Editing Duck Hunt (SSB4)

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|ranking = 30
|ranking = 30
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:{{cquote|''Duck Hunt Takes Aim!''|cite=Introduction tagline}}
:{{cquote|Duck Hunt Takes Aim!|cite=Introduction tagline}}
'''Duck Hunt''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt''), rendered in-game as '''Duckhunt''' in the Japanese version and known as '''Duck Hunt Duo''' in the [[PAL]] version, are playable characters in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], and then being inadvertently revealed via a non-official livestream on September 11, 2014,<ref>[https://www.nintendoenthusiast.com/2014/09/11/duck-hunt-dog-confirmed-smash-bros-3dswii-u/ Duck Hunt Dog Confirmed for Smash Bros. 3DS/Wii U]</ref> Duck Hunt's first official acknowledgement occurred via a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 22nd, 2014. This was then followed by their official trailer being revealed during a [[Nintendo Direct]] on November 5th, 2014.<ref>[https://www.youtube.com/watch?v=KkXmABkDlNE Nintendo Direct 11.5.2014]</ref> Like {{SSB4|Donkey Kong}} and {{SSB4|Diddy Kong}}, the dog and duck use realistic vocalizations derived from their respective species.
'''Duck Hunt''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt''), rendered in-game as '''Duckhunt''' in the Japanese version and known as '''Duck Hunt Duo''' in the [[PAL]] version, are playable characters in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], and then being inadvertently revealed via a non-official livestream on September 11, 2014,<ref>[https://www.nintendoenthusiast.com/2014/09/11/duck-hunt-dog-confirmed-smash-bros-3dswii-u/ Duck Hunt Dog Confirmed for Smash Bros. 3DS/Wii U]</ref> Duck Hunt's first official acknowledgement occurred via a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 22nd, 2014. This was then followed by their official trailer being revealed during a [[Nintendo Direct]] on November 5th, 2014.<ref>[https://www.youtube.com/watch?v=KkXmABkDlNE Nintendo Direct 11.5.2014]</ref> Like {{SSB4|Donkey Kong}} and {{SSB4|Diddy Kong}}, the dog and duck use realistic vocalizations derived from their respective species.


Duck Hunt is ranked 30th out of 54 on the [[tier list]], placing them at the top of the D tier. Duck Hunt's greatest strength are their three versatile [[projectile]]s, granting them a very capable zoning game, with the remote controllable [[Trick Shot]] being especially useful. Duck Hunt's fast [[air speed]] and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. Duck Hunt's frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and very high knockback growth, which enable Duck Hunt to ward off opponents quite well in close quarters combat.
Duck Hunt is ranked 30th out of 54 on the [[tier list]], placing them at the top of the D tier. Thanks to their three versatile [[projectile]]s, Duck Hunt have a very capable zoning game, with the remote controllable [[Trick Shot]] being especially useful.


However, Duck Hunt's most glaring flaw is their KO potential, as their moveset's overall very high knockback growth is offset by their overall low damage output and overall very low base knockback. By extension, their smash attacks are infamously unreliable: despite having multiple hitboxes; respectable overall damage outputs; and the ability to increase their ranges via [[charging]], their initial hitboxes' knockback and launching angles can result in opponents inadvertently evading their last hitboxes. Finally, due to Duck Hunt's above-average falling speed and being among the lightest middleweights, their endurance is also unimpressive; their recovery's overall mediocrity compounds this flaw: although the dog is capable of [[wall jump]]ing, [[Duck Jump]]'s maneuverability and decent travel distance are offset by its slow travel speed and lack of protection.
Duck Hunt's fast [[air speed]] and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. Duck Hunt's frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and very high knockback growth, which enable Duck Hunt to ward off opponents quite well in close quarters combat.


Although Duck Hunt's flaws have resulted in them attaining minimal tournament representation initially, efforts from dedicated mains such as {{Sm|Brood}} and {{Sm|Raito}} were able to shift Duck Hunt's perception. As such, the duo has risen greatly on the tier list.
However, Duck Hunt's most glaring flaw is their KO potential, as their moveset's overall very high knockback growth is offset by their overall low damage output and overall very low base knockback. By extension, their smash attacks are infamously unreliable: despite having multiple hitboxes; respectable overall damage outputs; and the ability to increase their ranges via [[charging]], their initial hitboxes' knockback and launching angles can result in opponents inadvertently evading their last hitboxes.
