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:{{cquote| | :{{cquote|Duck Hunt Takes Aim!|cite=Introduction tagline}} | ||
'''Duck Hunt''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt''), rendered in-game as '''Duckhunt''' in the Japanese version and known as '''Duck Hunt Duo''' in the [[PAL]] version, are playable characters in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], and then being inadvertently revealed via a non-official livestream on September 11, 2014,<ref>[https://www.nintendoenthusiast.com/2014/09/11/duck-hunt-dog-confirmed-smash-bros-3dswii-u/ Duck Hunt Dog Confirmed for Smash Bros. 3DS/Wii U]</ref> Duck Hunt's first official acknowledgement occurred via a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 22nd, 2014. This was then followed by their official trailer being revealed during a [[Nintendo Direct]] on November 5th, 2014.<ref>[https://www.youtube.com/watch?v=KkXmABkDlNE Nintendo Direct 11.5.2014]</ref> Like {{SSB4|Donkey Kong}} and {{SSB4|Diddy Kong}}, the dog and duck use realistic vocalizations derived from their respective species. | '''Duck Hunt''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt''), rendered in-game as '''Duckhunt''' in the Japanese version and known as '''Duck Hunt Duo''' in the [[PAL]] version, are playable characters in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], and then being inadvertently revealed via a non-official livestream on September 11, 2014,<ref>[https://www.nintendoenthusiast.com/2014/09/11/duck-hunt-dog-confirmed-smash-bros-3dswii-u/ Duck Hunt Dog Confirmed for Smash Bros. 3DS/Wii U]</ref> Duck Hunt's first official acknowledgement occurred via a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 22nd, 2014. This was then followed by their official trailer being revealed during a [[Nintendo Direct]] on November 5th, 2014.<ref>[https://www.youtube.com/watch?v=KkXmABkDlNE Nintendo Direct 11.5.2014]</ref> Like {{SSB4|Donkey Kong}} and {{SSB4|Diddy Kong}}, the dog and duck use realistic vocalizations derived from their respective species. | ||
Duck Hunt is ranked 30th out of | Duck Hunt is ranked 30th out of 55 on the [[tier list]]; in addition to placing them at the top of the D tier, this renders them as the highest ranking mid-tier characters. Thanks to their three versatile [[projectile]]s, Duck Hunt have a very capable zoning game, with the remote controllable [[Trick Shot]] being especially useful. | ||
Duck Hunt's fast [[air speed]] and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. Duck Hunt's frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and very high knockback growth, which enable Duck Hunt to ward off opponents quite well in close quarters combat. | |||
Although Duck Hunt's flaws have resulted in them attaining minimal tournament representation | However, Duck Hunt's most glaring flaw is their KO potential, as their moveset's overall very high knockback growth is offset by their overall low damage output and overall very low base knockback. By extension, their smash attacks are infamously unreliable: despite having multiple hitboxes; respectable overall damage outputs; and the ability to increase their ranges via [[charging]], their initial hitboxes' knockback and launching angles can result in opponents inadvertently evading their last hitboxes. | ||
Due to Duck Hunt's above-average falling speed and being among the lightest middleweights, their endurance is also unimpressive. By extension, their recovery's overall mediocrity compounds this flaw: although the dog is capable of [[wall jump]]ing, [[Duck Jump]]'s maneuverability and decent travel distance are offset by its slow travel speed and lack of protection. | |||
