Editing Dragonic Reverse
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There are two ways to perform a Dragonic Reverse although one method is easier and more optimal than the other. | There are two ways to perform a Dragonic Reverse although one method is easier and more optimal than the other. | ||
The first method is performed by using an [[ | The first method is performed by using an [[Instant Double Jump]] aerial. Yoshi has to buffer a double jump and an aerial during his jumpsquat (which is 6 frames long) and if he performs it correctly, he will double jump and perform an aerial on the first frame he is in the air. In ''Brawl'', a player cannot normally double jump and perform an aerial on the same frame as the aerial input will out-prioritise the jump input but if the player [[buffer]]s both options, they will both be done on the same frame. Yoshi has to buffer both inputs otherwise, Yoshi will go into the seven frame aerial lock-out window. If Yoshi performs it correctly, Yoshi will land on frame 2 of the aerial's animation which will cause the aerial to auto-cancel (regardless of which aerial Yoshi uses). This technique is very difficult to perform as it requires very tight execution. The player has to jump, jump again and perform an aerial, all with a six frame (1/10th of a second) window. Even if the player uses two different jump buttons, they have to let go of the first jump button in order for the second one to work. | ||
The second method is slightly slower and it is even harder to perform but it still technically works. For the second method, Yoshi has to perform a [[short hop]], perform a double jump on the second frame of his short hop and then he has to perform an aerial on the second frame of his double jump. If Yoshi double jumps too late, he cannot land when performing the aerial and if he double jumps at the right time but performs the aerial too late, he will go into the seven frame aerial lockout window. This method is even more difficult as the player has to perform two frame perfect inputs in a row which cannot be buffered. This method is also slower, taking two more frames to perform than the first method which makes this method almost completely useless overall. | The second method is slightly slower and it is even harder to perform but it still technically works. For the second method, Yoshi has to perform a [[short hop]], perform a double jump on the second frame of his short hop and then he has to perform an aerial on the second frame of his double jump. If Yoshi double jumps too late, he cannot land when performing the aerial and if he double jumps at the right time but performs the aerial too late, he will go into the seven frame aerial lockout window. This method is even more difficult as the player has to perform two frame perfect inputs in a row which cannot be buffered. This method is also slower, taking two more frames to perform than the first method which makes this method almost completely useless overall. | ||
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The Dragonic Reverse is an extremely hard technique to master due to the timing and execution involved, but there are many applications to this technique. Most of its applications are the same as the [[wavedash]] in ''Melee''. As Yoshi is essentially performing an instant soft landing (which is only 2 frames) while also sliding, it is possible to perform anything out of it, including all of Yoshi's ground moves, shield/grab or jump. It is also possible to quickly dodge attacks with it, then counterattack, which is much faster to perform than a roll or a dash back. | The Dragonic Reverse is an extremely hard technique to master due to the timing and execution involved, but there are many applications to this technique. Most of its applications are the same as the [[wavedash]] in ''Melee''. As Yoshi is essentially performing an instant soft landing (which is only 2 frames) while also sliding, it is possible to perform anything out of it, including all of Yoshi's ground moves, shield/grab or jump. It is also possible to quickly dodge attacks with it, then counterattack, which is much faster to perform than a roll or a dash back. | ||
==Yoshi's | ==Yoshi's Triple Jump== | ||
The Dragonic Reverse can only be performed with aerials and not with an air dodge. This is because if Yoshi double jump and air dodges close enough to the ground, he will not land. If Yoshi does perform an air dodge instead of an aerial in situations where he would get a Dragonic Reverse, Yoshi will instead gain an additional double jump despite already using his double jump. | The Dragonic Reverse can only be performed with aerials and not with an air dodge. This is because if Yoshi double jump and air dodges close enough to the ground, he will not land. If Yoshi does perform an air dodge instead of an aerial in situations where he would get a Dragonic Reverse, Yoshi will instead gain an additional double jump despite already using his double jump. | ||
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*[http://youtube.com/watch?v=ZVEyqPXbn8w A video explaining the Dragonic Reverse] | *[http://youtube.com/watch?v=ZVEyqPXbn8w A video explaining the Dragonic Reverse] | ||
*[http://youtube.com/watch?v=p8x1ErhiwP4 A video showing the Dragonic Reverse] | *[http://youtube.com/watch?v=p8x1ErhiwP4 A video showing the Dragonic Reverse] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] |