 
Due to Duck Hunt's above-average falling speed and being among the lightest middleweights, their endurance is also unimpressive. By extension, their recovery's overall mediocrity compounds this flaw: although the dog is capable of [[wall jump]]ing, [[Duck Jump]]'s maneuverability and decent travel distance are offset by its slow travel speed and lack of protection.
 
Although Duck Hunt's flaws have resulted in them attaining minimal tournament representation, they have made up for it by achieving respectable tournament results, thanks to {{Sm|You3}}, {{Sm|Dandy Penguin}}, {{Sm|ImHip}}, {{Sm|Raito}}, {{Sm|Brood}} and Ozone each achieving top 10 placings at the regional level. In addition, Raito, Dandy Penguin and ImHip have achieved top 10 placings at the national level, while Brood has taken a set off of {{Sm|ZeRo}}.<ref>[https://kotaku.com/duck-hunt-causes-major-upset-at-this-weekends-smash-bro-1791485524 Duck Hunt Causes Major Upset At This Weekend's ''Smash Bros.'' Tournament]</ref> As a result of Duck Hunt achieving better results in comparison to a number of characters that are considered much better than them, their current tier placement is debatable.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
Duck Hunt are [[Weight|middleweights]], being tied with {{SSB4|Palutena}} as the third lightest members of that weight class. Duck Hunt have slightly above-average [[walk]]ing and [[dash]]ing speeds, as well as above-average [[air speed|air]] and [[falling speed]]s. However, they have average [[air acceleration]], as well as below-average [[gravity]] and [[traction]]. As a result, Duck Hunt's overall mobility is fairly average. Aside from these general attributes, the dog and duck each possess specific traits: the dog can [[Crawling|crawl]] and [[wall jump]], while the duck has a [[hurtbox]] just like the dog.
Duck Hunt are [[Weight|middleweights]], being tied with {{SSB4|Palutena}} as the third lightest members of that weight class. Duck Hunt have slightly above-average [[walk]]ing and [[dash]]ing speeds, as well as above-average [[air speed|air]] and [[falling speed]]s. However, they have average [[air acceleration]], as well as below-average [[gravity]] and [[traction]]. As a result, Duck Hunt's overall mobility fairly average. Aside from these general attributes, the dog and duck each possess specific traits: the dog can [[Crawling|crawl]] and [[wall jump]], while the duck has a [[hurtbox]] just like the dog.


As their name in the PAL version suggests, Duck Hunt is not a single character, but actually a tag team like the [[Ice Climbers]] and {{SSB4|Rosalina & Luma}}. In Duck Hunt's case, their team consists of the dog and a duck from ''{{s|wikipedia|Duck Hunt}}''.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> In addition to using spins, paw swipes, headbutts and pecks, the dog and duck each partake in [[special move]]s. The dog initiates their neutral and down specials, [[Trick Shot]] and [[Wild Gunman]], whereas the duck performs their up special, [[Duck Jump]]. However, Duck Hunt also have five moves that reference the {{s|wikipedia|NES Zapper}}: their [[smash attack]]s; the remainder of Trick Shot; and their side special, [[Clay Shooting]].
As their name in the PAL version suggests, Duck Hunt is not a single character, but actually a tag team like the [[Ice Climbers]] and {{SSB4|Rosalina & Luma}}. In Duck Hunt's case, their team consists of the dog and a duck from ''{{s|wikipedia|Duck Hunt}}''.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> In addition to using spins, paw swipes, headbutts and pecks, the dog and duck each partake in [[special move]]s. The dog initiates their neutral and down specials, [[Trick Shot]] and [[Wild Gunman]], whereas the duck performs their up special, [[Duck Jump]]. However, Duck Hunt also have five moves that reference the {{s|wikipedia|NES Zapper}}: their [[smash attack]]s; the remainder of Trick Shot; and their side special, [[Clay Shooting]].