Although Duck Hunt's flaws have resulted in them attaining minimal tournament representation, they have made up for it by achieving respectable tournament results, thanks to {{Sm|You3}}, {{Sm|Dandy Penguin}}, {{Sm|ImHip}}, {{Sm|Raito}}, {{Sm|Brood}} and Ozone each achieving top 10 placings at the regional level. In addition, Raito, Dandy Penguin and ImHip have achieved top 10 placings at the national level, while Brood has taken a set off of {{Sm|ZeRo}}.<ref>[https://kotaku.com/duck-hunt-causes-major-upset-at-this-weekends-smash-bro-1791485524 Duck Hunt Causes Major Upset At This Weekend's ''Smash Bros.'' Tournament]</ref> As a result of Duck Hunt achieving better results in comparison to a number of characters that are considered much better than them, their current tier placement is debatable. | |||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Duck Hunt are [[Weight|middleweights]], being tied with {{SSB4|Palutena}} as the third lightest members of that weight class. Duck Hunt have slightly above-average [[walk]]ing and [[dash]]ing speeds, as well as above-average [[air speed|air]] and [[falling speed]]s. However, they have average [[air acceleration]], as well as below-average [[gravity]] and [[traction]]. As a result, Duck Hunt's overall mobility | Duck Hunt are [[Weight|middleweights]], being tied with {{SSB4|Palutena}} as the third lightest members of that weight class. Duck Hunt have slightly above-average [[walk]]ing and [[dash]]ing speeds, as well as above-average [[air speed|air]] and [[falling speed]]s. However, they have average [[air acceleration]], as well as below-average [[gravity]] and [[traction]]. As a result, Duck Hunt's overall mobility fairly average. Aside from these general attributes, the dog and duck each possess specific traits: the dog can [[Crawling|crawl]] and [[wall jump]], while the duck has a [[hurtbox]] just like the dog. | ||
As their name in the PAL version suggests, Duck Hunt is not a single character, but actually a tag team like the [[Ice Climbers]] and {{SSB4|Rosalina & Luma}}. In Duck Hunt's case, their team consists of the dog and a duck from ''{{s|wikipedia|Duck Hunt}}''.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> In addition to using spins, paw swipes, headbutts and pecks, the dog and duck each partake in [[special move]]s. The dog initiates their neutral and down specials, [[Trick Shot]] and [[Wild Gunman]], whereas the duck performs their up special, [[Duck Jump]]. However, Duck Hunt also have five moves that reference the {{s|wikipedia|NES Zapper}}: their [[smash attack]]s; the remainder of Trick Shot; and their side special, [[Clay Shooting]]. | As their name in the PAL version suggests, Duck Hunt is not a single character, but actually a tag team like the [[Ice Climbers]] and {{SSB4|Rosalina & Luma}}. In Duck Hunt's case, their team consists of the dog and a duck from ''{{s|wikipedia|Duck Hunt}}''.<ref>[https://www.smashbros.com/en_US/blog/index.html?pageCount=2 Super Smash Blog page 2]</ref> In addition to using spins, paw swipes, headbutts and pecks, the dog and duck each partake in [[special move]]s. The dog initiates their neutral and down specials, [[Trick Shot]] and [[Wild Gunman]], whereas the duck performs their up special, [[Duck Jump]]. However, Duck Hunt also have five moves that reference the {{s|wikipedia|NES Zapper}}: their [[smash attack]]s; the remainder of Trick Shot; and their side special, [[Clay Shooting]]. | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
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|neutralinfdmg=0.8% (loop), 3% (last) | |neutralinfdmg=0.8% (loop), 3% (last) | ||
|neutraldesc=The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward. It is one of Duck Hunt's most useful moves, thanks to its damage racking and spacing potentials. | |neutraldesc=The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward. It is one of Duck Hunt's most useful moves, thanks to its damage racking and spacing potentials. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled and is decent for spacing, while its horizontal angle allows it to propel [[Trick Shot]]'s tin can a long distance forward while it is in front of themselves. | |ftiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled and is decent for spacing, while its horizontal angle allows it to propel [[Trick Shot]]'s tin can a long distance forward while it is in front of themselves. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward. It can combo into itself from 0%-28% on middleweights (and up to 35% on heavyweights and fast-fallers); into an up smash and into a short hopped neutral aerial at low percentages; and into a short hopped up aerial at medium percentages. In addition to its combo potential, its very high knockback growth and fairly minimal start-up lag make it Duck Hunt's most consistent KOing option. It KOs middleweights at 157%/149% (''3DS''/''Wii U'') from anywhere on {{SSB4|Final Destination}}. However, it has very minimal horizontal range, which forces Duck Hunt to practically stand next to a grounded opponent in order to land it. | |utiltdesc=The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward. It can combo into itself from 0%-28% on middleweights (and up to 35% on heavyweights and fast-fallers); into an up smash and into a short hopped neutral aerial at low percentages; and into a short hopped up aerial at medium percentages. In addition to its combo potential, its very high knockback growth and fairly minimal start-up lag make it Duck Hunt's most consistent KOing option. It KOs middleweights at 157%/149% (''3DS''/''Wii U'') from anywhere on {{SSB4|Final Destination}}. However, it has very minimal horizontal range, which forces Duck Hunt to practically stand next to a grounded opponent in order to land it. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=The dog swings his lower back forward to propel the duck, who performs a turning peck. Due to being a [[semi-spike]], it is very useful for moving Trick Shot's tin can while it is in front of themselves, especially since it launches the can faster than pressing the special button does. It is also decent for spacing and [[shield stab]]bing. Despite being a semi-spike, its average damage output and below-average knockback growth make it unsuitable for edge-guarding. | |dtiltdesc=The dog swings his lower back forward to propel the duck, who performs a turning peck. Due to being a [[semi-spike]], it is very useful for moving Trick Shot's tin can while it is in front of themselves, especially since it launches the can faster than pressing the special button does. It is also decent for spacing and [[shield stab]]bing. Despite being a semi-spike, its average damage output and below-average knockback growth make it unsuitable for edge-guarding. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag. | |dashdesc=The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|4}} (hits 1-2), {{ChargedSmashDmgSSB4|9}} (hit 3), {{ChargedSmashDmgSSB4|17}} (all hits connect) | |fsmashdmg={{ChargedSmashDmgSSB4|4}} (hits 1-2), {{ChargedSmashDmgSSB4|9}} (hit 3), {{ChargedSmashDmgSSB4|17}} (all hits connect) | ||
|fsmashdesc=The dog and duck look forward before the {{s|wikipedia|NES Zapper}} fires three shots in front of them while they comically dodge the shots. It is a semi-spike and the longer it is charged, the larger its range becomes. However, its first two hits are unreliable, as their angles and very high knockback growth can occasionally launch opponents too early, and thus allow them to evade its last hit. As a result, it is preferable to space accordingly in order to simply use the last hit when attempting to score a KO. Its last hit KOs middleweights at 102%/91% (''3DS''/''Wii U'') while near the edge of Final Destination. | |fsmashdesc=The dog and duck look forward before the {{s|wikipedia|NES Zapper}} fires three shots in front of them while they comically dodge the shots. It is a semi-spike and the longer it is charged, the larger its range becomes. However, its first two hits are unreliable, as their angles and very high knockback growth can occasionally launch opponents too early, and thus allow them to evade its last hit. As a result, it is preferable to space accordingly in order to simply use the last hit when attempting to score a KO. Its last hit KOs middleweights at 102%/91% (''3DS''/''Wii U'') while near the edge of Final Destination. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|2.4}} (hit 2), {{ChargedSmashDmgSSB4|10}} (hit 3), {{ChargedSmashDmgSSB4|14.4}} (all hits connect) | |usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|2.4}} (hit 2), {{ChargedSmashDmgSSB4|10}} (hit 3), {{ChargedSmashDmgSSB4|14.4}} (all hits connect) | ||
