Editing Duck Hunt (SSBU)
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Duck Hunt retain their realistic dog barks and duck quacks, using a combination of recycled voice clips from ''[[Super Smash Bros. 4]]'' along with additional new ones. | Duck Hunt retain their realistic dog barks and duck quacks, using a combination of recycled voice clips from ''[[Super Smash Bros. 4]]'' along with additional new ones. | ||
Duck Hunt | Duck Hunt is ranked 65th out of 82 on the current [[tier list]], placing them at the end of the C- tier. This is a considerable drop from their 30th out of 54 placement in ''SSB4''. | ||
==How to unlock== | ==How to unlock== | ||
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|dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. The second hit can [[meteor smash]] aerial opponents. | |dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. The second hit can [[meteor smash]] aerial opponents. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=The dog bites the opponent and holds them with his mouth | |grabdesc=The dog bites the opponent and holds them with his mouth. | ||
|pummelname=Grab Duck Headbutt ({{ja|つかみダック頭突き|Tsukami Dakku Zutsuki}}) | |pummelname=Grab Duck Headbutt ({{ja|つかみダック頭突き|Tsukami Dakku Zutsuki}}) | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=The duck headbutts the opponent | |pummeldesc=The duck headbutts the opponent. | ||
|fthrowname=Bow-Wow Throw ({{ja|ワンワン投げ|Wanwan Nage}}) | |fthrowname=Bow-Wow Throw ({{ja|ワンワン投げ|Wanwan Nage}}) | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
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|uthrowdesc=The dog performs a handstand kick. It has low knockback growth, KOing Mario from the top platform of Battlefield around 180%. | |uthrowdesc=The dog performs a handstand kick. It has low knockback growth, KOing Mario from the top platform of Battlefield around 180%. | ||
|dthrowname=Bow-Wow Slam ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuki}}) | |dthrowname=Bow-Wow Slam ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuki}}) | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into any of their aerials at mid to high percents | |dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into any of their aerials at mid to high percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response. | *'''Up taunt''': The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response. | ||
*'''Side taunt''': The dog lays on his side and does his infamous laugh, while the duck flies next to him | *'''Side taunt''': The dog lays on his side and does his infamous laugh, while the duck flies next to him. | ||
*'''Down taunt''': The dog stands on his back legs and does a dance. | *'''Down taunt''': The dog stands on his back legs and does a dance. | ||
<gallery> | <gallery> | ||
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!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}|| | |1||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}''|| | ||
|- | |- | ||
|2||{{CharHead|Sonic|SSBU|hsize=20px}}||[[Windy Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Wonder World}}''|| | |2||{{CharHead|Sonic|SSBU|hsize=20px}}||[[Windy Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Wonder World}}''|| | ||
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*If the player is only using VS. matches to unlock characters, like in ''SSB4'', the {{uv|Duck Hunt}} universe is the final one with playable representation to appear. Duck Hunt are the penultimate characters to unlock in ''Super Smash Bros. for Nintendo 3DS'' (with the final being Jigglypuff, whose universe already has unlocked playable representation in Pikachu, Charizard, Lucario, and Greninja), the final characters to unlock in ''Super Smash Bros. for Wii U'', and in ''Ultimate'', all other characters that follow Duck Hunt in the timed encounters are from universes that have already appeared. | *If the player is only using VS. matches to unlock characters, like in ''SSB4'', the {{uv|Duck Hunt}} universe is the final one with playable representation to appear. Duck Hunt are the penultimate characters to unlock in ''Super Smash Bros. for Nintendo 3DS'' (with the final being Jigglypuff, whose universe already has unlocked playable representation in Pikachu, Charizard, Lucario, and Greninja), the final characters to unlock in ''Super Smash Bros. for Wii U'', and in ''Ultimate'', all other characters that follow Duck Hunt in the timed encounters are from universes that have already appeared. | ||
*Unlike in ''SSB4'', the duck does not blink in any animations that the dog does. This is similar to a situation in ''SSB4'' where R.O.B. does not emote in the Wii U version's Versus Mode. | *Unlike in ''SSB4'', the duck does not blink in any animations that the dog does. This is similar to a situation in ''SSB4'' where R.O.B. does not emote in the Wii U version's Versus Mode. | ||
**However, if Duck Hunt are trapped in a bind pose, the duck can be seen blinking. | **However, if Duck Hunt are trapped in a bind pose, the duck can be seen blinking. | ||
*In almost all of their spirit battles, Duck Hunt is solely representing dog characters. Squawks' battle is the only one where Duck Hunt represents a bird character. | *In almost all of their spirit battles, Duck Hunt is solely representing dog characters. Squawks' battle is the only one where Duck Hunt represents a bird character. |