Editing Drill Rush
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{{tabber|align=center|title1=Brawl|tab1= | |||
{{cquote|''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.''|cite=''Brawl'' manual description}} | |||
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{{cquote|''Spin into opponents with your sword.''|cite=Description from the {{for3ds}} Foldout}} | |||
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{{cquote|''Spins into opponents with his sword. The angle can be changed a bit.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. | '''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. | ||
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In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger. | In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger. | ||
==Customization== | ==Customization== |