Editing Duck Hunt (SSBU)
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Duck Hunt''' ({{ja|ダックハント|Dakkuhanto}}, ''Duckhunt''), known in PAL versions as '''Duck Hunt Duo''', | '''Duck Hunt''' ({{ja|ダックハント|Dakkuhanto}}, ''Duckhunt''), known in PAL versions as '''Duck Hunt Duo''', is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. They were officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside {{SSBU|Dr. Mario}}, {{SSBU|R.O.B.}}, and the rest of the returning roster. Duck Hunt are classified as [[Fighter number|Fighter #59]]. | ||
Duck Hunt | Duck Hunt retains the realistic dog and duck noises, using a combination of recycled voice clips from ''Smash 4'' along with additional new ones. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Duck Hunt being the 56th characters to be unlocked. | *Play [[VS. match]]es, with Duck Hunt being the 56th characters to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or anyone in his unlock tree, being the last character unlocked after {{SSBU|Diddy Kong}}. | ||
*Have Duck Hunt join the player's party in [[World of Light]]. | *Have Duck Hunt join the player's party in [[World of Light]]. | ||
Duck Hunt must then be defeated on {{b|Duck Hunt|stage}} | With the exception of the third method, Duck Hunt must then be defeated on {{b|Duck Hunt|stage}}. | ||
==Attributes== | ==Attributes== | ||
{{incomplete|This section needs an in depth explanation of Duck Hunt's strengths and weaknesses.}} | |||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Duck Hunt received a mix of buffs and nerfs in the transition to ''Ultimate'', but have been noticeably buffed overall. Duck Hunt's notoriously inconsistent KO potential has been improved in many ways: their infamously unreliable smash attacks now connect much more reliably (though their final hits may still fail to connect in rare instances), while their forward tilt is now a situational KO option thanks to its much higher base knockback. | |||
[[Trick Shot]], which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in air, all of which improve its utility. [[Clay Shooting]] has less endlag and forces opponents to stay in place if they get hit, which make it an excellent combo tool. In addition, it now explodes into shrapnel that deals damage in many directions, increasing its effective range. [[Duck Jump]] now allows the duo to act out of it after at least 50 frames; when coupled with the reintroduction of directional air dodges, these changes somewhat improve the safety and reliability of their once-risky recovery. Lastly, [[Wild Gunman]] has less endlag, higher damage outputs and knockback (to the point that the orange and sombrero gunmen boast KO potential at high percents), and the defeated gunmen each maintain a hurtbox that allow Duck Hunt to use them to block incoming attacks. | |||
Duck Hunt also benefit from the universal changes of ''Ultimate''. Their mobility has improved, particularly in regard to their dash/initial dash speeds and their aerials' reduced landing lag. These changes, when coupled with many of Duck Hunt's moves in general having less endlag, somewhat improves their combo game. | |||
However, | However, Duck Hunt have received some nerfs. Their lighter weight further worsens their already poor endurance. Some of their aerials have also been worsened: clean neutral aerial's noticeably lower knockback growth hinders its KO potential, forward aerial has a slightly shorter duration, and down aerial no longer auto-cancels with a short hop. Lastly, Trick Shot has lost some of its set-ups into Clay Shooting, while the latter is harder to destroy and its shrapnel can also damage Duck Hunt. | ||
Overall, the changes to Duck Hunt greatly benefit them, as they are considered to be better than they were in ''SSB4''. These buffs and nerfs, however, also change their playstyle somewhat. When coupled with ''Ultimate''{{'}}s faster engine, the combination of Duck Hunt's lighter weight, improved mobility and generally improved normal moves gives them more a more aggressive playstyle than in ''SSB4''. Despite this, the large retention of their camping game also enables them to use it potently, despite the faster game engine favoring more offensive playstyles. | |||
Initially, Duck Hunt were believed to be considerably worse than in ''SSB4'', to the point that their playerbase was even smaller than it was in ''SSB4''. {{sm|Raito}}, the best Duck Hunt player in the world, most notably held this negative perception of them, and thus resorted to using secondaries, such as {{SSBU|Inkling}}. However, as time went on, Raito started achieving very strong results competitively with them, such as placing 3rd at both {{Trn|Albion 4}} and {{Trn|Umebura Japan Major 2019}}, placing 5th at {{Trn|EVO 2019}}, and taking sets off of notable players including {{sm|Dabuz}}, {{sm|Shuton}}, {{sm|Cosmos}}, and {{sm|Abadango}}. | |||