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}}) / Headbutt ({{ja|頭突き|Zutsuki}}) / Double-Footed Kick ({{ja|両足蹴り|Ryōashi Geri}}) / Woodpecker Rush ({{ja|キツツキラッシュ|Kitsutsuki Rasshu}}) / Duck Finish ({{ja|ダックフィニッシュ|Dakku Finisshu}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
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|neutralinfdmg=0.8% (loop), 3% (last)
|neutralinfdmg=0.8% (loop), 3% (last)
|neutraldesc=The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward. It is one of Duck Hunt's most useful moves, thanks to its damage racking and spacing potentials.
|neutraldesc=The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward. It is one of Duck Hunt's most useful moves, thanks to its damage racking and spacing potentials.
|ftiltname=Duck Attack ({{ja|ダックアタック|Dakku Atakku}})
|ftiltname=&nbsp;
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled and is decent for spacing, while its horizontal angle allows it to propel [[Trick Shot]]'s tin can a long distance forward while it is in front of themselves.
|ftiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled and is decent for spacing, while its horizontal angle allows it to propel [[Trick Shot]]'s tin can a long distance forward while it is in front of themselves.
|utiltname=Feather Attack ({{ja|羽根アタック|Hane Atakku}})
|utiltname=&nbsp;
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward. It can combo into itself from 0%-28% on middleweights (and up to 35% on heavyweights and fast-fallers); into an up smash and into a short hopped neutral aerial at low percentages; and into a short hopped up aerial at medium percentages. In addition to its combo potential, its very high knockback growth and fairly minimal start-up lag make it Duck Hunt's most consistent KOing option. It KOs middleweights at 157%/149% (''3DS''/''Wii U'') from anywhere on {{SSB4|Final Destination}}. However, it has very minimal horizontal range, which forces Duck Hunt to practically stand next to a grounded opponent in order to land it.
|utiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward. It can combo into itself from 0%-28% on middleweights (and up to 35% on heavyweights and fast-fallers); into an up smash and into a short hopped neutral aerial at low percentages; and into a short hopped up aerial at medium percentages. In addition to its combo potential, its very high knockback growth and fairly minimal start-up lag make it Duck Hunt's most consistent KOing option. It KOs middleweights at 157%/149% (''3DS''/''Wii U'') from anywhere on {{SSB4|Final Destination}}. However, it has very minimal horizontal range, which forces Duck Hunt to practically stand next to a grounded opponent in order to land it.
|dtiltname=Duck Leg Sweep ({{ja|ダック足ばらい|Dakku Ashibarai}})
|dtiltname=&nbsp;
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=The dog swings his lower back forward to propel the duck, who performs a turning peck. Due to being a [[semi-spike]], it is very useful for moving Trick Shot's tin can while it is in front of themselves, especially since it launches the can faster than pressing the special button does. It is also decent for spacing and [[shield stab]]bing. Despite being a semi-spike, its average damage output and below-average knockback growth make it unsuitable for edge-guarding.
|dtiltdesc=The dog swings his lower back forward to propel the duck, who performs a turning peck. Due to being a [[semi-spike]], it is very useful for moving Trick Shot's tin can while it is in front of themselves, especially since it launches the can faster than pressing the special button does. It is also decent for spacing and [[shield stab]]bing. Despite being a semi-spike, its average damage output and below-average knockback growth make it unsuitable for edge-guarding.
|dashname=Dash Thrust ({{ja|ダッシュ突き|Dasshu Tsuki}})
|dashname=&nbsp;
|dashdmg=10% (clean), 7% (late)
|dashdmg=10% (clean), 7% (late)
|dashdesc=The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag.
|dashdesc=The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag.
|fsmashname=Zapper ({{ja|ザッパー|Zappā}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|4}} (hits 1-2), {{ChargedSmashDmgSSB4|9}} (hit 3), {{ChargedSmashDmgSSB4|17}} (all hits connect)
|fsmashdmg={{ChargedSmashDmgSSB4|4}} (hits 1-2), {{ChargedSmashDmgSSB4|9}} (hit 3), {{ChargedSmashDmgSSB4|17}} (all hits connect)
|fsmashdesc=The dog and duck look forward before the {{s|wikipedia|NES Zapper}} fires three shots in front of them while they comically dodge the shots. It is a semi-spike and the longer it is charged, the larger its range becomes. However, its first two hits are unreliable, as their angles and very high knockback growth can occasionally launch opponents too early, and thus allow them to evade its last hit. As a result, it is preferable to space accordingly in order to simply use the last hit when attempting to score a KO. Its last hit KOs middleweights at 102%/91% (''3DS''/''Wii U'') while near the edge of Final Destination.
