Editing Duck Hunt (SSBU)/Down smash

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 25: Line 25:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableRowNote|The hitbox uses a [[position vector]] with offsets [-9, 2] for 8 frames.|50}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 46: Line 45:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableRowNote|The hitbox uses a position vector with offsets [12, 3] for 8 frames.|50}}
{{HitboxTableTitle|Hit 3|24}}
{{HitboxTableTitle|Hit 3|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=150
|angle=150
|af=3
|bk=37
|bk=37
|ks=155
|ks=155
Line 71: Line 68:


==Timing==
==Timing==
The reticles appear and have their hitboxes set 5 frames before each hit.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|2-3
|2-3
|-
!Reticle generation
|7, 15, 23
|-
|-
!Hit 1
!Hit 1
Line 96: Line 89:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
 
==Trivia==
*Due to a [[glitch]], the frame timer for the reticles before their hitbox appears activates twice if the gameplay speed is altered (such as in [[Training]] mode), causing each reticle to hit an additional time and significantly increasing the move's damage output. This quirk is also present in Duck Hunt's other [[Duck Hunt (SSBU)/Forward smash|smash]] [[Duck Hunt (SSBU)/Up smash|attacks]].


{{MvSubNavDuckHunt|g=SSBU}}
{{MvSubNavDuckHunt|g=SSBU}}
[[Category:Duck Hunt (SSBU)]]
[[Category:Duck Hunt (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: