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{{ArticleIcons|ssb=y|melee=y|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb=y|melee=y|ssb4=y|ultimate=y}} | ||
{{ | {{disambig2|the stage that debuted in ''[[Super Smash Bros]]''|the stage debuting in {{for3ds}}|Dream Land (SSB4)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Kirby'' | ||
|name = Dream Land | |name = Dream Land | ||
|image | |image = [[File:SSBU-Dream Land.png|300px|Dream Land]] | ||
300px | |caption = Dream Land in ''[[Super Smash Bros. Ultimate]]''.<br>[[Image:KirbySymbol.svg|50px]] | ||
|universe = {{uv|Kirby}} | |universe = {{uv|Kirby}} | ||
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]] | ||
|hometo = '''SSB:'''<br>{{SSB|Kirby}}<br>{{SSB|Ness}} (unlocking)<br>'''Melee:'''<br>{{SSBM|Kirby}}<br>'''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}} | |||
|availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'')<br>[[Downloadable content|Downloadable]] (''SSB4'') | |availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'')<br>[[Downloadable content|Downloadable]] (''SSB4'') | ||
|unlockcriteria = Complete Target Test with every character. (''Melee'' only) | |unlockcriteria = Complete Target Test with every character. (''Melee'' only) | ||
|cratetype = Presents ( | |cratetype = Presents (''SSB4-3DS'' only) | ||
|maxplayers = 4 (''SSB'', ''Melee'', and 3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (''SSB'', ''Melee'', and 3DS)<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
| | |music = <small>In ''SSB'':<br>[[Music (SSB)|Track #10]]<br>''In Melee'':<br>''{{MeleeMusic|Dream Land N64}}''<br>In ''SSB4'':<br>'''3DS version:'''<br>''{{SSB4MusicLink|Kirby|Dream Land}}''<br>''{{SSB4MusicLink|Kirby|Ice Cream Island}}'' ([[Alternate music|Alternate]])<br>'''Wii U version:'''<br>''{{SSB4MusicLink|Kirby|Dream Land}}''<br>''{{SSB4MusicLink|Kirby|Ice Cream Island}}''<br>''{{SSB4MusicLink|Kirby|The Fountain of Dreams}}''<br>''{{SSB4MusicLink|Kirby|Planet Popstar}}''<br>''{{SSB4MusicLink|Kirby|Forest Stage}}''<br>''{{SSB4MusicLink|Kirby|The World to Win}}'' | ||
| | |||
|ssbsingles = [[Neutral stage|Only allowed stage]] | |ssbsingles = [[Neutral stage|Only allowed stage]] | ||
|ssbdoubles = [[Neutral stage|Only allowed stage]] | |ssbdoubles = [[Neutral stage|Only allowed stage]] | ||
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|ssb4singles = Starter/Counterpick | |ssb4singles = Starter/Counterpick | ||
|ssb4doubles = Starter/Counterpick | |ssb4doubles = Starter/Counterpick | ||
|interwiki = wikirby | |interwiki = wikirby | ||
|interwikiname = Wikirby | |interwikiname = Wikirby | ||
|interwikipage = Dream Land | |interwikipage = Dream Land | ||
}} | }} | ||
{{cquote|''Beware the wind that blows from the Whisper | {{cquote|''Beware the wind that blows from the Whisper<sup>[sic]</sup> Woods - it just might blow you away.'' | ||
|cite=''[[Super Smash Bros.]]'' | |cite=''[[Super Smash Bros.]]''<nowiki>'</nowiki> instruction manual}} | ||
'''Dream Land''' ({{ja|プププランド|Pupupu Rando}}, ''Pupupu Land'') is a stage that debuted in the original ''[[Super Smash Bros.]]'' It returns in ''[[Super Smash Bros. Melee]]'' with the name '''[[Past Stages]]: Dream Land''' and is unlocked by beating [[Target Test]] with every character. It is also available | '''Dream Land''' ({{ja|プププランド|Pupupu Rando}}, ''Pupupu Land'') is a stage that debuted in the original ''[[Super Smash Bros.]]''. It returns in ''[[Super Smash Bros. Melee]]'' with the name '''[[Past Stages]]: Dream Land''' and is unlocked by beating [[Target Test]] with every character. It is also available in both versions of ''[[Super Smash Bros. 4]]'' as [[downloadable content]] and in ''[[Super Smash Bros. Ultimate]]''; in those games, as with other returning stages from the first ''Smash Bros.'' game, some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained. | ||
In the original ''Super Smash Bros.'', Dream Land is {{SSB|Kirby}}'s stage, the location of Stage 7 in | In the original ''Super Smash Bros.'', Dream Land is {{SSB|Kirby}}'s [[home stage]], the location of Stage 7 in [[1P Game]], and also the stage where {{SSB|Ness}} is fought while being unlocked, possibly because both characters come from games developed by ''Smash 64'' developer [[HAL Laboratory]]. [[Kirby Beta Stage 1]], [[Kirby Beta Stage 2]], and the [[Tutorial Stage 64|How to Play stage]] are all similar to this stage and can be found in the [[debug menu]]. | ||
==Stage overview== | ==Stage overview== | ||
The stage features three static floating platforms above a main one, a simple layout which in later games was inherited by [[Battlefield]]. [[Whispy Woods]], a recurring boss in the [[Kirby (universe)|''Kirby'' series]], is also in the middle of the stage, facing left. He will blow wind toward one side of the stage every so often to affect the battle. His wind seems a little less powerful than it is in ''Melee''{{'}}s similar stage [[Green Greens]], where he can blow characters off the ledge. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances; although when King Dedede himself is present in the match, he won't appear. | The stage features three static floating platforms above a main one, a simple layout which in later games was inherited by [[Battlefield]]. [[Whispy Woods]], a recurring boss in the [[Kirby (universe)|''Kirby'' series]], is also in the middle of the stage, facing left. He will blow wind toward one side of the stage every so often to affect the battle. His wind seems a little less powerful than it is in ''Melee''{{'}}s similar stage [[Green Greens]], where he can blow characters off the ledge. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances; although when {{SSB4|King Dedede}} himself is present in the match, he won't appear. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
Dream Land "windboxes".jpg|In ''Super Smash Bros. for Wii U'', Whispy will blow characters left if they're in the blue box, and right if in the red box. Note that the top platform is not affected by Whispy and the boxes are not symmetric, as they meet where Whispy is located, on the left-center part of the stage | File:Dream Land "windboxes".jpg|In ''Super Smash Bros. for Wii U'', Whispy will blow characters left if they're in the blue box, and right if in the red box. Note that the top platform is not affected by Whispy and the boxes are not symmetric, as they meet where Whispy is located, on the left-center part of the stage. | ||
</gallery> | </gallery> | ||
===Ω | ===Ω form=== | ||
The | The Ω form removes the three soft platforms, extends the length of the stage slightly to match that of [[Final_Destination_(SSB4)|Final Destination]], and completely flattens out the ground, meaning that tripping now behaves normally rather than only working when pushing opponents away from the centre. Whispy Woods still turns and blinks, but will not blow wind anymore. | ||
In ''Super Smash Bros. Ultimate'', the Ω form is similar to ''SSB4'' | In ''Super Smash Bros. Ultimate'', the Ω form is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}}. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSB4UDreamLandOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''. | SSB4UDreamLandOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''. | ||
SSB3DSDreamLand64Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | SSB3DSDreamLand64Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | ||
SSBU-Dream_LandOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | SSBU-Dream_LandOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:WhispyWoodsKSS.png|left|thumb|Whispy Woods, as he appears in ''{{s|wikirby|Kirby Super Star}}''.]] | [[File:WhispyWoodsKSS.png|left|thumb|right|140px|Whispy Woods, as he appears in ''{{s|wikirby|Kirby Super Star}}''.]] | ||
This stage is loosely based on {{s|wikirby|Green Greens}}, which is located in Dream Land, from ''{{s|wikirby|Kirby's Dream Land}}'' and ''{{s|wikirby|Kirby Super Star}}'' | This stage is loosely based on {{s|wikirby|Green Greens}}, which is located in Dream Land, from ''{{s|wikirby|Kirby's Dream Land}}'' and ''{{s|wikirby|Kirby Super Star}}'''s ''{{s|wikirby|Spring Breeze}}''. {{s|wikirby|Whispy Woods}}, a sentient apple tree, first appeared in ''Kirby's Dream Land'' as the first boss and has appeared in numerous ''Kirby'' games since. In most games, he attacks by dropping apples over Kirby and shooting gusts of air at him. In this stage, Whispy Woods still blows out air, but this only pushes fighters without damaging them. | ||
{{s|wikirby|King Dedede}} is a recurring | {{s|wikirby|King Dedede}} is a recurring villain in the ''[[Kirby (universe)|Kirby]]'' series. One of the attacks King Dedede uses in ''{{s|wikirby|Kirby's Adventure}}'' and ''Kirby Super Star'' is to puff up and try to ram into Kirby. King Dedede can be seen flying in the background of this stage puffed up, and he looks similar to his appearance in ''{{s|wikirby|Kirby's Dream Land 3}}''. {{s|wikirby|Bronto Burt}}s are a common enemy throughout the ''Kirby'' series as well, and one of them can be seen flying across the background of this stage; resembling their design in the concurrently-developed ''{{s|wikirby|Kirby 64: The Crystal Shards}}''. | ||
{{clr}} | {{clr}} | ||
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This stage is universally [[Tournament legal (SSB)|neutral]], and is currently the only legal stage in most rulesets. The general given reason why it is legal is that it is the most "balanced" or "standard" stage, with a basic layout and size that makes it less [[camping|campy]] than [[Hyrule Castle]] or [[Congo Jungle]]. The stage also has only one type of hazard (the wind), which barely affects gameplay compared to the tornadoes on Hyrule or the barrels on Congo. This stage is also currently the only legal doubles stage. | This stage is universally [[Tournament legal (SSB)|neutral]], and is currently the only legal stage in most rulesets. The general given reason why it is legal is that it is the most "balanced" or "standard" stage, with a basic layout and size that makes it less [[camping|campy]] than [[Hyrule Castle]] or [[Congo Jungle]]. The stage also has only one type of hazard (the wind), which barely affects gameplay compared to the tornadoes on Hyrule or the barrels on Congo. This stage is also currently the only legal doubles stage. | ||
In general, | In general, the majority of the cast benefit heavily on this stage outside of {{SSB|Link}}, due to its small size and potential for characters to get early [[gimp]]s or start early [[combo]]s to rack up high damage. The stage is very good for quick [[0-death]] combos, as well as characters who can combo into an [[edgeguard]]/gimp easily, such as {{SSB|Pikachu}} or {{SSB|Captain Falcon}}. Link is considered worse on this stage than Hyrule due to the much smaller size, giving less space to [[projectile camp]], which he uses to disrupt opponent [[approach]]es and set up the eventual close combo when the opponent is vulnerable. The stage was originally thought to be a bad {{SSB|Fox}} stage as well, but this is debatable as top level Foxes are still making high placings even with Dream Land being the main (or only) legal stage. | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
This stage is [[tournament legal (SSBM)|neutral]] in ''Melee'' as well. The stage is slightly larger in ''Melee'' than it is in ''Smash 64'', along with having a much higher ceiling. This is generally considered the best stage for {{SSBM|Peach}}, {{SSBM|Jigglypuff}}, and {{SSBM|Samus}} (against certain characters), and is considered a bad stage for {{SSBM|Marth}} and the {{SSBM|Ice Climbers}}. | This stage is [[tournament legal (SSBM)|neutral]] in ''Melee'' as well. The stage is slightly larger in ''Melee'' than it is in ''Smash 64'', along with having a much higher ceiling. This is generally considered the best stage for {{SSBM|Peach}}, {{SSBM|Jigglypuff}}, {{SSBM|Ganondorf}}, and {{SSBM|Samus}} (against certain characters), and is considered a bad stage for {{SSBM|Marth}} and the {{SSBM|Ice Climbers}}. | ||
The very high ceiling of the stage provides a large advantage for [[floaty]] characters, as it makes them significantly less vulnerable to quick vertical KO setups, such as {{SSBM|Fox}}'s up throw to up aerial combo or {{SSBM|Marth}}'s up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters like {{SSBM|Captain Falcon}}, Fox, and {{SSBM|Falco}}. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages. | The very high ceiling of the stage provides a large advantage for [[floaty]] characters, as it makes them significantly less vulnerable to quick vertical KO setups, such as {{SSBM|Fox}}'s up throw to up aerial combo or {{SSBM|Marth}}'s up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters like {{SSBM|Captain Falcon}}, Fox, and {{SSBM|Falco}}. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages. | ||