|fsmashdesc=The dog and duck look forward before the {{s|wikipedia|NES Zapper}} fires three shots in front of them while they comically dodge the shots. It is a semi-spike and the longer it is charged, the larger its range becomes. However, its first two hits are unreliable, as their angles and very high knockback growth can occasionally launch opponents too early, and thus allow them to evade its last hit. As a result, it is preferable to space accordingly in order to simply use the last hit when attempting to score a KO. Its last hit KOs middleweights at 102%/91% (''3DS''/''Wii U'') while near the edge of Final Destination.
|usmashname=Anti-Air Zapper ({{ja|対空ザッパー|Taikū Zappā}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|2.4}} (hit 2), {{ChargedSmashDmgSSB4|10}} (hit 3), {{ChargedSmashDmgSSB4|14.4}} (all hits connect)
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|2.4}} (hit 2), {{ChargedSmashDmgSSB4|10}} (hit 3), {{ChargedSmashDmgSSB4|14.4}} (all hits connect)
|usmashdesc=The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots. Like forward smash, its range increases the longer it is charged. Although its first two hits are unreliable because of their angles and very high knockback growth, they are slightly more reliable compared to forward smash and down smash's first two hits. Its last hit KOs middleweights at 124%/112% (''3DS''/''Wii U'') from anywhere on Final Destination.
|usmashdesc=The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots. Like forward smash, its range increases the longer it is charged. Although its first two hits are unreliable because of their angles and very high knockback growth, they are slightly more reliable compared to forward smash and down smash's first two hits. Its last hit KOs middleweights at 124%/112% (''3DS''/''Wii U'') from anywhere on Final Destination.
|dsmashname=Defense Zapper ({{ja|防衛ザッパー|Bōei Zappā}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3), {{ChargedSmashDmgSSB4|16}} (all hits connect)
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3), {{ChargedSmashDmgSSB4|16}} (all hits connect)
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. Its last hit KOs middleweights at 118%/108% (''3DS''/''Wii U'') while near the edge of Final Destination.
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. Its last hit KOs middleweights at 118%/108% (''3DS''/''Wii U'') while near the edge of Final Destination.
|nairname=Bow-Wow Wheel ({{ja|ワンワン車輪|Wanwan Sharin}})
|nairname=&nbsp;
|nairdmg=11% (clean), 5% (late)
|nairdmg=11% (clean), 5% (late)
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and hits on frame 6, which ties it with up aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. When coupled with its clean hitbox's decent damage output and very high knockback growth, it is one of Duck Hunt's most viable KOing options, and is decent at breaking out of combos and juggles. Its clean hitbox KOs middleweights at 133%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox is useful for [[lock]]ing at low percentages, it lacks KO potential.
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and hits on frame 6, which ties it with up aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. When coupled with its clean hitbox's decent damage output and very high knockback growth, it is one of Duck Hunt's most viable KOing options, and is decent at breaking out of combos and juggles. Its clean hitbox KOs middleweights at 133%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox is useful for [[lock]]ing at low percentages, it lacks KO potential.
|fairname=Duck Shoot ({{ja|ダックシュート|Dakku Shūto}})
|fairname=&nbsp;
|fairdmg=6.5% (duck), 10% (duck's beak), 7.5% (late duck's beak)
|fairdmg=6.5% (duck), 10% (duck's beak), 7.5% (late duck's beak)
|fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. It hits on frame 7, which ties it with back aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. It also has the lowest amount of landing lag out of Duck Hunt's aerials. When coupled with its range and the duck's beak functioning as a sweetspot, these traits make it useful for spacing, edge-guarding, and combos. However, its sweetspot's average damage output and knockback growth make it unsuitable for KOing outright.
|fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. It hits on frame 7, which ties it with back aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. It also has the lowest amount of landing lag out of Duck Hunt's aerials. When coupled with its range and the duck's beak functioning as a sweetspot, these traits make it useful for spacing, edge-guarding, and combos. However, its sweetspot's average damage output and knockback growth make it unsuitable for KOing outright.
|bairname=Rear Duck Shoot ({{ja|後方ダックシュート|Kōhō Dakku Shūto}})
|bairname=&nbsp;
|bairdmg=10% (duck), 12% (duck's beak), 10.5% (late duck's beak)
|bairdmg=10% (duck), 12% (duck's beak), 10.5% (late duck's beak)
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. It hits on frame 7, which ties it with forward aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Like forward aerial, the duck's beak is a sweetspot, though it is much stronger in comparison, to the point that it actually possesses KO potential. Sweetspotted back aerial KOs middleweights at 133%/126% (''3DS''/''Wii U'') while near the edge of Final Destination. However, its other hitboxes have much lower KO potential, and it has the second highest amount of landing lag out of Duck Hunt's aerials.
