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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Dragon Lunge | |name=Dragon Lunge | ||
|image=[[File:Corrin | |image=[[File:Corrin Dragon Lunge.jpg|250px]] | ||
|caption=Dragon Lunge in | |caption=Dragon Lunge in {{forwiiu}}. | ||
|user=[[Corrin]] | |user=[[Corrin]] | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
}} | }} | ||
'''Dragon Lunge''' ({{ja|跳槍突|Chōsōtotsu}}, ''Leaping Spear Thrust'') is Corrin's [[side special move]]. | |||
'''Dragon Lunge''' ({{ja|跳槍突|Chōsōtotsu}}, ''Leaping Spear Thrust'') is | |||
==Overview== | ==Overview== | ||
[[File:Corrin Screen 10.jpg|thumb|left|Dragon Lunge in {{for3ds}}.]] | [[File:Corrin Screen 10.jpg|thumb|left|Dragon Lunge in {{for3ds}}.]] | ||
When used on the ground, Corrin takes a short and quick leap forward in partial dragon form; during this hop, pressing either attack button (attack or special) again | When used on the ground, Corrin takes a short and quick leap forward in his partial dragon form; during this hop, pressing either attack button (attack or special) again has him activate Dragon Fang and thrust his spear-hand at a downward angle (the midair version has him thrust instantly without the prior hop). The thrust deals 7% [[damage]] if started on the ground and 8% if started in the air; in both cases, the tip of the lance has a [[sweet spot]] which deals 15% damage and increased [[knockback]]. However, this thrust has low [[priority]] and can be nullified by any non-projectile hitbox. | ||
If Corrin's spear-hand makes contact with a solid surface, be it a floor or a wall, it sticks into it, causing Corrin to remain still. Any targets caught in the attack while it is held will be pinned with him, unable to move, although they can shorten the duration of the pin through button mashing. From this position, Corrin can follow up with a flying kick forward (directional input forward, attack button, or special button), a flying kick backward (directional input backward), a forward front-flipping jump (up direction), or simply cancel the attack by falling to the ground (waiting, with no inputs). The attack can only be held for approximately 3 seconds. | |||
The aforementioned flying kick propels Corrin horizontally with solid base knockback, potentially off a ledge (but does not put him into [[helpless]] state), and both the forward and the backward versions deal 12% damage; however, a backward kick deals only 5% damage to pinned opponents, along with having a hitbox in front due to Corrin swinging himself around first with his leg sticking out. However, the forward jump does not allow for another action until after a few frames that occur upon Corrin reaching the apex of it. | |||
Once the move has been used in the air, Corrin won't be able to use it again until he lands or is hit; this also applies to the grounded-hop version if it's used to hop off a ledge or any other higher elevation. However, it does not put him into a helpless state. | |||
==Tactics== | ==Tactics== | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc= | {{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc=Leap and press the button again to attack. Skewer surfaces or walls, and you can do a follow-up kick.}} | ||
# '''Dragon Lunge''': Default. | # '''Dragon Lunge''': Default. | ||
Like the other DLC characters, Corrin lacks custom move variations. | Like the other DLC characters, Corrin lacks custom move variations. | ||
==Origin== | ==Origin== | ||
[[File: | [[File:DragonLungeOrigin.jpg|thumb|Corrin as a {{s|fireemblemwiki|Hoshido Noble}} stabbing an enemy after activating Dragon Fang with a critical hit in ''Fire Emblem Fates''.]] | ||
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes possess the {{s|fireemblemwiki|Dragon Fang}} skill, which adds 50% of their attack value to their damage output when activated | In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes possess the {{s|fireemblemwiki|Dragon Fang}} skill, which adds 50% of their attack value to their damage output when activated. If wielding a sword or tome, the character transforms parts of his or her body into that of a dragon's to attack. This move comes from the second part of a Dragon Fang-induced {{s|fireemblemwiki|critical hit}}, in which the character transforms his or her free arm into a spear-like appendage and stabs their opponent while in the air on the rebound of a flipping slash. The ability to stick the limb into a solid surface is unique to the ''{{b|Super Smash Bros.|series}}'' series. | ||
This move comes from the second part of a Dragon Fang-induced {{s|fireemblemwiki|critical hit}}, in which the character transforms | |||
==Trivia== | ==Trivia== | ||
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*This is the only "Dragon Fang" limb-based special move that does not have the "Dragon Fang" term in both its English and Japanese name. | *This is the only "Dragon Fang" limb-based special move that does not have the "Dragon Fang" term in both its English and Japanese name. | ||
*This is one of the few special moves outside of ''Smash 64'' that allows the normal attack button to be used for an extra input. | *This is one of the few special moves outside of ''Smash 64'' that allows the normal attack button to be used for an extra input. | ||
*In the Japanese version of ''SSB4 | *In the Japanese version of ''SSB4'', Corrin may sometimes shout "{{ja|貫け!|Tsuranuke!}}" (''Penetrate!'') when performing the move. | ||
*If a character with high damage is crouching and Corrin uses the move to pin them, said character will jolt a bit forward, and then quickly jolt back into normal position, except quite a bit above the spear. This becomes more noticeable the more damage the character has. | *If a character with high damage is crouching and Corrin uses the move to pin them, said character will jolt a bit forward, and then quickly jolt back into normal position, except quite a bit above the spear. This becomes more noticeable the more damage the character has. | ||
{{Special Moves|char=Corrin}} | {{Special Moves|char=Corrin}} | ||
[[Category:Corrin]] | [[Category:Corrin]] | ||
[[Category:Corrin (SSB4)]] | [[Category:Corrin (SSB4)]] |