|usmashdesc=The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots. Like forward smash, its range increases the longer it is charged. Although its first two hits are unreliable because of their angles and very high knockback growth, they are slightly more reliable compared to forward smash and down smash's first two hits. Its last hit KOs middleweights at 124%/112% (''3DS''/''Wii U'') from anywhere on Final Destination. | |usmashdesc=The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots. Like forward smash, its range increases the longer it is charged. Although its first two hits are unreliable because of their angles and very high knockback growth, they are slightly more reliable compared to forward smash and down smash's first two hits. Its last hit KOs middleweights at 124%/112% (''3DS''/''Wii U'') from anywhere on Final Destination. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3), {{ChargedSmashDmgSSB4|16}} (all hits connect) | |dsmashdmg={{ChargedSmashDmgSSB4|5}} (hits 1-2), {{ChargedSmashDmgSSB4|6}} (hit 3), {{ChargedSmashDmgSSB4|16}} (all hits connect) | ||
|dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. Its last hit KOs middleweights at 118%/108% (''3DS''/''Wii U'') while near the edge of Final Destination. | |dsmashdesc=The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smashes, its range increases the longer it is charged, but its first two hits are unreliable because of their angles and very high knockback growth. Its last hit KOs middleweights at 118%/108% (''3DS''/''Wii U'') while near the edge of Final Destination. | ||
|nairname= | |nairname= | ||
|nairdmg=11% (clean), 5% (late) | |nairdmg=11% (clean), 5% (late) | ||
|nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and hits on frame 6, which ties it with up aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. When coupled with its clean hitbox's decent damage output and very high knockback growth, it is one of Duck Hunt's most viable KOing options, and is decent at breaking out of combos and juggles. Its clean hitbox KOs middleweights at 133%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox is useful for [[lock]]ing at low percentages, it lacks KO potential. | |nairdesc=The dog performs an {{s|wikipedia|aerial cartwheel}}. It functions like a [[sex kick]] and hits on frame 6, which ties it with up aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. When coupled with its clean hitbox's decent damage output and very high knockback growth, it is one of Duck Hunt's most viable KOing options, and is decent at breaking out of combos and juggles. Its clean hitbox KOs middleweights at 133%/121% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox is useful for [[lock]]ing at low percentages, it lacks KO potential. | ||
|fairname= | |fairname= | ||
|fairdmg=6.5% (duck), 10% (duck's beak), 7.5% (late duck's beak) | |fairdmg=6.5% (duck), 10% (duck's beak), 7.5% (late duck's beak) | ||
|fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. It hits on frame 7, which ties it with back aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. It also has the lowest amount of landing lag out of Duck Hunt's aerials. When coupled with its range and the duck's beak functioning as a sweetspot, these traits make it useful for spacing, edge-guarding, and combos. However, its sweetspot's average damage output and knockback growth make it unsuitable for KOing outright. | |fairdesc=The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck. It hits on frame 7, which ties it with back aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. It also has the lowest amount of landing lag out of Duck Hunt's aerials. When coupled with its range and the duck's beak functioning as a sweetspot, these traits make it useful for spacing, edge-guarding, and combos. However, its sweetspot's average damage output and knockback growth make it unsuitable for KOing outright. | ||