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. It hits on frame 7, which ties it with forward aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Like forward aerial, the duck's beak is a sweetspot, though it is much stronger in comparison, to the point that it actually possesses KO potential. Sweetspotted back aerial KOs middleweights at 133%/126% (''3DS''/''Wii U'') while near the edge of Final Destination. However, its other hitboxes have much lower KO potential, and it has the second highest amount of landing lag out of Duck Hunt's aerials.
|uairname=Wild Duck ({{ja|暴れダック|Abare Dakku}})
|uairname=&nbsp;
|uairdmg=3% (hits 1-2), 6% (hit 3)
|uairdmg=3% (hits 1-2), 6% (hit 3)
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It hits on frame 6, which ties it with neutral aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Its last hit has the highest knockback growth out of Duck Hunt's aerials, which makes it one of Duck Hunt's most viable KOing options. Its last hit KOs middleweights at 117%/105% (''3DS''/''Wii U'') while near the upper [[blast line]] of Final Destination. It also auto-cancels with a short hop.
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It hits on frame 6, which ties it with neutral aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Its last hit has the highest knockback growth out of Duck Hunt's aerials, which makes it one of Duck Hunt's most viable KOing options. Its last hit KOs middleweights at 117%/105% (''3DS''/''Wii U'') while near the upper [[blast line]] of Final Destination. It also auto-cancels with a short hop.
|dairname=Cooperation Meteor ({{ja|協力メテオ|Kyūryoku Meteo}})
|dairname=&nbsp;
|dairdmg=5% (hit 1), 10% (hit 2)
|dairdmg=5% (hit 1), 10% (hit 2)
|dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. It has an excellent auto-cancel window, which allows it to auto-cancel even after fast falling at the peak of their [[double jump]]. Its second hit can also [[meteor smash]] airborne opponents. However, landing before the second hit comes out results in Duck Hunt enduring very high landing lag, which makes it unsafe to use before landing.
|dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. It has an excellent auto-cancel window, which allows it to auto-cancel even after fast falling at the peak of their [[double jump]]. Its second hit can also [[meteor smash]] airborne opponents. However, landing before the second hit comes out results in Duck Hunt enduring very high ending lag, which makes it unsafe to use before landing.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=The dog bites the opponent and holds them with his mouth. Despite their animations, Duck Hunt's grabs have deceptively long ranges, especially their pivot grab.
|grabdesc=The dog bites the opponent and holds them with his mouth. Despite their animations, Duck Hunt's grabs have deceptively long ranges, especially their pivot grab.
|pummelname=Grab Duck Headbutt ({{ja|つかみダック頭突き|Tsukami Dakku Zutsuki}})
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=The duck performs a headbutt. It is one of the most damaging pummels in the game, but is tied with {{SSB4|Mega Man}}'s pummel as the fifth slowest in the game.
|pummeldesc=The duck performs a headbutt. It is one of the most damaging pummels in the game, but is tied with {{SSB4|Mega Man}}'s pummel as the fifth slowest in the game.
|fthrowname=Bow-Wow Throw ({{ja|ワンワン投げ|Wanwan Nage}})
|fthrowname=&nbsp;
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It can combo into a dash attack or Clay Shooting from 0% to very low percentages, and a forward aerial from low to medium percentages. It can also be used to throw an opponent toward Trick Shot's tin can if the tin can is still on-stage.
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It can combo into a dash attack or Clay Shooting from 0% to very low percentages, and a forward aerial from low to medium percentages. It can also be used to throw an opponent toward Trick Shot's tin can if the tin can is still on-stage.
|bthrowname=Back Bow-Wow Throw ({{ja|後ろワンワン投げ|Ushiro Wanwan Nage}})
|bthrowname=&nbsp;
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw and, like forward throw, it can be used to throw the opponent into the trajectory of Trick Shot's tin can if it is still on-stage.
