Editing Dream Land GB
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{{image|Upload more images of the black-and-white version.}} | |||
{{ArticleIcons|ssb4-3=y|ultimate=y}} | {{ArticleIcons|ssb4-3=y|ultimate=y}} | ||
{{for|the stage that originated in ''Super Smash Bros.''|Dream Land}} | {{for|the stage that originated in ''Super Smash Bros.''|Dream Land (SSB)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Kirby'' | ||
|name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}} | |name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Dream Land (3DS).png|300px]]|title2=3DS|tab2=[[File:SSB4 Dream Land.jpg|300px]]}} | ||
|caption = [[File:KirbySymbol.svg|50px | |caption = Dream Land GB across the series.<br>[[File:KirbySymbol.svg|50px]] | ||
|universe = {{uv|Kirby}} | |universe = {{uv|Kirby}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}} | |||
|availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash. | |unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash. | ||
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The stage begins with the original Game Boy boot screen with the scrolling Nintendo logo, then quickly transitions to the Green Greens phase. Periodically, the stage will randomly transition between seven different phases, three of which scroll right before transitioning to another phase. | The stage begins with the original Game Boy boot screen with the scrolling Nintendo logo, then quickly transitions to the Green Greens phase. Periodically, the stage will randomly transition between seven different phases, three of which scroll right before transitioning to another phase. | ||
If a player holds the [[L button]] while selecting the stage in {{for3ds}}, it will use a | If a player holds the [[L button]] while selecting the stage in {{for3ds}}, it will use a black and white palette instead of green, mimicking later Game Boy models. This easter egg is absent in ''Ultimate''. | ||
===Phases=== | ===Phases=== | ||
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===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The black and white variant can still be accessed. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] use the background of the Green Greens portion, but the main platform resembles the wall design of the Castle Lololo exterior section. The platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] use the background of the Green Greens portion, but the main platform resembles the wall design of the Castle Lololo exterior section. The platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | ||
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<gallery widths="200px"> | <gallery widths="200px"> | ||
Dream_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | Dream_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | ||
Dream_LandOmega_(B%26W).JPG|Ω form ( | File:Dream_LandOmega_(B%26W).JPG|Ω form (black and white) in ''Super Smash Bros. for Nintendo 3DS''. | ||
SSBU-Dream Land (3DS)Omega.png|Ω form in ''Super Smash Bros. Ultimate''. | SSBU-Dream Land (3DS)Omega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Dream Land (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | SSBU-Dream Land (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
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===Glitches=== | ===Glitches=== | ||
*A glitch can occur in the [[King Dedede]]'s castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get [[KO]]'d. | *A glitch can occur in the [[King Dedede]]'s castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get [[KO]]'d.{{fact}} | ||
*Another glitch can occur where one of {{SSB4|Olimar}}'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section. | *Another glitch can occur where one of {{SSB4|Olimar}}'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section. | ||
==Origin== | ==Origin== | ||
{{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left | {{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left) and Castle Lololo (right).}} | ||
''Kirby's Dream Land'' | ''Kirby's Dream Land'' was a game debuting on the original Game Boy, with five stages. Players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game". | ||
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen. The stage accurately reproduces the Game Boy's display, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket. | |||
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen | |||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery widths=175x175> | <gallery widths=175x175> | ||
SSB3DS_Game_Boy_stage.jpg|Pic of the Day reveal | |||
SSB4 Dream Land.jpg|Stationary section of Green Greens area | |||
Dream Land (B&W).JPG|Monochrome variant of the stationary section of the Green Greens area | |||
SSB4 Dream Land 2.jpg|Scrolling section of Green Greens area | |||
SSB4 Dream Land 3.jpg|Stationary section of Float Islands area | |||
SSB4 Dream Land 4.jpg|Mt. Dedede Boss Rush Lobby area | |||
SSB4 Dream Land 5.jpg|Castle Lololo interior area | |||
SSB4 Dream Land 6.jpg|Stationary section of Bubbly Clouds area | |||
SSB4 Dream Land 7.jpg|Castle Lololo exterior area | |||
Monochrome Lololo Interior.JPG|Monochrome variant of the Lololo interior. | |||
DeDeDe Ring.png|Dedede's ring | |||
Dedede ring.png|Dedede's ring, as it originally appeared in ''Kirby's Dream Land''. | Dedede ring.png|Dedede's ring, as it originally appeared in ''Kirby's Dream Land''. | ||
DreamLand3DSDimLight.jpg|The light will dim when there's only five seconds left in a timed match. | DreamLand3DSDimLight.jpg|The light will dim when there's only five seconds left in a timed match. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The [[Pic of the day]] from [[:File:SSB3DS Game Boy stage.jpg|August 8, 2014]] that features the monochrome {{SSB4|Kirby}} and {{SSB4|King Dedede}} [[Palette swap (SSB4)|costumes]] further references ''Kirby's Dream Land'', as the game had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was ''[[Kirby (universe)|Kirby]]''-themed. | |||
*The [[ | |||
**Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle. | **Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle. | ||
*Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form. | *Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form. | ||
*This stage was originally conceived as being based upon ''{{s|supermariowiki|Super Mario Land}}'', but the concept instead became Dream Land. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref> | |||
*This stage was originally conceived as being based upon ''{{ | *When the timer counts down at the end of a timed battle, the battery light will dim until turning off at the end of the match. | ||
* | |||
==References== | ==References== |