However, Dream Land hinders characters who rely on platform pressure or require close quarters to pressure opponents. The Ice Climbers are perhaps the most hindered by this, as their harder matchups become even more difficult. The large stage size gives characters like Fox and Peach more room to camp them, avoid [[wobbling]], and employ hit-and-run strategies that they cannot properly combat due to their poor aerial game. Marth is also hindered by Dream Land; while the stage enables him to make better use of his movement, the higher platform placement makes it harder or impossible for his grounded attacks to strike through them from below, hindering his ability to pressure opponents on platforms | However, Dream Land hinders characters who rely on platform pressure or require close quarters to pressure opponents. The Ice Climbers are perhaps the most hindered by this, as their harder matchups become even more difficult. The large stage size gives characters like Fox and Peach more room to camp them, avoid [[wobbling]], and employ hit-and-run strategies that they cannot properly combat due to their poor aerial game. Marth is also hindered by Dream Land; while the stage enables him to make better use of his movement, the higher platform placement makes it harder or impossible for his grounded attacks to strike through them from below, hindering his ability to pressure opponents on platforms. | ||
===''Super Smash Bros. 4''=== | ===''Super Smash Bros. 4''=== | ||
Dream Land has shrunk to about the size of {{SSB4|Battlefield}}, evident by [[Star KO]]'d characters now being obscured by Whispy Woods. For the first time, it is not a universally neutral stage; though the blast lines are actually average in comparison to ''Smash 4''{{'}}s other legal stages, the top platform is much closer to the ceiling compared to Battlefield. As a result, the stage favors characters with primarily vertical finishers, such as {{SSB4|Zero Suit Samus}}, {{SSB4|Meta Knight}}, and {{SSB4|Ryu}}. This advantage has resulted in the stage being viewed as less fair than Battlefield, and with Whispy Woods as the only stage hazard, some tournaments feature Dream Land as a counterpick. Only one tournament, Super Smash Con 2015, has banned Dream Land (64) entirely. Oddly, the stage acts as though the main platform is slanted slightly towards the centre of the stage, and this has the effect of causing moves that would ordinarily launch at an angle of 0 degrees to very briefly lift the opponent off the ground if launching them towards the centre. This also means that such moves cannot cause tripping if they knock opponents towards the centre. | Dream Land has shrunk to about the size of {{SSB4|Battlefield}}, evident by [[Star KO]]'d characters now being obscured by Whispy Woods. For the first time, it is not a universally neutral stage; though the blast lines are actually average in comparison to ''Smash 4''{{'}}s other legal stages, the top platform is much closer to the ceiling compared to Battlefield. As a result, the stage favors characters with primarily vertical finishers, such as {{SSB4|Zero Suit Samus}}, {{SSB4|Meta Knight}}, and {{SSB4|Ryu}}. This advantage has resulted in the stage being viewed as less fair than Battlefield, and with Whispy Woods as the only stage hazard, some tournaments feature Dream Land as a counterpick. Only one tournament, Super Smash Con 2015, has banned Dream Land (64) entirely. Oddly, the stage acts as though the main platform is slanted slightly towards the centre of the stage, and this has the effect of causing moves that would ordinarily launch at an angle of 0 degrees to very briefly lift the opponent off the ground if launching them towards the centre. This also means that such moves cannot cause tripping if they knock opponents towards the centre. | ||
==Glitches== | ==Glitches== | ||
[[File:Double Dedede.jpg|thumb|Dedede in play and in the background in ''for 3DS''.]] | [[File:Double Dedede.jpg|thumb|King Dedede in play and in the background in ''for 3DS''.]] | ||
*In ''Melee'', | *In ''Melee'', when Whispy Woods blinks, certain characters will [http://www.youtube.com/watch?v=zBpHylGW00s experience animation errors in their attacks]. | ||
*Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment. | *Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment. | ||
*In {{for3ds}}'s [[Training Mode]], there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to. | *In {{for3ds}}'s [[Training Mode]], there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to. | ||
**Also in {{for3ds}}, while characters being [[Star KO]]'d are correctly layered behind the tree, their highlight (if it's turned on) is not. | **Also in {{for3ds}}, while characters being [[Star KO]]'d are correctly layered behind the tree, their highlight (if it's turned on) is not. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros.''=== | ===''Super Smash Bros.''=== | ||
<gallery> | <gallery> | ||
DreamLandSSB.png|Dream Land as it appears in ''SSB''. | |||
Dream Land 64.jpg|{{SSB|Yoshi}} and {{SSB|Fox}} on Dream Land in ''SSB''. | Dream Land 64.jpg|{{SSB|Yoshi}} and {{SSB|Fox}} on Dream Land in ''SSB''. | ||