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw and, like forward throw, it can be used to throw the opponent into the trajectory of Trick Shot's tin can if it is still on-stage.
|uthrowname=Double-Footed Bow-Wow Throw げ({{ja|両足ワンワン投|Ryuashi Wanwan Nage}})
|uthrowname=&nbsp;
|uthrowdmg=6%
|uthrowdmg=6%
|uthrowdesc=The dog performs a handstand kick. It can lead into an up aerial at low percentages. Despite having the highest knockback growth out of Duck Hunt's throws, it lacks KO potential because of its low damage output.
|uthrowdesc=The dog performs a handstand kick. It can lead into an up aerial at low percentages. Despite having the highest knockback growth out of Duck Hunt's throws, it lacks KO potential because of its low damage output.
|dthrowname=Bow-Wow Slam ({{ja|ワンワン叩きつけ|Wanwan Tatakitsuki}})
|dthrowname=&nbsp;
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into up aerial at high percentages for a potential KO combo. Outside of this, it can combo into Trick Shot and a forward aerial at low to medium percentages. However, these combos are largely ineffective, as the former is risky because of Trick Shot's explosion also being capable of harming Duck Hunt, whereas the latter requires a hard read.
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into up aerial at high percentages for a potential KO combo. Outside of this, it can combo into Trick Shot and a forward aerial at low to medium percentages. However, these combos are largely ineffective, as the former is risky because of Trick Shot's explosion also being capable of harming Duck Hunt, whereas the latter requires a hard read.
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|fsdmg=45%
|fsdmg=45%
|fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. It is quite powerful, as it KOs middleweights at 46% while near the edge of Final Destination in {{for3ds}}.
|fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. It is quite powerful, as it KOs middleweights at 46% while near the edge of Final Destination in {{for3ds}}.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 91
|rweight = 39-40
|dash = 1.55
|rdash = 24
|run = 1.63
|rrun = 27
|walk = 1.155
|rwalk = 23
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.1
|rair = 14-19
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.076
|rgravity = 48
|fall = 1.65
|rfall = 17-21
|ff = 2.64
|rff = 18-22
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 34
|rjumpheight = 25-26
|shorthop = 16.477137
|rshorthop = 28
|djump = 33.799999
|rdjump = 28-29
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Duck Hunt's viability has been among the most contentious throughout ''SSB4''{{'}}s lifespan. They were initially considered to be among the best characters in the game, largely thanks to their zoning game offering them excellent set-ups and stage control. Later, it would become clear that Duck Hunt's overall average mobility, smash attacks' awkward hitboxes, handful of KOing options, and over-reliance on set-ups collectively hindered them in competitive play. As a result, their playerbase in the Western scene declined dramatically, even in light of the nerfs to {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, two of their most challenging matchups.
Despite this, Duck Hunt managed to achieve respectable tournament success in Japan, thanks to {{Sm|Brood}}, {{Sm|Raito}} and {{Sm|You3}}. These players also expanded Duck Hunt's metagame by employing even smarter set-ups, frame traps and pressure options. Western players that continued to main Duck Hunt, such as {{Sm|Dandy Penguin}} and {{Sm|ImHip}}, would also achieve decent success in tournaments. These instances of success somewhat improved Duck Hunt's perception: they were tied with {{SSB4|Little Mac}} for 42nd/43rd on the first [[tier list]], and then ranked 42nd on the second tier list.
However, Duck Hunt's perception continued to improve following [[GENESIS 4]]: Brood, You3 and Raito placed 25th, 33rd and 49th, respectively, while Brood scored an upset against {{Sm|ZeRo}}, who was the best ''SSB4'' player in the world at the time. This upturn resulted in Duck Hunt being ranked 37th on the third tier list, which saw them reassessed as mid-tier characters. Thanks to Raito's consistently high placings since GENESIS 4, Duck Hunt's perception has improved even further. To reflect this, they were ranked 30th on the fourth and final tier list, which rendered them as the highest ranking mid-tier characters. However, some players, such as {{Sm|Dabuz}}, view Duck Hunt as underrated and deserving of high-tier status.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=3323
|set10=3323
}}
}}
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Duck Hunt players (SSB4)]]''
''See also: [[:Category:Duck Hunt players (SSB4)]]''


*{{Sm|Brood|Japan}} - The second-best Duck Hunt player of all-time. He is best known for defeating {{Sm|ZeRo}} at {{Trn|GENESIS 4}}, ultimately placing 25th, and has also placed 9th at {{Trn|Umebura Niconico Qualifier}} and 25th at {{Trn|GENESIS 5}}. In Japan, he is also known for regular strong performances at {{Trn|Umebura|series}} events, placing 7th at several including {{Trn|Umebura 22}} and {{Trn|Umebura 28}}.
