Editing Drill Rush
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'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. | '''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. | ||
==Overview== | ==Overview== | ||
When used, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% [[damage]] for each hit. After using the attack, Meta Knight becomes [[helpless]]. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance. | |||
In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger. | In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger. | ||
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==Origin== | ==Origin== | ||
[[File:DrillRushOrigin.png|thumb|Kirby using Drill Rush in ''{{iw|wikirby|Kirby & The Amazing Mirror}}''.]] | [[File:DrillRushOrigin.png|thumb|Kirby using Drill Rush in ''{{iw|wikirby|Kirby & The Amazing Mirror}}''.]] | ||
Drill Rush originates from ''Kirby & The Amazing Mirror'', where it is available to [[Kirby]] as the | Drill Rush originates from ''Kirby & The Amazing Mirror'', where it is available to [[Kirby]] as the Dash-B attack of the {{s|wikirby|Master}} ability, the ultimate {{s|wikirby|Copy Ability}} of the game which is granted by [[Galaxia]], Meta Knight's sword. It also somewhat resembles the barrel roll he does for a Quick Spin attack in ''Kirby Air Ride''.{{clr}} | ||
==Gallery== | ==Gallery== | ||
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|ja={{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'' | |ja={{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'' | ||
|en=Drill Rush | |en=Drill Rush | ||
| | |fr_ca=Perce-tout | ||
| | |es_la=Turbotaladro | ||
|de=Aerobohrer | |de=Aerobohrer | ||
|it=Super turbine | |it=Super turbine | ||
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==Trivia== | ==Trivia== | ||
* | *If Meta Knight uses Drill Rush while he is under the effect of a [[Timer]] and the opponent isn't, the move will deal up to 30 hits with a maximum amount of 30% damage. | ||
==External links== | ==External links== | ||
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{{Special Moves|char=Meta Knight}} | {{Special Moves|char=Meta Knight}} | ||
{{Kirby universe}} | |||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Meta Knight]] | [[Category:Meta Knight]] | ||
[[Category:Meta Knight (SSBB)]] | [[Category:Meta Knight (SSBB)]] | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Meta Knight (SSBU)]] | [[Category:Meta Knight (SSBU)]] |