These very potent results indicate that Duck Hunt have maintained their viability, but have also potentially become even more viable than in ''SSB4''. Along with Raito, other Duck Hunt mains, such as {{sm|Ozone}} and {{sm|Vintendo}}, started achieving respectable results as of late. Although Duck Hunt's playerbase is still small, their impressive results, especially by Raito, indicate that they can be very potent when mastered. | |||
Duck Hunt have | |||
{{SSB4 to SSBU changelist|char=Duck Hunt}} | {{SSB4 to SSBU changelist|char=Duck Hunt}} | ||
==Update history== | ==Update history== | ||
Duck Hunt have received a mix of buffs, fixes, and nerfs from game updates, and have been nerfed slightly overall. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=1.5% | |neutral1dmg=1.5% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutralinfdmg=0.4% (loop), 3% ( | |neutralinfdmg=0.4% (loop), 3% (final hit) | ||
|neutraldesc=The dog performs a paw swipe, followed by a headbutt, followed by a dropkick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]] (a variation of the freeze breakdancing move). If button mashed, the duck pecks repeatedly at alternating angles and then thrusts its wings and beak forward. The first two hits can [[lock]]. | |neutraldesc=The dog performs a paw swipe, followed by a headbutt, followed by a dropkick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]] (a variation of the freeze breakdancing move). If button mashed, the duck pecks repeatedly at alternating angles and then thrusts its wings and beak forward. The first two hits can [[lock]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled and is decent for spacing, while its horizontal angle allows it to propel [[Trick Shot]]'s tin can a long-distance forward while it is in front of themselves. | |ftiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled and is decent for spacing, while its horizontal angle allows it to propel [[Trick Shot]]'s tin can a long-distance forward while it is in front of themselves. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward. It has a narrow horizontal hitbox, only hitting opponents directly next to the dog. | |utiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward. It has a narrow horizontal hitbox, only hitting opponents directly next to the dog. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=The dog swings his lower back forward to propel the duck, who performs a turning peck. It is the fastest of Duck Hunt's tilts at frame 6, and can send opponents into a [[tumble]] starting around 40%, which can create [[tech chase]] situations. | |dtiltdesc=The dog swings his lower back forward to propel the duck, who performs a turning peck. It is the fastest of Duck Hunt's tilts at frame 6, and can send opponents into a [[tumble]] starting around 40%, which can create [[tech chase]] situations. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=The dog slides forwards and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag. The late hit knocks the opponent over and behind Duck Hunt. | |dashdesc=The dog slides forwards and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag. The late hit knocks the opponent over and behind Duck Hunt. | ||
|fsmashname=Zapper | |fsmashname=Zapper | ||
|fsmashdmg={{ChargedSmashDmgSSBU|4}} (hits 1 and 2), {{ChargedSmashDmgSSBU|9}} (hit 3) | |fsmashdmg={{ChargedSmashDmgSSBU|4}} (hits 1 and 2), {{ChargedSmashDmgSSBU|9}} (hit 3) | ||
|fsmashdesc=The dog and duck look forward before the {{s|wikipedia|NES Zapper}} fires three shots in front of them while they comically flail around frightened. It is a semi-spike and the longer it is charged, the larger its range becomes. However, its first two hits are unreliable, as their angles and very high knockback growth can occasionally launch opponents too early, and thus allow them to evade its last hit. It is the slowest of Duck Hunt's smashes at frame 17. This move can be angled. | |fsmashdesc=The dog and duck look forward scared before the {{s|wikipedia|NES Zapper}} fires three shots in front of them while they comically flail around frightened. It is a semi-spike and the longer it is charged, the larger its range becomes. However, its first two hits are unreliable, as their angles and very high knockback growth can occasionally launch opponents too early, and thus allow them to evade its last hit. It is the slowest of Duck Hunt's smashes at frame 17. This move can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|2.5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|10}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|2.5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|10}} (hit 3) | ||