*{{Sm|Brood|Japan}} - Placed 4th at {{Trn|Umebura 13}}, 7th at both {{Trn|Umebura 22}} and {{Trn|Umebura 28}}, 13th at {{Trn|Smash of the Titans 15}}, and 25th at {{Trn|GENESIS 4}}.
*{{Sm|Dandy Penguin|USA}} - One of the earliest successful Duck Hunt players in the United States, placing 5th at {{Trn|Glitch}} and 13th at {{Trn|Super Smash Con 2015}}, defeating {{Sm|Mr. E}} in the latter event. He became less active as time went on, and has yet to attend another notable event after {{Trn|Super FamiCon 2017}}.
*{{Sm|Dandy Penguin|USA}} - Placed 5th at {{Trn|Glitch}}, 9th at {{Trn|Tipped Off 11}}, 13th at {{Trn|Super Smash Con 2015}}, and 33rd at {{Trn|CEO Dreamland}} with wins over {{Sm|Mr.E}}, {{Sm|Day}}, and {{Sm|ZD}}.
*{{Sm|ImHip|USA}} - Co-mains Duck Hunt alongside {{SSB4|Olimar}}. Although his best wins and results often came from Olimar, he had noteworthy performances with Duck Hunt, including defeating {{Sm|Tyrant}} at {{Trn|2GGT: Mexico Saga}} to place 5th and placing 9th at {{Trn|2GGT: Fatality Saga}} with primarily Duck Hunt.
*{{Sm|ImHip|USA}} - Placed 5th at both {{Trn|2GGT: The False Awakens}} and {{Trn|2GGT: Mexico Saga}}, and 9th at both {{Trn|Final Battle}} and {{Trn|2GGT: Fatality Saga}} with wins over {{Sm|Pink Fresh}}, {{Sm|Rich Brown}}, and {{Sm|Tweek}}. Ranked 14th on the [[SoCal Smash 4 Power Rankings]].
*{{Sm|Ozone|USA}} - The best Duck Hunt player in North America, with exceptional performances at Midwest superregionals such as 9th at {{Trn|Full Bloom 4}} defeating {{Sm|Tyroy}} and 17th at {{Trn|Midwest Mayhem 8: North American Tour}} defeating {{Sm|falln}}. He has made a noticeable impact at a major level as well, placing 25th at {{Trn|Smash 'N' Splash 4}} defeating {{Sm|Maister}} and 33rd at {{Trn|Frostbite 2018}} defeating {{Sm|Captain L}}.
*{{Sm|Ozone|USA}} - Placed 9th at {{Trn|Midwest Mayhem 7: Mexico Invasion}} and 17th at {{Trn|Midwest Mayhem 8: North American Tour}} with wins wins over players like {{Sm|falln}} and {{Sm|JJROCKETS}}.
*{{Sm|Raito|Japan}} - By far the greatest Duck Hunt player of all-time, becoming the only Duck Hunt player to rank on the [[PGR]], ultimately ranking 38th on the [[PGR 100]]. In addition to frequent top 8 performances in Japan, including winning {{Trn|Sumabato 23}}, he remains the only Duck Hunt player to place top 8 at a major, doing so by placing 5th at {{Trn|CEO 2018}} and 7th at both {{Trn|SwitchFest}} and {{Trn|EVO 2018}}.
*{{Sm|Raito|Japan}} (#38) - The best Duck Hunt player in the world. Placed 4th at {{Trn|Umebura 26}}; 7th at {{Trn|Umebura 23}}, 9th at {{Trn|CEO Dreamland}}, 13th at {{Trn|2GGC: Nairo Saga}} and {{Trn|CEO 2017}} Ranked 23rd on the [[Panda Global Rankings]] v5.
