SSB4|Captain Falcon}}'s [[Blue Falcon]]. It consists of the trio capturing their opponents in a flock of 8-bit ducks, which then places them between the gang of gunmen from ''Wild Gunman'' and the cutouts from ''Hogan's Alley'', after which the gunmen immediately fire at the opponents repeatedly. | ||
===Stage=== | ===Stage=== | ||
*[[File:DuckHuntIconSSB4-U.png|75px|right|link=Duck Hunt (stage)]]''' | *[[File:DuckHuntIconSSB4-U.png|75px|right|link=Duck Hunt (stage)]]'''[[Duck Hunt (stage)|Duck Hunt]]''': A stage based off of the original game ''Duck Hunt'' for the NES featured in both versions of ''SSB4'', albeit being added to {{for3ds}} via update [[1.1.1]]. It is available in [[8-Player Smash]].{{clr}} | ||
===Music=== | ===Music=== | ||
*'''Victory! Duck Hunt''': A remix of the beginning tune heard when starting a level in ''Duck Hunt''. | |||
*'''Duck Hunt Medley''': A medley which remixes the title jingle, round start jingle, good shot jingle, and the round clear jingle. In addition, sound effects from the game such as gunshots, quacks, and the dog's infamous laugh can be heard in their original forms at certain points of the song. It plays on [[Duck Hunt (stage)|Duck Hunt]]. | |||
*''' | |||
===Trophies=== | ===Trophies=== | ||
{{main|List of SSB4 trophies (Duck Hunt series)}} | {{main|List of SSB4 trophies (Duck Hunt series)}} | ||
===Both versions=== | |||
{| | |||
|- valign=top | |||
*{{flag|ntsc}}[[Duck Hunt]]/ {{flag|pal}}[[Duck Hunt Duo]] | |||
*{{flag|ntsc}}[[Duck Hunt|Duck Hunt (Alt.)]]/ {{flag|pal}}[[Duck Hunt Duo|Duck Hunt Duo (Alt.)]] | |||
*[[Wild Gunman|Wild Gunmen]] | |||
|} | |||
===Wii U version=== | |||
{| | |||
|- valign=top | |||
*[[NES Zapper Posse]] | |||
*[[Clay Shooting|Clay Pigeon]] | |||
*[[Trick Shot|Can]] | |||
*[[Duck Hunt|Dog]] | |||
*[[Duck Hunt|Duck]] | |||
|} | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
=== | The Duck Hunt universe in its entirety returns for ''Ultimate''. | ||
*59. [[File:DuckHuntIcon(SSBU).png|50px|right | |||
===Character=== | |||
*59. [[File:DuckHuntIcon(SSBU).png|50px|right]]'''{{SSBU|Duck Hunt}}''': The trio returns, once again as an unlockable character. | |||
{{clear}} | |||
===Stage=== | ===Stage=== | ||
*{{GameIcon|SSB4}} | *{{GameIcon|SSB4}} '''{{b|Duck Hunt|stage}}''': the stage returns from ''Smash 4'' with slight graphical updates. | ||
===Music=== | ===Music=== | ||
====Original Tracks==== | |||
====Original | The ''Duck Hunt'' universe received one new remix. | ||
''Duck Hunt'' received | '''"Duck Hunt Medley"''' A medley of tunes from ''Duck Hunt''. | ||
==== | ====Returning Tracks==== | ||
* | *{{GameIcon|SSB4}} '''"Duck Hunt Medley (3DS / WiiU)"''' | ||
===Spirits=== | ===Spirits=== | ||
{{main|List of spirits (Duck Hunt series)}} | {{main|List of spirits (Duck Hunt series)}} | ||
*[[Duck Hunt]] | |||
*Gangster, Lady, & Policeman | |||
*[[Wild Gunman]] | |||
==Trivia== | ==Trivia== | ||
*''Duck Hunt'' is the only universe with playable | *''Duck Hunt'' is the only universe with a playable character to have been represented as a minor universe in more than one game before eventually upgrading to primary universe status. Prior to [[Duck Hunt]]'s debut as a playable character in ''[[Super Smash Bros. 4]]'', the ''Duck Hunt'' universe was only represented in the ''Super Smash Bros.'' series via a trophy in ''[[Super Smash Bros. Melee]]'' and a sticker (alongside a music snippet) in ''[[Super Smash Bros. Brawl]]''. | ||
*Despite having 2 tracks, the ''Duck Hunt'' universe does not have its own category in Ultimate's music section. This also holds true for the {{uv|Ice Climber}} universe. | |||
*Despite having | |||
{{Universe}} | {{Universe}} | ||
{{Duck Hunt universe}} | {{Duck Hunt universe}} | ||
[[Category:Universes]] | |||
[[Category:Duck Hunt universe| ]] | [[Category:Duck Hunt universe| ]] | ||