|usmashdesc=The dog and duck look upward before the NES Zapper fires three shots | |usmashdesc=The dog and duck look upward scared before the NES Zapper fires three shots upward while they comically flail around frightened. Like forward smash, its range increases the longer it is charged. Although its first two hits are unreliable because of their angles and very high knockback growth, they are slightly more reliable compared to forward smash and down smash's first two hits. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|6}} (hit 3) | |dsmashdmg={{ChargedSmashDmgSSBU|5}} (hits 1 and 2), {{ChargedSmashDmgSSBU|6}} (hit 3) | ||
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically | |dsmashdesc=The dog and duck look at the ground scared before the NES Zapper fires three shots around them while they comically flail around frightened. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}} | |nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}, which functions like a [[sex kick]]. It is tied with up aerial for Duck Hunt's fastest aerial in terms of startup at frame 6, though the move's long ending lag can result in a self-destruct if used carelessly offstage. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|6.5}} (duck), {{ShortHopDmgSSBU|10}} (duck's beak, clean), {{ShortHopDmgSSBU|7.5}} (duck's beak, late) | |fairdmg={{ShortHopDmgSSBU|6.5}} (duck), {{ShortHopDmgSSBU|10}} (duck's beak, clean), {{ShortHopDmgSSBU|7.5}} (duck's beak, late) | ||
|fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck | |fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. | ||
|bairname= | |bairname= | ||
|bairdmg=10% (duck), 12.5% (duck's beak) | |bairdmg=10% (duck), 12.5% (duck's beak) | ||
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. The sweetspot on the duck's beak is Duck Hunt's strongest aerial, | |bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. The sweetspot on the duck's beak is Duck Hunt's strongest aerial, KO'ing Mario at 105% from the edge of Final Destination. | ||
|uairname=Wild Duck | |uairname=Wild Duck | ||
|uairdmg={{ShortHopDmgSSBU|3}} (hits 1 and 2), {{ShortHopDmgSSBU|6}} (hit 3) | |uairdmg={{ShortHopDmgSSBU|3}} (hits 1 and 2), {{ShortHopDmgSSBU|6}} (hit 3) | ||
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It is tied with neutral aerial for Duck Hunt's fastest aerial in terms of startup at frame 6. The last hit's respectable knockback makes this a viable KO option off the top blast line at higher percents. | |uairdesc=The duck pecks upward three times while carrying the dog in tow. It is tied with neutral aerial for Duck Hunt's fastest aerial in terms of startup at frame 6. The last hit's respectable knockback makes this a viable KO option off the top blast line at higher percents. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|10}} (hit 2) | |dairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|10}} (hit 2) | ||
|dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. The second hit can [[meteor smash]] | |dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. The second hit can [[meteor smash]] opponents, whether on the ground or in midair. | ||
|grabname= | |grabname= | ||
|grabdesc=The dog bites the opponent and holds them with his mouth | |grabdesc=The dog bites the opponent and holds them with his mouth. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=The duck headbutts the opponent | |pummeldesc=The duck headbutts the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It is mainly useful for tossing the opponent into Trick Shot or setting up edgeguards, only | |fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It is mainly useful for tossing the opponent into Trick Shot or setting up edgeguards, only KO'ing Mario around 190% from the edge of final destination. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw, but has lower knockback than forward throw, failing to KO Mario below 200% from the edge of Final Destination, and is mostly useful for setting up edgeguards or throwing opponents into Trick Shot. | |bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw, but has lower knockback than forward throw, failing to KO Mario below 200% from the edge of Final Destination, and is mostly useful for setting up edgeguards or throwing opponents into Trick Shot. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=6% | |uthrowdmg=6% | ||
|uthrowdesc=The dog performs a handstand kick. It has low knockback growth, | |uthrowdesc=The dog performs a handstand kick. It has low knockback growth, KO'ing Mario from the top platform of Battlefield around 180%. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into any of | |dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into any of his aerials at mid to high percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Trick Shot | |nsname=Trick Shot | ||
|nsdmg=10% (explosion), 1.8% (shots), 1.8%-4.4% (contact) | |nsdmg=10% (explosion), 1.8% (shots), 1.8%-4.4% (contact) | ||