|bairname= | |bairname= | ||
|bairdmg=10% (duck), 12% (duck's beak), 10.5% (late duck's beak) | |bairdmg=10% (duck), 12% (duck's beak), 10.5% (late duck's beak) | ||
|bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. It hits on frame 7, which ties it with forward aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Like forward aerial, the duck's beak is a sweetspot, though it is much stronger in comparison, to the point that it actually possesses KO potential. Sweetspotted back aerial KOs middleweights at 133%/126% (''3DS''/''Wii U'') while near the edge of Final Destination. However, its other hitboxes have much lower KO potential, and it has the second highest amount of landing lag out of Duck Hunt's aerials. | |bairdesc=The dog thrusts his lower back backward to propel the duck, who performs a turning peck. It hits on frame 7, which ties it with forward aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Like forward aerial, the duck's beak is a sweetspot, though it is much stronger in comparison, to the point that it actually possesses KO potential. Sweetspotted back aerial KOs middleweights at 133%/126% (''3DS''/''Wii U'') while near the edge of Final Destination. However, its other hitboxes have much lower KO potential, and it has the second highest amount of landing lag out of Duck Hunt's aerials. | ||
|uairname= | |uairname= | ||
|uairdmg=3% (hits 1-2), 6% (hit 3) | |uairdmg=3% (hits 1-2), 6% (hit 3) | ||
|uairdesc=The duck pecks upward three times while carrying the dog in tow. It hits on frame 6, which ties it with neutral aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Its last hit has the highest knockback growth out of Duck Hunt's aerials, which makes it one of Duck Hunt's most viable KOing options. Its last hit KOs middleweights at 117%/105% (''3DS''/''Wii U'') while near the upper [[blast line]] of Final Destination. It also auto-cancels with a short hop. | |uairdesc=The duck pecks upward three times while carrying the dog in tow. It hits on frame 6, which ties it with neutral aerial for the lowest amount of start-up lag out of Duck Hunt's aerials. Its last hit has the highest knockback growth out of Duck Hunt's aerials, which makes it one of Duck Hunt's most viable KOing options. Its last hit KOs middleweights at 117%/105% (''3DS''/''Wii U'') while near the upper [[blast line]] of Final Destination. It also auto-cancels with a short hop. | ||
|dairname= | |dairname= | ||
|dairdmg=5% (hit 1), 10% (hit 2) | |dairdmg=5% (hit 1), 10% (hit 2) | ||
|dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. It has an excellent auto-cancel window, which allows it to auto-cancel even after fast falling at the peak of their [[double jump]]. Its second hit can also [[meteor smash]] airborne opponents. However, landing before the second hit comes out results in Duck Hunt enduring very high | |dairdesc=The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck. It has an excellent auto-cancel window, which allows it to auto-cancel even after fast falling at the peak of their [[double jump]]. Its second hit can also [[meteor smash]] airborne opponents. However, landing before the second hit comes out results in Duck Hunt enduring very high ending lag, which makes it unsafe to use before landing. | ||
|grabname= | |grabname= | ||