Dreamland beta.png|A prerelease version of Dream Land in ''SSB'' with various aesthetic differences. | Dreamland beta.png|A prerelease version of Dream Land in ''SSB'' with various aesthetic differences. | ||
KingDededeSSB.jpg|[[King Dedede]]'s cameo in the background of the Dream Land stage. | KingDededeSSB.jpg|[[King Dedede]]'s cameo in the background of the Dream Land stage. | ||
BBurt DL SSBM.png|[[Bronto Burt]]'s cameo in the background of the Dream Land stage. | |||
</gallery> | </gallery> | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
<gallery> | <gallery> | ||
OLDDL-NRML-SSBM.jpg|Dream Land as it appears in ''Melee''. | |||
Dream land.jpg|{{SSBM|Kirby}} in the ''Melee'' version of Dream Land. | Dream land.jpg|{{SSBM|Kirby}} in the ''Melee'' version of Dream Land. | ||
</gallery> | |||
===''Super Smash Bros. 4''=== | |||
<gallery> | |||
SSB4-3DS DreamLand64.png|Dream Land as it appears in {{for3ds}}. | |||
SSB4UDreamLand64.png|Dream Land as it appears in {{forwiiu}}. | |||
</gallery> | </gallery> | ||
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SSBUWebsite15.jpg|{{SSBU|Duck Hunt}} and the [[Nintendog]] on the stage in ''Ultimate''. | SSBUWebsite15.jpg|{{SSBU|Duck Hunt}} and the [[Nintendog]] on the stage in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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*The [[wind]] that Whispy Woods produces is strong enough that it can blow characters off the two lower [[soft platform]]s, which can be used for [[spamming]] [[Taunt cancel]]s in ''Smash 64''. | *The [[wind]] that Whispy Woods produces is strong enough that it can blow characters off the two lower [[soft platform]]s, which can be used for [[spamming]] [[Taunt cancel]]s in ''Smash 64''. | ||
**Because of Whispy's placement, it also has the ability to blow players off the left but not the right [[ledge]], which allows for an interestingly unique tactic: one may be blown offstage into a ledge hang, followed by ledge attacks which may be spammed as the wind continues. This is especially effective for characters like {{SSB|Fox}}, whose ledge attack retreats slightly upon completion. | **Because of Whispy's placement, it also has the ability to blow players off the left but not the right [[ledge]], which allows for an interestingly unique tactic: one may be blown offstage into a ledge hang, followed by ledge attacks which may be spammed as the wind continues. This is especially effective for characters like {{SSB|Fox}}, whose ledge attack retreats slightly upon completion. | ||
*This is the only [[Past Stage]] in ''Melee'' which | *This is the only [[Past Stage]] in ''Melee'' which appears before it is unlocked, as well as being the only Past Stage to appear in any mode other than Vs. Mode. | ||
*If one counts the two versions of ''[[Super Smash Bros. 4]]'' as different games, then this stage has the highest number of selectable appearances in the series, with five. | *If one counts the two versions of ''[[Super Smash Bros. 4]]'' as different games, then this stage has the highest number of selectable appearances in the series, with five. | ||
**However, if one does ''not'' count the two versions of ''Super Smash Bros. 4'' as different games, then this stage is the only stage that has had a different availability in each game: [[Starter stage|Starter]] in ''[[Super Smash Bros.]]'', [[Unlockable stage|unlockable]] in ''[[Super Smash Bros. Melee]]'', [[Downloadable content|downloadable]] in ''[[Super Smash Bros. 4]]'', and starter once again in ''[[Super Smash Bros. Ultimate]]''. | |||
*This is the only DLC stage in the 3DS version to not use wooden [[Crate]]s and [[Barrel]]s, mostly because of its fantasy design. | *This is the only DLC stage in the 3DS version to not use wooden [[Crate]]s and [[Barrel]]s, mostly because of its fantasy design. | ||
*This is the only ''Smash 64'' stage in ''Smash 4'' where the background image functions identically to the original | *This is the only ''Smash 64'' stage in ''Smash 4'' where the background image functions identically to the original whereas the other stages feature wrapped skyboxes. | ||
==External links== | ==External links== | ||
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[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSB)]] | |||
[[Category:Stages (SSBM)]] | |||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Kirby universe]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||