|nsdesc=The dog kicks away a tin can from the ''Hogan's Alley'' game mode of the same name. The can is explosive and subsequent neutral special button presses | |nsdesc=The dog kicks away a tin can from the ''Hogan's Alley'' game mode of the same name. The can is explosive and subsequent neutral special button presses alert the player with the Zapper to shoot the can forward. After 9 button presses, the can starts to emit smoke and will then explode. The can is also capable of being manipulated by the dog and duck's attacks, with its tilt attacks being especially useful in this regard. However, this also applies to the opponent's attacks. Overall, it is Duck Hunt's most versatile projectile and their most useful edge-guarding option. It is active starting on frame 1, making it useful for interrupting combos, though the explosion can also damage Duck Hunt. Although its explosion has very high knockback growth, it lacks KO potential out of edge-guarding because of its average damage output and low base knockback. | ||
|ssname=Clay Shooting | |ssname=Clay Shooting | ||
|ssdmg=2% (clay pigeon), 1.8% (shot 1), 2.5% (shots 2-4) 3% (shot 5) | |ssdmg=2% (clay pigeon), 1.8% (shot 1), 2.5% (shots 2 - 4) 3% (shot 5) | ||
|ssdesc=The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from ''Duck Hunt''. It has two flight trajectories: a slow, higher arc and a faster, straight arc. Moving while performing the move initiates the former, whereas standing still and performing the move initiates the latter. Pressing the special button again causes the | |ssdesc=The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from ''Duck Hunt''. It has two flight trajectories: a slow, higher arc and a faster, straight arc. Moving while performing the move initiates the former, whereas standing still and performing the move initiates the latter. Pressing the special button again causes the off-screen hunter to destroy it with 5 quick shots from the NES Zapper, making it a [[natural combo]]. It is useful for hindering approaches, but can also act as a set-up into a dash attack from 0% to medium percentages, or into a forward aerial at high percentages. Although somewhat situational, the clay pigeon can also act as a makeshift landmine by allowing it to land on the ground, and then destroying it to surprise an opponent. Alternatively, Duck Hunt can attack the pigeon, causing it to explode into fragments that will damage nearby opponents. However, opponents can attack the pigeon as well, which will damage Duck Hunt. | ||
|usname=Duck Jump | |usname=Duck Jump | ||
|usdmg=— | |usdmg=— | ||
|usdesc=The duck flies upward while carrying the dog before getting tired and falling to the ground. It is maneuverable and covers a decent amount of vertical and horizontal distance depending on how it is maneuvered. After a short while, Duck Hunt can interrupt the move with an attack or an air dodge, but doing so will | |usdesc=The duck flies upward while carrying the dog before getting tired and falling to the ground. It is maneuverable and covers a decent amount of vertical and horizontal distance depending on how it is maneuvered. After a short while, Duck Hunt can interrupt the move with an attack or an air dodge, but doing so will put him in a helpless state. | ||
|dsname=Wild Gunman | |dsname=Wild Gunman | ||
|dsdmg=8 | |dsdmg=8-11% | ||
|dsdesc=The dog summons an 8-bit version of one of the five gunmen from ''Wild Gunman''. Each gunman will fire their gun after a set amount of time and then disappear in a puff of smoke. Each gunman's firing time, damage output, knockback growth, and launching angle varies. The gunmen can also block attacks, but if any of them receive at least 5%, they will fall and not fire their guns. Once a gunman falls, Duck Hunt must wait very briefly before they can summon another one. | |dsdesc=The dog summons an 8-bit version of one of the five gunmen from ''Wild Gunman''. Each gunman will fire their gun after a set amount of time and then disappear in a puff of smoke. Each gunman's firing time, damage output, knockback growth, and launching angle varies. The gunmen can also block attacks, but if any of them receive at least 5%, they will fall and not fire their guns. Once a gunman falls, Duck Hunt must wait very briefly before they can summon another one. | ||
|fsname=NES Zapper Posse | |fsname=NES Zapper Posse | ||
|fsdmg= | |fsdmg=45% (entire move) | ||
|fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. | |fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response. | *'''Up taunt''': The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response. | ||
*'''Side taunt''': The dog lays on his side and does his infamous laugh, while the duck flies next to him | *'''Side taunt''': The dog lays on his side and does his infamous laugh, while the duck flies next to him. | ||
*'''Down taunt''': The dog stands on his back legs and does a dance. | *'''Down taunt''': The dog stands on his back legs and does a dance. | ||
<gallery> | <gallery> | ||
Line 232: | Line 185: | ||
*The dog scratches his ear. | *The dog scratches his ear. | ||
<gallery> | <gallery> | ||
SSBUDuckHuntIdle1.gif|Duck Hunt's first idle pose | SSBUDuckHuntIdle1.gif|Duck Hunt's first idle pose | ||
SSBUDuckHuntIdle2.gif|Duck Hunt's second idle pose | SSBUDuckHuntIdle2.gif|Duck Hunt's second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Duck - Hunt! {{NTSC}} <br> Duck - Hunt Duo! {{PAL}} || Duck Hun - to! || Duo - Duck - Hunt! || Duck! *clap* Hunt! *clap* || Duck - Hunt! {{NTSC | |Duck - Hunt! {{NTSC}} <br> Duck - Hunt Duo! {{PAL}} || Duck Hun - to! || Duo - Duck - Hunt! || Duck! *clap* Hunt! *clap* || Duck - Hunt! {{NTSC}} | ||
|} | |} | ||
</div> | </div> | ||
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|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Duck - Hunt - Duo! || Duck - Hunt! Rah - Rah - Rah! {{NTSC}} <br> Duo - Duck - Hunt! Duo - Duck - Hunt! {{PAL}} || | |Duck - Hunt - Duo! || Duck - Hunt! Rah - Rah - Rah! {{NTSC}} <br> Duo - Duck - Hunt! Duo - Duck - Hunt! {{PAL}} || || | ||
|} | |} | ||
</div> | </div> | ||
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===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh. | *'''Left:''' The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh. | ||
*'''Up:''' Runs on screen and turns around to kick away a can from ''Hogan's Alley''. He then | *'''Up:''' Runs on screen and turns around to kick away a can from ''Hogan's Alley''. He then assumes a pose in which he stands on his left hind leg while raising his right and brings his front legs towards himself. | ||
*'''Right:''' Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them. The Wild Gunmen don't appear in Team Battles. | *'''Right:''' Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them. The Wild Gunmen don't appear in Team Battles. | ||
[[File:DuckHuntVictoryThemeUltimate.ogg|thumb|The jingle that plays before a new game starts in ''Duck Hunt'', slightly sped up. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.]] | [[File:DuckHuntVictoryThemeUltimate.ogg|thumb|The jingle that plays before a new game starts in ''Duck Hunt'', slightly sped up. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.]] | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Duck Hunt’s true viability has remained unknown by many since the beginning of the metagame. The duo were initially thought to fare worse than they did in ''Smash 4'', due to the changes to game mechanics which encourages more aggressive gameplay, which many players thought that it has significantly harmed Duck Hunt. While their campy gameplay were still agreed to be worse, many players later agreed that the character overall has considerably improved because of the amount of buffs received which allowed them to play more aggressively, whereas their camping gameplay from ''SSB4'' remained as a viable strategy. So far, the duo has achieved great results thanks to players such as {{Sm|ASA}}, {{Sm|Wisdom}}, {{Sm|White Girl 6 9}}, and especially {{Sm|Raito}}. However, despite their strong success, Duck Hunt continued to suffer from mediocre representation, which has left their true viability unknown, although the general consensus is that they’re a mid tier. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
''See also:[[:Category:Duck Hunt professionals (SSBU)]]'' | |||
====Active==== | |||
*{{Sm|ASA|Mexico}} - The best Duck Hunt player in Mexico. Placed 3rd at {{Trn|BIT MASTER MTY Round 4}}, 13th at {{Trn|WeTecThose 9}}, 17th at {{Trn|BIT MASTER MTY 6}}, and 25th at {{Trn|BIT MASTER MTY 8}}. Has a win over {{Sm|Best Taco}}. | |||
*{{Sm|Paint|Netherlands}} - One of the best Duck Hunt player in Europe. Placed 13th at {{Trn|Heroes of Dutch Comic Con Winter Edition}} and 17th at both {{Trn|The Ultimate Performance 2}} and {{Trn|Lightning: Volume 3}}. Has a win over {{Sm|Gregs}}. | |||
*{{Sm|Raito|Japan}} (#17) - The best Duck Hunt player in the world. Placed 2nd at {{Trn|Come to Papa 3}}, 3rd at both {{Trn|Umebura Japan Major 2019}} and {{Trn|Umebura SP 7}}, and 5th at both {{Trn|EVO 2019}} and {{Trn|EVO Japan 2020}}. Has wins over {{Sm|Cosmos}}, {{Sm|Dabuz}}, and {{Sm|Abadango}}. | |||
*{{Sm|Sekai Doggo|Chile}} - Placed 4th at {{Trn|Royalty 3}}, 7th at {{Trn|Iwanna Torneo Nacional!}}, 9th at {{Trn|Smash Chile - Civil War}}, and 49th at {{Trn|Glitch 8}}. Has wins over {{Sm|PeW}} and {{Sm|ApolloKage}}. | |||
*{{Sm|SkWiirrel|Austria}} - One of the best Duck Hunt player in Europe. Placed 33rd at {{Trn|Albion 4}} and {{Trn|VCA 2019}}, 49th at {{Trn|Valhalla III}}, and 65th at {{Trn|Syndicate 2019}}. Has wins over {{Sm|Elexiao}} and {{Sm|Vreyvus}}. | |||
*{{Sm|Vintendo|USA}} - The best Duck Hunt player in [[SoCal]]. Placed 13th at {{Trn|2GG: SoCal Chronicles 2020}} and 25th at {{Trn|EVO 2019}}. Has wins over {{Sm|Elegant}}, {{Sm|Kome}}, and {{Sm|Mew2King}}. | |||
*{{Sm|Ozone|USA}} - The best Duck Hunt player in the Midwest. Placed 9th at {{Trn|Midwest Arena}} and 49th at {{Trn|Smash 'N' Splash 5}}. Ranked 7th on the [[Michigan Power Rankings#Super Smash Bros. Ultimate|Michigan Ultimate Power Rankings]]. Has wins over {{Sm|Dark Wizzy}}, {{Sm|Myran}}, and {{Sm|Mr. E}}. | |||
*{{Sm|Wisdom|USA}} - Notable Duck Hunt player from the Midwest who has placed 5th at {{Trn|Paradigm Shift 2019}}, 7th at {{Trn|Standoff 2019}}, 9th at {{Trn|Smash Out 2019}}, and 13th at {{Trn|Heartland Showdown 2020}}. Has wins over Dark Wizzy and {{Sm|Fatality}}. | |||
=={{SSBU|Classic Mode}}: Dog, Duck, Zapper== | =={{SSBU|Classic Mode}}: Dog, Duck, Zapper== | ||
[[File:SSBU Congratulations Duck Hunt.png|thumb|Duck Hunt's congratulations screen.]] | [[File:SSBU Congratulations Duck Hunt.png|thumb|Duck Hunt's congratulations screen.]] | ||
Duck Hunt's opponents are animals, or in the case of the {{SSBU|Mii Fighter}}s, humans wearing animal costumes | Duck Hunt's opponents are animals, or in the case of the {{SSBU|Mii Fighter}}s, humans wearing animal costumes. Due to being a animal like, [[Rathalos]] also fits this theme and is fought as the final boss of their route. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}|| | |1||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}''|| | ||
|- | |- | ||
|2||{{CharHead|Sonic|SSBU|hsize=20px}}||[[Windy Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Wonder World}}''|| | |2||{{CharHead|Sonic|SSBU|hsize=20px}}||[[Windy Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Wonder World}}''|| | ||
Line 317: | Line 273: | ||
|- | |- | ||
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x2), {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2), and {{CharHead|Mii Swordfighter|SSBU|hsize=20px}}||[[Green Greens]]||''{{SSBUMusicLink|Kirby|Floral Fields}}''||Horde Battle. | |5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x2), {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2), and {{CharHead|Mii Swordfighter|SSBU|hsize=20px}}||[[Green Greens]]||''{{SSBUMusicLink|Kirby|Floral Fields}}''||Horde Battle. | ||
*Mii Brawler costume combinations: Cat Hat and Cat Suit (x2) | *{{SSBU|Mii Brawler}} costume combinations: Cat Hat and Cat Suit (x2) | ||
*Mii Gunner costumes: Bear Hat and Bear Suit (x2) | *{{SSBU|Mii Gunner}} costumes: Bear Hat and Bear Suit (x2) | ||
*Mii Swordfighter costumes: Monkey Hat and Monkey Suit | *{{SSBU|Mii Swordfighter}} costumes: Monkey Hat and Monkey Suit | ||
|- | |- | ||
|6||{{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Blue}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}{{ | |6||{{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Blue}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} Duck Hunt (x6)||[[Living Room]]||''{{SSBUMusicLink|Nintendo|Duck Hunt Medley (for 3DS / Wii U)}}''||Horde Battle.<br/>If any of these costumes are being used by the player, the {{Head|Duck Hunt|g=SSBU|s=20px}} default Duck Hunt takes their place. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 359: | Line 315: | ||
|''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | |''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Duck Hunt's fighter spirit can be obtained by completing | Duck Hunt's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Duck Hunt in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
Line 370: | Line 326: | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponents=== | ===As the main opponents=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 388: | Line 343: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|122 | |122 | ||
Line 400: | Line 354: | ||
|•The enemy is invisible | |•The enemy is invisible | ||
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}} | |{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}} | ||
|- | |- | ||
|152 | |152 | ||
Line 412: | Line 365: | ||
|•The stage is covered in fog<br>•Timed battle (1:30) | |•The stage is covered in fog<br>•Timed battle (1:30) | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|- | |- | ||
|322 | |322 | ||
Line 424: | Line 376: | ||
|•The floor is lava<br>•The enemy can deal damage by dashing into you | |•The floor is lava<br>•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}} | |{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}} | ||
|- | |- | ||
|435 | |435 | ||
Line 436: | Line 387: | ||
|•The floor is lava<br>•The enemy is giant<br>•The enemy has increased move speed | |•The floor is lava<br>•The enemy is giant<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
|- | |- | ||
|583 | |583 | ||
Line 448: | Line 398: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | |{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | ||
|- | |- | ||
|712 | |712 | ||
Line 460: | Line 409: | ||
|•The enemy breathes fire<br>•The enemy is giant | |•The enemy breathes fire<br>•The enemy is giant | ||
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | |{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | ||
|- | |- | ||
|831 | |831 | ||
|{{SpiritTableName|DJ K.K.|size=64 | |{{SpiritTableName|DJ K.K.|iw=nookipedia|size=64}} | ||
|''Animal Crossing'' Series | |''Animal Crossing'' Series | ||
