Editing Duck Hunt (SSBU)
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===Tier placement and history=== | ===Tier placement and history=== | ||
Initially, most players believed Duck Hunt were worse than they were in ''SSB4'' due to ''Ultimate''{{'}}s game mechanics encouraging more aggressive gameplay, which contrasted Duck Hunt's more campy playstyle. However, Duck Hunt's overall perception remained somewhat positive thanks to {{Sm|Raito}}, who achieved a great deal of success throughout the early metgame, including winning the | Initially, most players believed Duck Hunt were worse than they were in ''SSB4'' due to ''Ultimate''{{'}}s game mechanics encouraging more aggressive gameplay, which contrasted Duck Hunt's more campy playstyle. However, Duck Hunt's overall perception remained somewhat positive thanks to {{Sm|Raito}}, who achieved a great deal of success throughout the early metgame, including winning the superegional {{Trn|Weds Night Fights x Orange County Spring 2019 2.6}} and placing top 8 at several majors, including 5th at both {{Trn|EVO 2019}} and {{Trn|EVO Japan 2020}}, two of the largest ''Ultimate'' events of all-time. | ||
Even with this success, Raito's performances remained noticeably more inconsistent when compared to his performances in ''[[Smash 4]]'', and following the early metagame his results gradually became worse. As such, as time went on Duck Hunt's relevance in the metagame also declined despite efforts from dedicated mains at a regional level such as {{Sm|embo_z}}, {{Sm|Sekai Doggo}}, and {{Sm|SkWiirrel}}. A few Duck Hunt players were able to put up impressive performances from time to time, including Sekai Doggo winning {{Trn|Ultra Hard}}, {{Sm|Jagabata}} defeating {{Sm|MuteAce}} at {{Trn|Maesuma TOP 12}}, and {{Sm|mzk}} placing 7th {{Trn|Maesuma'GRAND WARS}}, the latter performance making mzk the only other Duck Hunt player to place top 8 at a major. However, their overall performances still pale in comparison to Raito's peak, and as Duck Hunt's worst flaws -- their mediocre KO potential and below-average ground game -- remained mostly unaddressed, most players agree that the duo were outclassed by other characters of a similar archetype who have more flexibility in parts of their kits that don't revolve around their projectiles. This is reflected in their tier list placements, where the duo were ranked 67th in the C- tier as a low-mid tier character on the first list, then rose slightly to 65th on the second list, albeit remaining in the C- tier. | Even with this success, Raito's performances remained noticeably more inconsistent when compared to his performances in ''[[Smash 4]]'', and following the early metagame his results gradually became worse. As such, as time went on Duck Hunt's relevance in the metagame also declined despite efforts from dedicated mains at a regional level such as {{Sm|embo_z}}, {{Sm|Sekai Doggo}}, and {{Sm|SkWiirrel}}. A few Duck Hunt players were able to put up impressive performances from time to time, including Sekai Doggo winning {{Trn|Ultra Hard}}, {{Sm|Jagabata}} defeating {{Sm|MuteAce}} at {{Trn|Maesuma TOP 12}}, and {{Sm|mzk}} placing 7th {{Trn|Maesuma'GRAND WARS}}, the latter performance making mzk the only other Duck Hunt player to place top 8 at a major. However, their overall performances still pale in comparison to Raito's peak, and as Duck Hunt's worst flaws -- their mediocre KO potential and below-average ground game -- remained mostly unaddressed, most players agree that the duo were outclassed by other characters of a similar archetype who have more flexibility in parts of their kits that don't revolve around their projectiles. This is reflected in their tier list placements, where the duo were ranked 67th in the C- tier as a low-mid tier character on the first list, then rose slightly to 65th on the second list, albeit remaining in the C- tier. |