Editing Dragon Lunge
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|user=[[Corrin]] | |user=[[Corrin]] | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
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When used on the ground, Corrin takes a short and quick leap forward in partial dragon form; during this hop, pressing either attack button (attack or special) again activates Dragon Fang and thrust the spear-hand at a downward angle (the midair version has Corrin thrust instantly without the prior hop). The thrust deals 7% [[damage]] if started on the ground and 8% if started in the air; in both cases, the tip of the lance has a [[sweet spot]] which deals 15% damage and increased [[knockback]]. However, this thrust has low [[priority]] and can be nullified by any non-projectile hitbox. | When used on the ground, Corrin takes a short and quick leap forward in partial dragon form; during this hop, pressing either attack button (attack or special) again activates Dragon Fang and thrust the spear-hand at a downward angle (the midair version has Corrin thrust instantly without the prior hop). The thrust deals 7% [[damage]] if started on the ground and 8% if started in the air; in both cases, the tip of the lance has a [[sweet spot]] which deals 15% damage and increased [[knockback]]. However, this thrust has low [[priority]] and can be nullified by any non-projectile hitbox. | ||
If Corrin's spear-hand makes contact with a solid surface, be it a floor or a wall, it sticks into it, causing Corrin to remain still. Any targets caught in the attack while it is held will be pinned with Corrin, unable to move, although they can shorten the duration of the pin through button mashing. From this position, Corrin can follow up with a flying kick forward (directional input forward, attack button, or special button), a flying kick backward (directional input backward), a forward front-flipping jump (up direction), or simply cancel the attack by falling to the ground ( | If Corrin's spear-hand makes contact with a solid surface, be it a floor or a wall, it sticks into it, causing Corrin to remain still. Any targets caught in the attack while it is held will be pinned with Corrin, unable to move, although they can shorten the duration of the pin through button mashing. From this position, Corrin can follow up with a flying kick forward (directional input forward, attack button, or special button), a flying kick backward (directional input backward), a forward front-flipping jump (up direction), or simply cancel the attack by falling to the ground (waiting, with no inputs). The attack can only be held for approximately 3 seconds. | ||
The aforementioned flying kick propels Corrin horizontally with solid base knockback, potentially off a ledge, and both the forward and the backward versions deal 12% damage; however, a backward kick deals only 5% damage to pinned opponents, along with having a hitbox in front due to Corrin swinging around first with one leg sticking out. However, the forward jump does not allow for another action until after a few frames that occur upon Corrin reaching the apex of it. | The aforementioned flying kick propels Corrin horizontally with solid base knockback, potentially off a ledge, and both the forward and the backward versions deal 12% damage; however, a backward kick deals only 5% damage to pinned opponents, along with having a hitbox in front due to Corrin swinging around first with one leg sticking out. However, the forward jump does not allow for another action until after a few frames that occur upon Corrin reaching the apex of it. | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc= | {{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc=Leap and press the button again to attack. Skewer surfaces or walls, and you can do a follow-up kick.}} | ||
# '''Dragon Lunge''': Default. | # '''Dragon Lunge''': Default. | ||
Like the other DLC characters, Corrin lacks custom move variations. | Like the other DLC characters, Corrin lacks custom move variations. | ||
==Origin== | ==Origin== | ||
[[File: | [[File:DragonLungeOrigin.jpg|thumb|Corrin as a {{s|fireemblemwiki|Hoshido Noble}} stabbing an enemy after activating Dragon Fang with a critical hit in ''Fire Emblem Fates''.]] | ||
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes possess the {{s|fireemblemwiki|Dragon Fang}} skill, which adds 50% of their attack value to their damage output when activated | In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes possess the {{s|fireemblemwiki|Dragon Fang}} skill, which adds 50% of their attack value to their damage output when activated. If wielding a sword or tome, the character transforms parts of his or her body into that of a dragon's to attack. This move comes from the second part of a Dragon Fang-induced {{s|fireemblemwiki|critical hit}}, in which the character transforms his or her free arm into a spear-like appendage and stabs their opponent while in the air on the rebound of a flipping slash. The ability to stick the limb into a solid surface is unique to the ''{{b|Super Smash Bros.|series}}'' series. | ||
{{clear}} | |||
This move comes from the second part of a Dragon Fang-induced {{s|fireemblemwiki|critical hit}}, in which the character transforms | |||
{{ | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Corrin SSBU Skill Preview Side Special.png|Dragon Lunge as shown by a Skill Preview in ''Ultimate''. | |||
Corrin SSBU Skill Preview Side Special.png|Dragon Lunge as shown by | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If Dragon Lunge is performed on the ground level of {{SSB4|Battlefield}}, it is possible for the lance to skewer a floating platform despite pointing towards the base platform. | *If Dragon Lunge is performed on the ground level of {{SSB4|Battlefield}}, it is possible for the lance to skewer a floating platform despite pointing towards the base platform. | ||
*This is the only "Dragon Fang" limb-based special move that does not have the "Dragon Fang" term in both its English and Japanese name. | *This is the only "Dragon Fang" limb-based special move that does not have the "Dragon Fang" term in both its English and Japanese name. | ||
*This is one of the few special moves outside of ''Smash 64'' that allows the normal attack button to be used for an extra input. | *This is one of the few special moves outside of ''Smash 64'' that allows the normal attack button to be used for an extra input. | ||
*In the Japanese version of ''SSB4 | *In the Japanese version of ''SSB4'', Corrin may sometimes shout "{{ja|貫け!|Tsuranuke!}}" (''Penetrate!'') when performing the move. | ||
*If a character with high damage is crouching and Corrin uses the move to pin them, said character will jolt a bit forward, and then quickly jolt back into normal position, except quite a bit above the spear. This becomes more noticeable the more damage the character has. | *If a character with high damage is crouching and Corrin uses the move to pin them, said character will jolt a bit forward, and then quickly jolt back into normal position, except quite a bit above the spear. This becomes more noticeable the more damage the character has. | ||
{{Special Moves|char=Corrin}} | {{Special Moves|char=Corrin}} | ||
[[Category:Corrin]] | [[Category:Corrin]] | ||
[[Category:Corrin (SSB4)]] | [[Category:Corrin (SSB4)]] |