|grabdesc=The dog bites the opponent and holds them with his mouth. Despite their animations, Duck Hunt's grabs have deceptively long ranges, especially their pivot grab. | |grabdesc=The dog bites the opponent and holds them with his mouth. Despite their animations, Duck Hunt's grabs have deceptively long ranges, especially their pivot grab. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=The duck performs a headbutt. It is one of the most damaging pummels in the game, but is tied with {{SSB4|Mega Man}}'s pummel as the fifth slowest in the game. | |pummeldesc=The duck performs a headbutt. It is one of the most damaging pummels in the game, but is tied with {{SSB4|Mega Man}}'s pummel as the fifth slowest in the game. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It can combo into a dash attack or Clay Shooting from 0% to very low percentages, and a forward aerial from low to medium percentages. It can also be used to throw an opponent toward Trick Shot's tin can if the tin can is still on-stage. | |fthrowdesc=The dog rears his head back and sways it forward to throw the opponent. It can combo into a dash attack or Clay Shooting from 0% to very low percentages, and a forward aerial from low to medium percentages. It can also be used to throw an opponent toward Trick Shot's tin can if the tin can is still on-stage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw and, like forward throw, it can be used to throw the opponent into the trajectory of Trick Shot's tin can if it is still on-stage. | |bthrowdesc=The dog spins around to throw the opponent. It is Duck Hunt's most damaging throw and, like forward throw, it can be used to throw the opponent into the trajectory of Trick Shot's tin can if it is still on-stage. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=6% | |uthrowdmg=6% | ||
|uthrowdesc=The dog performs a handstand kick. It can lead into an up aerial at low percentages. Despite having the highest knockback growth out of Duck Hunt's throws, it lacks KO potential because of its low damage output. | |uthrowdesc=The dog performs a handstand kick. It can lead into an up aerial at low percentages. Despite having the highest knockback growth out of Duck Hunt's throws, it lacks KO potential because of its low damage output. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into up aerial at high percentages for a potential KO combo. Outside of this, it can combo into Trick Shot and a forward aerial at low to medium percentages. However, these combos are largely ineffective, as the former is risky because of Trick Shot's explosion also being capable of harming Duck Hunt, whereas the latter requires a hard read. | |dthrowdesc=The dog sways his head downward to slam the opponent onto the ground. It is Duck Hunt's least damaging throw, but can function as a set-up into up aerial at high percentages for a potential KO combo. Outside of this, it can combo into Trick Shot and a forward aerial at low to medium percentages. However, these combos are largely ineffective, as the former is risky because of Trick Shot's explosion also being capable of harming Duck Hunt, whereas the latter requires a hard read. | ||
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|edgename= | |edgename= | ||
|edgedmg=7% | |edgedmg=7% | ||
|edgedesc=The dog climbs up and leans on his chest and forepaws in order to thrust his lower back forward to propel the duck, who performs a peck. | |edgedesc=The dog climbs up and leans on his chest and forepaws in order to thrust his lower back forward to propel the duck, who performs a peck. | ||
|nsdefname=Trick Shot | |nsdefname=Trick Shot | ||
|nsdefdmg=8% (explosion), 1.8%-2% (contact), (can combine into one 10% hit if used near someone) | |nsdefdmg=8% (explosion), 1.8%-2% (contact), (can combine into one 10% hit if used near someone) | ||
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|fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. It is quite powerful, as it KOs middleweights at 46% while near the edge of Final Destination in {{for3ds}}. | |fsdesc=The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from ''Wild Gunman''. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from ''Hogan's Alley''. It is quite powerful, as it KOs middleweights at 46% while near the edge of Final Destination in {{for3ds}}. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Duck Hunt | ''See also: [[:Category:Duck Hunt professionals (SSB4)]]'' | ||
