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Editing Duck Hunt (SSB4)

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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}})<br>Headbutt ({{ja|頭突き|Zutsuki}})<br>Double-Footed Kick ({{ja|両足蹴り|Ryōashi Geri}}, ''Both-Feet Kick'')<br>Woodpecker Rush ({{ja|キツツキラッシュ|Kitsutsuki Rasshu}})<br>Duck Finish ({{ja|ダックフィニッシュ|Dakku Finisshu}})
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}}) / Headbutt ({{ja|頭突き|Zutsuki}}) / Double-Footed Kick ({{ja|両足蹴り|Ryōashi Geri}}) / Woodpecker Rush ({{ja|キツツキラッシュ|Kitsutsuki Rasshu}}) / Duck Finish ({{ja|ダックフィニッシュ|Dakku Finisshu}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
Line 104: Line 104:
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3), {{ChargedSmashDmgSSB4|16}} (all hits connect)
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3), {{ChargedSmashDmgSSB4|16}} (all hits connect)
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. Its last hit KOs middleweights at 118%/108% (''3DS''/''Wii U'') while near the edge of Final Destination.
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. Its last hit KOs middleweights at 118%/108% (''3DS''/''Wii U'') while near the edge of Final Destination.
|nairname=Bow-Wow Wheel Ring ({{ja|ワンワン車輪|Wanwan Sharin}})
|nairname=Bow-Wow Wheel ({{ja|ワンワン車輪|Wanwan Sharin}})
|nairdmg=11% (clean), 5% (late)
|nairdmg=11% (clean), 5% (late)
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and hits on frame 6, which ties it with up aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. When coupled with its clean hitbox's decent damage output and very high knockback growth, it is one of Duck Hunt's most viable KOing options, and is decent at breaking out of combos and juggles. Its clean hitbox KOs middleweights at 133%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox is useful for [[lock]]ing at low percentages, it lacks KO potential.
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and hits on frame 6, which ties it with up aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. When coupled with its clean hitbox's decent damage output and very high knockback growth, it is one of Duck Hunt's most viable KOing options, and is decent at breaking out of combos and juggles. Its clean hitbox KOs middleweights at 133%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox is useful for [[lock]]ing at low percentages, it lacks KO potential.
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|fairdmg=6.5% (duck), 10% (duck's beak), 7.5% (late duck's beak)
|fairdmg=6.5% (duck), 10% (duck's beak), 7.5% (late duck's beak)
|fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. It hits on frame 7, which ties it with back aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. It also has the lowest amount of landing lag out of Duck Hunt's aerials. When coupled with its range and the duck's beak functioning as a sweetspot, these traits make it useful for spacing, edge-guarding, and combos. However, its sweetspot's average damage output and knockback growth make it unsuitable for KOing outright.
|fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. It hits on frame 7, which ties it with back aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. It also has the lowest amount of landing lag out of Duck Hunt's aerials. When coupled with its range and the duck's beak functioning as a sweetspot, these traits make it useful for spacing, edge-guarding, and combos. However, its sweetspot's average damage output and knockback growth make it unsuitable for KOing outright.
|bairname=Rear Duck Shoot ({{ja|後方ダックシュート|Kōhō Dakku Shūto}}, ''Backward Duck Shoot'')
|bairname=Rear Duck Shoot ({{ja|後方ダックシュート|Kōhō Dakku Shūto}})
|bairdmg=10% (duck), 12% (duck's beak), 10.5% (late duck's beak)
|bairdmg=10% (duck), 12% (duck's beak), 10.5% (late duck's beak)
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. It hits on frame 7, which ties it with forward aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Like forward aerial, the duck's beak is a sweetspot, though it is much stronger in comparison, to the point that it actually possesses KO potential. Sweetspotted back aerial KOs middleweights at 133%/126% (''3DS''/''Wii U'') while near the edge of Final Destination. However, its other hitboxes have much lower KO potential, and it has the second highest amount of landing lag out of Duck Hunt's aerials.
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. It hits on frame 7, which ties it with forward aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Like forward aerial, the duck's beak is a sweetspot, though it is much stronger in comparison, to the point that it actually possesses KO potential. Sweetspotted back aerial KOs middleweights at 133%/126% (''3DS''/''Wii U'') while near the edge of Final Destination. However, its other hitboxes have much lower KO potential, and it has the second highest amount of landing lag out of Duck Hunt's aerials.
|uairname=Wild Duck ({{ja|暴れダック|Abare Dakku}}, ''Savage Duck'')
|uairname=Wild Duck ({{ja|暴れダック|Abare Dakku}})
|uairdmg=3% (hits 1-2), 6% (hit 3)
|uairdmg=3% (hits 1-2), 6% (hit 3)
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It hits on frame 6, which ties it with neutral aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Its last hit has the highest knockback growth out of Duck Hunt's aerials, which makes it one of Duck Hunt's most viable KOing options. Its last hit KOs middleweights at 117%/105% (''3DS''/''Wii U'') while near the upper [[blast line]] of Final Destination. It also auto-cancels with a short hop.
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It hits on frame 6, which ties it with neutral aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Its last hit has the highest knockback growth out of Duck Hunt's aerials, which makes it one of Duck Hunt's most viable KOing options. Its last hit KOs middleweights at 117%/105% (''3DS''/''Wii U'') while near the upper [[blast line]] of Final Destination. It also auto-cancels with a short hop.
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|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw and, like forward throw, it can be used to throw the opponent into the trajectory of Trick Shot's tin can if it is still on-stage.
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw and, like forward throw, it can be used to throw the opponent into the trajectory of Trick Shot's tin can if it is still on-stage.
|uthrowname=Double-Footed Bow-Wow Throw ({{ja|両足ワンワン投げ|Ryōashi Wanwan Nage}}, ''Both-Feet Bow-Wow Throw'')
|uthrowname=Double-Footed Bow-Wow Throw ({{ja|両足ワンワン投|Ryuashi Wanwan Nage}})
|uthrowdmg=6%
|uthrowdmg=6%
|uthrowdesc=The dog performs a handstand kick. It can lead into an up aerial at low percentages. Despite having the highest knockback growth out of Duck Hunt's throws, it lacks KO potential because of its low damage output.
|uthrowdesc=The dog performs a handstand kick. It can lead into an up aerial at low percentages. Despite having the highest knockback growth out of Duck Hunt's throws, it lacks KO potential because of its low damage output.
|dthrowname=Bow-Wow Slamming ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuke}})
|dthrowname=Bow-Wow Slam ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuki}})
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into up aerial at high percentages for a potential KO combo. Outside of this, it can combo into Trick Shot and a forward aerial at low to medium percentages. However, these combos are largely ineffective, as the former is risky because of Trick Shot's explosion also being capable of harming Duck Hunt, whereas the latter requires a hard read.
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into up aerial at high percentages for a potential KO combo. Outside of this, it can combo into Trick Shot and a forward aerial at low to medium percentages. However, these combos are largely ineffective, as the former is risky because of Trick Shot's explosion also being capable of harming Duck Hunt, whereas the latter requires a hard read.

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