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{{ArticleIcons|ssbb=y|ssb4=y| | {{ArticleIcons|ssbb=y|ssb4=y}} | ||
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Drill Rush | |name=Drill Rush | ||
|image=[[File: | |image=[[File:SSB4 - Metaknight Screen-6.jpg|300px]] | ||
|caption= Drill Rush in | |caption= Drill Rush in {{forwiiu}}. | ||
|user=[[Meta Knight]] | |user=[[Meta Knight]] | ||
|universe={{Uv|Kirby}} | |universe={{Uv|Kirby}} | ||
|interwiki=wikirby | |interwiki=wikirby | ||
|interwikiname=WiKirby | |interwikiname=WiKirby | ||
|interwikipage= | |interwikipage=Drill Rush | ||
}} | }} | ||
{{cquote|''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.''|cite=''Brawl'' manual description}} | |||
{{cquote|''Spin into opponents with your sword.''|cite=Description from the {{for3ds}} Foldout}} | |||
'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. When used, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% [[damage]] for each hit. After using the attack, Meta Knight becomes [[helpless]]. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance. | |||
In ''Super Smash Bros. 4'', the move has added startup lag, and Meta Knight can now rebound off of surfaces upon impacting them with the near end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger. | |||
In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet|MetaKnight|Side|name1=Drill Rush|desc1=Spin into opponents with your sword. You can change the angle a bit.|name2=High-Speed Drill|desc2=Faster than Drill Rush, but the angle can't be changed.|name3=Shieldbreaker Drill|desc3=A Drill Rush designed to break shields. Attack power and distance are reduced.}} | {{CustomSet|MetaKnight|Side|name1=Drill Rush|desc1=Spin into opponents with your sword. You can change the angle a bit.|name2=High-Speed Drill|desc2=Faster than Drill Rush, but the angle can't be changed.|name3=Shieldbreaker Drill|desc3=A Drill Rush designed to break shields. Attack power and distance are reduced.}} | ||
# '''Drill Rush''': Default. | # '''Drill Rush''': Default. | ||
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==Origin== | ==Origin== | ||
[[ | The move is derived from [[Kirby]]'s Running-B move of the same name when he has the Master ability (which he has when he uses Meta Knight's [[Galaxia|sword]]) in ''Kirby & The Amazing Mirror'', so presumably Meta Knight also knows the attack. It also somewhat resembles the barrel roll he does for a Quick Spin attack in ''Kirby Air Ride''. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
tripledash.jpg|Drill Rush in ''Brawl''. | tripledash.jpg|Drill Rush in ''Brawl''. | ||
Drill Rush SSB4.jpg|Drill Rush in {{for3ds}} | Drill Rush SSB4.jpg|Drill Rush being used in {{for3ds}}. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *Surprisingly, if Meta Knight uses this move when under the effect of a [[Timer]] and the opponent isn't, he will do 30 hits in one move, with a maximum amount of 30% damage. | ||
==External links== | ==External links== | ||
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{{Special Moves|char=Meta Knight}} | {{Special Moves|char=Meta Knight}} | ||
[[Category:Kirby universe]] | |||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Meta Knight]] | [[Category:Meta Knight]] | ||