*{{Sm|Brood|Japan}} - | *{{Sm|Brood|Japan}} - Placed 4th at {{Trn|Umebura 13}}, 7th at both {{Trn|Umebura 22}} and {{Trn|Umebura 28}}, 13th at {{Trn|Smash of the Titans 15}}, and 25th at {{Trn|GENESIS 4}}. | ||
*{{Sm|Dandy Penguin|USA}} - | *{{Sm|Dandy Penguin|USA}} - Placed 5th at {{Trn|Glitch}}, 9th at {{Trn|Tipped Off 11}}, 13th at {{Trn|Super Smash Con 2015}}, and 33rd at {{Trn|CEO Dreamland}} with wins over {{Sm|Mr.E}}, {{Sm|Day}}, and {{Sm|ZD}}. | ||
*{{Sm|ImHip|USA}} - | *{{Sm|ImHip|USA}} - Placed 5th at both {{Trn|2GGT: The False Awakens}} and {{Trn|2GGT: Mexico Saga}}, and 9th at both {{Trn|Final Battle}} and {{Trn|2GGT: Fatality Saga}} with wins over {{Sm|Pink Fresh}}, {{Sm|Rich Brown}}, and {{Sm|Tweek}}. Ranked 14th on the [[SoCal Smash 4 Power Rankings]]. | ||
*{{Sm|Ozone|USA}} - | *{{Sm|Ozone|USA}} - Placed 9th at {{Trn|Midwest Mayhem 7: Mexico Invasion}} and 17th at {{Trn|Midwest Mayhem 8: North American Tour}} with wins wins over players like {{Sm|falln}} and {{Sm|JJROCKETS}}. | ||
*{{Sm|Raito|Japan}} - | *{{Sm|Raito|Japan}} (#38) - The best Duck Hunt player in the world. Placed 4th at {{Trn|Umebura 26}}; 7th at {{Trn|Umebura 23}}, 9th at {{Trn|CEO Dreamland}}, 13th at {{Trn|2GGC: Nairo Saga}} and {{Trn|CEO 2017}} Ranked 23rd on the [[Panda Global Rankings]] v5. | ||
*{{Sm|Tamushika|Japan}} - | *{{Sm|Tamushika|Japan}} - Placed 17th at {{Trn|GENESIS 5}} and 33rd at {{Trn|EVO Japan 2018}}. with wins over players such as Raito, {{Sm|MVD}}, and {{Sm|T}}. Ranked 69th on the [[JAPAN Power Rankings]]. | ||
*{{Sm|You3|Japan}} - | *{{Sm|You3|Japan}} - Placed 3rd at {{Trn|Smash of the Titans 15}}, 4th at {{Trn|Sumabato 11}}, 7th at {{Trn|Hyper Sumabato}}, {{Trn|Sumabato 6}} and {{Trn|Sumabato 15}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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Despite this, Duck Hunt managed to achieve respectable tournament success in Japan, thanks to {{Sm|Brood}}, {{Sm|Raito}} and {{Sm|You3}}. These players also expanded Duck Hunt's metagame by employing even smarter set-ups, frame traps and pressure options. Western players that continued to main Duck Hunt, such as {{Sm|Dandy Penguin}} and {{Sm|ImHip}}, would also achieve decent success in tournaments. These instances of success somewhat improved Duck Hunt's perception: they were tied with {{SSB4|Little Mac}} for 42nd/43rd on the first [[tier list]], and then ranked 42nd on the second tier list. | Despite this, Duck Hunt managed to achieve respectable tournament success in Japan, thanks to {{Sm|Brood}}, {{Sm|Raito}} and {{Sm|You3}}. These players also expanded Duck Hunt's metagame by employing even smarter set-ups, frame traps and pressure options. Western players that continued to main Duck Hunt, such as {{Sm|Dandy Penguin}} and {{Sm|ImHip}}, would also achieve decent success in tournaments. These instances of success somewhat improved Duck Hunt's perception: they were tied with {{SSB4|Little Mac}} for 42nd/43rd on the first [[tier list]], and then ranked 42nd on the second tier list. | ||
However, Duck Hunt's perception continued to improve following [[GENESIS 4]]: Brood, You3 and Raito placed 25th, 33rd and 49th, respectively, while Brood scored an upset against {{Sm|ZeRo}}, who was the best ''SSB4'' player in the world at the time. This upturn resulted in Duck Hunt being ranked 37th on the third tier list, which saw them reassessed as mid-tier characters. Thanks to Raito's consistently high placings since GENESIS 4, Duck Hunt's perception has improved even further. To reflect this, they were ranked 30th on the fourth and | However, Duck Hunt's perception continued to improve following [[GENESIS 4]]: Brood, You3 and Raito placed 25th, 33rd and 49th, respectively, while Brood scored an upset against {{Sm|ZeRo}}, who was the best ''SSB4'' player in the world at the time. This upturn resulted in Duck Hunt being ranked 37th on the third tier list, which saw them reassessed as mid-tier characters. Thanks to Raito's consistently high placings since GENESIS 4, Duck Hunt's perception has improved even further. To reflect this, they were ranked 30th on the fourth and current tier list, which rendered them as the highest ranking mid-tier characters. However, some players, such as {{Sm|Dabuz}}, view Duck Hunt as underrated and deserving of high-tier status. | ||
==[[List of Super Smash Bros. 4 character trailers#Duck Hunt|Reveal trailer]]== | |||
{{#widget:YouTube|id=6t5DetuBMOY}} | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
Duck Hunt' | :'''Duck Hunt''' | ||
{{ | ::{{flag|ntsc}} ''You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!'' | ||
| | |||
::{{flag|pal}} ''Back in 1987, when Duck Hunt came out, these two might not have had the best relationship. That all seems to have changed now, and this unlikely pair are here to fight together. After throwing a can or a clay pigeon, press the button again to have a little helper fire the NES Zapper for extra damage!'' | |||
{{Trophy games|console1=NES|game1=Duck Hunt (10/1985)}} | |||
:'''Duck Hunt (Alt.)''' | |||
| | ::{{flag|ntsc}} ''Duck Jump, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills. By charging up the attack, you can increase the range even further!'' | ||
| | ::{{flag|pal}} ''Duck Jump Duo, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills, and by charging up the attack, you can increase the range even further!'' | ||
{{Trophy games|console1=NES|game1=Duck Hunt (10/1985)}} | |||
:'''NES Zapper Posse''' | |||
::''In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.'' | |||
<center> | |||
| | <gallery> | ||
DuckHuntTrophy3DS.png|Classic (3DS) | |||
| | DuckHuntAltTrophy3DS.png|Alt. (3DS) | ||
| | DuckHuntTrophyWiiU.png|Classic (Wii U) | ||
| | DuckHuntAltTrophyWiiU.png|Alt. (Wii U) | ||
NESZapperPosseTrophyWiiU.png|[[NES Zapper Posse]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | ==In [[Event Match]]es== | ||
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|{{Head|Duck Hunt|g=SSB4|s=50px|cl=Red}} | |{{Head|Duck Hunt|g=SSB4|s=50px|cl=Red}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Duck Hunt poster.jpg|''Duck Hunt''-inspired artwork. | |||
SSB4 Newcomer Introduction Duck Hunt.jpg|Duck Hunt's splash art. | SSB4 Newcomer Introduction Duck Hunt.jpg|Duck Hunt's splash art. | ||
Duck Hunt amiibo.png|Duck Hunt's [[amiibo]]. | Duck Hunt amiibo.png|Duck Hunt's [[amiibo]]. | ||
Duck Hunt Duo Teaser Picture.jpg|The Pic of the Day featuring a teaser of Duck Hunt's trailer. | Duck Hunt Duo Teaser Picture.jpg|The Pic of the Day featuring a teaser of Duck Hunt's trailer. | ||
SSB4 - Duck Hunt Screen-1.jpg|On [[Onett]]. | SSB4 - Duck Hunt Screen-1.jpg|On [[Onett]]. | ||
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*If Duck Hunt gets grabbed by a move that uses a unique animation for grabbed characters ({{SSB4|Wii Fit Trainer}}'s grab, {{SSB4|Bowser}}'s [[Flying Slam]], {{SSB4|Ganondorf}}'s [[Flame Choke]], etc.), the duck will be in a [[t-pose]] position. This is possibly due to the duck not containing any animation for whenever it gets grabbed by certain moves. | *If Duck Hunt gets grabbed by a move that uses a unique animation for grabbed characters ({{SSB4|Wii Fit Trainer}}'s grab, {{SSB4|Bowser}}'s [[Flying Slam]], {{SSB4|Ganondorf}}'s [[Flame Choke]], etc.), the duck will be in a [[t-pose]] position. This is possibly due to the duck not containing any animation for whenever it gets grabbed by certain moves. | ||
*Despite claiming to bite foes during Duck Jump Snag, the dog’s mouth does not open at all, even though the hitboxes appear. | *Despite claiming to bite foes during Duck Jump Snag, the dog’s mouth does not open at all, even though the hitboxes appear. | ||
*Duck Hunt is one of | *Duck Hunt is one of three characters whose placement differs on the [[character selection screen]] between the 3DS and Wii U versions, along with {{SSB4|Little Mac}} and {{SSB4|Shulk}}. In {{for3ds}}, Duck Hunt is between {{SSB4|Greninja}} and {{SSB4|R.O.B.}}, while in {{forwiiu}}, Duck Hunt is between {{SSB4|Robin}} and {{SSB4|Kirby}}. | ||
==References== | ==References== |