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}} | ||
Line 472: | Line 420: | ||
|•Defeat the main fighter to win<br>•The enemy will occasionally be invincible after a little while<br>•Hostile assist trophies will appear after a little while | |•Defeat the main fighter to win<br>•The enemy will occasionally be invincible after a little while<br>•Hostile assist trophies will appear after a little while | ||
|{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}} | ||
|- | |- | ||
|841 | |841 | ||
Line 484: | Line 431: | ||
|•The enemy shields often<br>•The enemy's shield has extra durability<br>•The enemy has increased defense when badly damaged | |•The enemy shields often<br>•The enemy's shield has extra durability<br>•The enemy has increased defense when badly damaged | ||
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | |{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | ||
|- | |- | ||
|975 | |975 | ||
Line 496: | Line 442: | ||
|•Start with 300% damage<br>•All fighters will occasionally be invincible<br>•Reinforcements will appear after an enemy is KO'd | |•Start with 300% damage<br>•All fighters will occasionally be invincible<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}} | |{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}} | ||
|- | |- | ||
|1,199 | |1,199 | ||
Line 508: | Line 453: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Other|Monkey Watch}} | |{{SSBUMusicLink|Other|Monkey Watch}} | ||
|- | |- | ||
|1,255 | |1,255 | ||
Line 520: | Line 464: | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Other|Bathtime Theme}} | |{{SSBUMusicLink|Other|Bathtime Theme}} | ||
|- | |- | ||
|1,275 | |1,275 | ||
Line 532: | Line 475: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}} | |{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}} | ||
|- | |- | ||
|1,276 | |1,276 | ||
Line 544: | Line 486: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}} | |{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}} | ||
|- | |- | ||
|1,443 | |1,443 | ||
Line 556: | Line 497: | ||
|•The enemy is very fast and can't stop quickly when the enemy's at high damage<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed and reduced weight | |•The enemy is very fast and can't stop quickly when the enemy's at high damage<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed and reduced weight | ||
|{{SSBUMusicLink|Final Fantasy|Cosmo Canyon}} | |{{SSBUMusicLink|Final Fantasy|Cosmo Canyon}} | ||
|- | |- | ||
|rowspan="2"|1,469 | |rowspan="2"|1,469 | ||
Line 568: | Line 508: | ||
|rowspan="2"|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy favors dash attacks<br>•The enemy starts the battle with a Killing Edge | |rowspan="2"|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy favors dash attacks<br>•The enemy starts the battle with a Killing Edge | ||
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}} | |rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}} | ||
|- | |- | ||
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail)<ref group="SB" name="DLC"/> | |style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail)<ref group="SB" name="DLC"/> | ||
Line 644: | Line 583: | ||
|} | |} | ||
===As | ===As an ally=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
Line 695: | Line 634: | ||
SSBU Duck Hunt Number.png|Duck Hunt's fighter card. | SSBU Duck Hunt Number.png|Duck Hunt's fighter card. | ||
Duck Hunt unlock notice SSBU.jpg|Duck Hunt's unlock notice. | Duck Hunt unlock notice SSBU.jpg|Duck Hunt's unlock notice. | ||
SSBUWebsiteDuckHunt1.jpg|[[ | SSBUWebsiteDuckHunt1.jpg|Duck Hunt [[taunting]] on {{b|Duck Hunt|stage}}. | ||
SSBUWebsiteDuckHunt2.jpg| | SSBUWebsiteDuckHunt2.jpg|Running towards a [[Smart Bomb]] on [[Spirit Train]]. | ||
SSBUWebsiteDuckHunt3.jpg| | SSBUWebsiteDuckHunt3.jpg|Attacking {{SSBU|Toon Link}} with their rapid jab on [[The Great Cave Offensive]]. | ||
SSBUWebsiteDuckHunt4.jpg| | SSBUWebsiteDuckHunt4.jpg|Crouching with {{SSBU|Falco}} on [[Tortimer Island]]. | ||
SSBUWebsiteDuckHunt5.jpg| | SSBUWebsiteDuckHunt5.jpg|Dodging on The Great Cave Offensive. | ||
SSBUWebsiteDuckHunt6.jpg|Several Duck Hunts on [[Mario Galaxy]]. | SSBUWebsiteDuckHunt6.jpg|Several Duck Hunts on [[Mario Galaxy]]. | ||
SSBUWebsite15.jpg|Taunting | SSBUWebsite15.jpg|Taunting with [[Nintendog]] on {{SSB|Dream Land}}. | ||
SSBUWebsiteMrGame&Watch5.jpg|Idling | SSBUWebsiteMrGame&Watch5.jpg|Idling with {{SSBU|Mr. Game & Watch}} on Tortimer Island. | ||
SSBUWebsiteVillager5.jpg| | SSBUWebsiteVillager5.jpg|Performing [[Duck Jump]] with {{SSBU|Villager}} on Mario Galaxy. | ||
SSBUWebsiteChefKawasaki3.jpg| | SSBUWebsiteChefKawasaki3.jpg|With [[Chef Kawasaki]] on [[Mushroom Kingdom U]]. | ||
SSBUWebsiteBanjo&Kazooie4.jpg|Crouching | SSBUWebsiteBanjo&Kazooie4.jpg|Crouching with {{SSBU|Banjo & Kazooie}} on [[Windy Hill Zone]] | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=anhjSVXYL6E}} | {{#widget:YouTube|id=anhjSVXYL6E}} | ||
