Editing Dragon Ascent

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{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y}}
{{image|Origin pic}}
{{image|origin, if one's possible}}
{{Infobox Special Move
{{Infobox Special Move
|name= Dragon Ascent
|name=Draconic Ascent
|image=[[File:Corrin Up B SSBU.gif|300px]]
|image=[[File:Corrin Dragon Ascent.jpg|250px]]
|caption=Corrin using Dragon Ascent in ''[[Super Smash Bros. Ultimate]]''.
|caption=Corrin using Draconic Ascent in {{forwiiu}}.
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|user=[[Corrin]]
|user=[[Corrin]]
}}
}}
'''Dragon Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), known as '''Draconic Ascent''' in NTSC versions of ''Super Smash Bros. 4'', is [[Corrin]]'s [[up special move]].
'''Draconic Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), known as '''Dragon Ascent''' in PAL regions, is [[Corrin]]'s [[up special move]]. Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water.  


==Description==
==Description==
Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water, before spreading his wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.
As he takes off or during ascension, he can drag opponents with him as he deals damage, spreading his wings with the final hit. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.


Before take-off, the angle of the ascent can be altered.
Before take off, the angle of the ascent can be altered.
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward.
*If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
*If the player inputs in the opposite direction that Corrin is facing, he will fly up higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
*If the player inputs for Corrin to move forward, he will instead lose minor vertical height and gain better horizontal distance/speed.
*If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.


Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.
Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Corrin
|ssbudesc=Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.
}}


==Customization==
==Customization==
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==Origin==
==Origin==
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes have access to the skill {{s|fireemblemwiki|Dragon Fang}}, which allows the user to transform parts of their body (if not currently wielding a {{s|fireemblemwiki|Dragonstone}}) to attack. The skill itself adds half of one's Attack to the overall damage. Dragon Fang is also present as a special skill in ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'' and is often featured on Corrin's many variations in the title, though it is not exclusive and can be inherited to other units.
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes have access to the skill {{s|fireemblemwiki|Dragon Fang}}, which allows the user to transform parts of their body (if not currently wielding a {{s|fireemblemwiki|Dragonstone}}) to attack. This move appears to be inspired by the overworld animation of the {{s|fireemblemwiki|Dragon}}'s movement (alternatively the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} class lines' dragonstone animations) in which the user is shown using their wings for transportation.
 
Dragon Ascent itself appears to be inspired by the overworld animation of the {{s|fireemblemwiki|Dragon}}'s movement (alternatively the animations present with the Nohr Prince and Nohr Princess class lines) in which the user is shown using their wings for transportation.
 
Corrin would later be able to fly in bipedal form in ''{{iw|fireemblemwiki|Fire Emblem Warriors}}''.


==Gallery==
==Gallery==
<gallery>
<gallery>
Corrin Dragon Ascent 3DS.jpg|{{for3ds}}
Corrin Dragon Ascent 3DS.jpg|{{for3ds}}
Corrin Dragon Ascent.jpg|{{forwiiu}}
Corrin SSBU Skill Preview Up Special.png|Dragon Ascent as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|翔竜翼|Shōryūyoku}}
|en=Dragon Ascent
|fr=Ascension du dragon
|es=Ascenso dragón
|de=Drachenflug
|it=Slancio del drago
|nl=Drakenvlucht
|ru={{rollover|Взлет дракона|Vzlet drakona|?}}
|ko={{rollover|상룡익|Sangnyong-ik|?}}
|zh_cn={{rollover|翔龙翼|Xiáng Lóng Yì|?}}
|zh_tw={{rollover|翔龍翼|Xiáng Lóng Yì|?}}
}}


==Trivia==
==Trivia==
*Dragon Ascent's directional inputs follow the same pattern and results as {{SSB4|Yoshi}}'s [[Egg Throw]] and {{SSB4|Mii Gunner}}'s [[Lunar Launch]].
*Draconic Ascent's directional inputs follow the same pattern and results as {{SSB4|Yoshi}}'s [[Egg Toss]] and {{SSB4|Mii Gunner}}'s [[Lunar Launch]].
*Despite being called "Dragon Ascent" (the PAL release name for the move) in the American English version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015, it was renamed to "Draconic Ascent" upon Corrin's release. Interestingly, the in-game [[tips]] in ''Smash 4'' still refer to the move as "Dragon Ascent". It was later renamed to "Dragon Ascent" in ''Ultimate''.
*Draconic Ascent had been known as Dragon Ascent (the European-English release name for the move) in the North American version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015.
**Interestingly, the in-game [[tips]] still refer to the move as "Dragon Ascent".
*Draconic Ascent's name in PAL versions of the game is the same as the signature move of [[Rayquaza]] the Pokémon  series.  


{{Special Moves|char=Corrin}}
{{Special Moves|char=Corrin|game=SSB4}}
[[Category:Corrin]]
[[Category:Corrin]]
[[Category:Corrin (SSB4)]]
[[Category:Corrin (SSBU)]]
[[Category:Fire Emblem universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]

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