*{{Sm|Tamushika|Japan}} - Known for defeating Raito in the Duck Hunt ditto at both {{Trn|Umebura 29}} and {{Trn|SoCal Regionals 2018}} while also placing 3rd at the latter event. In addition, he had placed 17th at {{Trn|GENESIS 5}}, 25th at {{Trn|Umebura Smash 4 Final}}, and 33rd at {{Trn|EVO Japan 2018}}, defeating {{Sm|MVD}} in the latter event.
*{{Sm|Tamushika|Japan}} - Placed 17th at {{Trn|GENESIS 5}} and 33rd at {{Trn|EVO Japan 2018}}. with wins over players such as Raito, {{Sm|MVD}}, and {{Sm|T}}. Ranked 69th on the [[JAPAN Power Rankings]].
*{{Sm|You3|Japan}} - The best Duck Hunt player in Japan before Raito, placing 7th at {{Trn|Hyper Sumabato}} and {{Trn|Sumabato 6}} in the game's first full year. Even with Raito and Brood's rise, You3 remained one of the best Duck Hunt players in Japan, placing 4th at {{Trn|Sumabato 11}}, 5th at {{Trn|Sumabato Tokaigi Qualifier}}, and 7th at {{Trn|Sumabato 15}}.
*{{Sm|You3|Japan}} - Placed 3rd at {{Trn|Smash of the Titans 15}}, 4th at {{Trn|Sumabato 11}}, 7th at {{Trn|Hyper Sumabato}}, {{Trn|Sumabato 6}} and {{Trn|Sumabato 15}}.


===Tier placement and history===
==[[List of Super Smash Bros. 4 character trailers#Duck Hunt|Reveal trailer]]==
Duck Hunt's viability has been among the most contentious throughout ''SSB4''{{'}}s lifespan. They were initially considered to be among the best characters in the game, largely thanks to their zoning game offering them excellent set-ups and stage control. Later, it would become clear that Duck Hunt's overall average mobility, smash attacks' awkward hitboxes, handful of KOing options, and over-reliance on set-ups collectively hindered them in competitive play. As a result, their playerbase in the Western scene declined dramatically, even in light of the nerfs to {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, two of their most challenging matchups.
{{#widget:YouTube|id=6t5DetuBMOY}}
 
Despite this, Duck Hunt managed to achieve respectable tournament success in Japan, thanks to {{Sm|Brood}}, {{Sm|Raito}} and {{Sm|You3}}. These players also expanded Duck Hunt's metagame by employing even smarter set-ups, frame traps and pressure options. Western players that continued to main Duck Hunt, such as {{Sm|Dandy Penguin}} and {{Sm|ImHip}}, would also achieve decent success in tournaments. These instances of success somewhat improved Duck Hunt's perception: they were tied with {{SSB4|Little Mac}} for 42nd/43rd on the first [[tier list]], and then ranked 42nd on the second tier list.
 
However, Duck Hunt's perception continued to improve following [[GENESIS 4]]: Brood, You3 and Raito placed 25th, 33rd and 49th, respectively, while Brood scored an upset against {{Sm|ZeRo}}, who was the best ''SSB4'' player in the world at the time. This upturn resulted in Duck Hunt being ranked 37th on the third tier list, which saw them reassessed as mid-tier characters. Thanks to Raito's consistently high placings since GENESIS 4, Duck Hunt's perception has improved even further. To reflect this, they were ranked 30th on the fourth and final tier list, which rendered them as the highest ranking mid-tier characters. However, some players, such as {{Sm|Dabuz}}, view Duck Hunt as underrated and deserving of high-tier status.


==[[Trophies]]==
==[[Trophies]]==
Duck Hunt's default trophy is obtained by clearing Classic Mode as Duck Hunt. Their alternate trophy is obtained by clearing All-Star Mode as Duck Hunt in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The NES Zapper Posse trophy is obtained only in the Wii U version by clearing All-Star Mode as Duck Hunt.
{{Trophy/Fighter
{{Trophy/Fighter
|name-ntsc=Duck Hunt
|name-ntsc=Duck Hunt
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|{{Head|Duck Hunt|g=SSB4|s=50px|cl=Red}}
|{{Head|Duck Hunt|g=SSB4|s=50px|cl=Red}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Duck Hunt|Reveal trailer]]==
{{#widget:YouTube|id=6t5DetuBMOY}}


==Gallery==
==Gallery==

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