==Trivia== | ==Trivia== | ||
*Duck Hunt | *Duck Hunt is the only character who travels to [[Living Room]] in Classic Mode. | ||
*If Duck Hunt | *If Duck Hunt is hit by {{SSBU|Incineroar}}'s [[Max Malicious Moonsault]], the duck's wings will be spread out in a [[t-pose]] fashion. | ||
**This also happens if a directional [[air dodge]] is used or when caught by an attack with a special grabbing animation. This is also true with the latter in '' | **This also happens if a directional [[air dodge]] is used or when caught by an attack with a special grabbing animation. This is also true with the latter in ''Smash 4''. | ||
*Duck Hunt | *Duck Hunt is the only character who faces all three ''Star Fox'' characters in the same round in their route. | ||
** | **Duck Hunt is also the only character to face all ''Donkey Kong'' fighters in their route, albeit in different rounds. | ||
*There's a graphical error with Duck Hunt's [[on-screen appearance]] when done facing the left. The smoke effects appear behind the 8-bit grass | *There's a graphical error with Duck Hunt's [[on-screen appearance]] when done facing the left. The smoke effects appear behind the 8-bit grass rather than in front of it. | ||
*Despite not being present in [[Team Battle]]s, the sounds of the Wild Gunman appearing and firing can still be heard if Duck Hunt is the leading character of a winning team. | |||
*Despite not being present in [[Team Battle]]s, Wild Gunman | |||
*Duck Hunt, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles. | *Duck Hunt, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles. | ||
*In European Spanish, European French, German, and Italian, the name tag and voice clip from the | *In European Spanish, European French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''el''' Dúo Duck Hunt, '''le''' Duo Duck Hunt, '''das''' Duck Hunt Duo, '''il''' Duo Duck Hunt). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Ice Climbers}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. Additionally, Duck Hunt and {{SSBU|King Dedede}} are only two fighters having this trait in the European versions, but not in the American version. | ||
*Duck Hunt, the Ice Climbers, {{SSBU|Daisy}}, {{SSBU|Ken}}, {{SSBU|R.O.B.}} and {{SSBU|Cloud}} are | *Duck Hunt, the Ice Climbers, {{SSBU|Daisy}}, {{SSBU|Ken}}, {{SSBU|R.O.B.}} and {{SSBU|Cloud}} are only non-DLC characters who don't appear in more than one spirit battles from their home series. {{SSBU|Dr. Mario}} doesn't appear in any ''Mario'' spirit battles at all. This is not counting Olimar, who appears only in Mockiwi spirit battle as himself, but is fought in other spirit battles as Alph. | ||
**While the Mii | **While the {{SSBU|Mii Fighter}}s technically represent the {{uv|Super Smash Bros.}} universe, they appear in most of Mii-related spirit battles. | ||
*If the player is only using VS. matches to unlock characters, like in '' | *If the player is only using VS. matches to unlock characters, like in ''Smash 4'', the ''Duck Hunt'' universe is the final universe with playable representation to be encountered. Duck Hunt is the penultimate character to unlock in ''Super Smash Bros. for Nintendo 3DS'' (with the final being Jigglypuff, who is part of the ''Pokémon'' franchise, which already has unlocked playable representation in Pikachu, Charizard, Lucario and Greninja), the final character in ''Super Smash Bros. for Wii U'', and in ''Ultimate'', all other characters that follow Duck Hunt in the timed encounters are from universes that have already been encountered. | ||
*Unlike in '' | *Unlike in ''Smash 4'', the duck does not blink in any animations that the dog does. This is similar to a situation in ''Smash 4'' where R.O.B. lacks any emotes in Versus Mode on the Wii U version. | ||
**However, if Duck Hunt gets trapped in a bind pose, the duck can be seen blinking. | |||
**However, if Duck Hunt | *In almost all the spirit battles, Duck Hunt is just representing the dog characters. Squawks's battle is the only one where Duck Hunt represents a bird character. | ||
*In almost all | *Unlike other Sound Tests with multiple characters in them (such as Popo & Nana, Pikmin & Winged Pikmin, and Banjo & Kazooie), Duck Hunt's voice clips are not split between the dog and duck and are not specifically written which clip belongs to which. The Sound Test first lists the dog's four barking clips, followed by the duck's two quacking clips, which is followed by the dog's Star KO scream. | ||
*Unlike other Sound Tests with multiple characters in them (such as Popo & Nana, Pikmin & Winged Pikmin, and Banjo & Kazooie), Duck Hunt's voice clips are not split between the dog and duck | *Despite also being animals, {{SSBU|Yoshi}}, {{SSBU|Bowser}}, {{SSBU|Bowser Jr.}}, {{SSBU|Isabelle}}, {{SSBU|King Dedede}} and {{SSBU|Ridley}} do not appear in Duck Hunt's Classic Mode route. | ||
==References== | ==References== |