Editing Dracula's Castle
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==Origin== | ==Origin== | ||
[[File:Dracula'sCastleOrigin.png|thumb|Simon fighting Dracula in the original ''Castlevania''.]] | [[File:Dracula'sCastleOrigin.png|thumb|Simon fighting Dracula in the original ''Castlevania''.]] | ||
Throughout the ''Castlevania'' series, the top of Dracula's Castle is the endpoint of the protagonist's journey, where they fight the series' main antagonist, Dracula. The castle is always a large structure full of horrifying monsters and tortuous rooms. In the background is the clock tower, a recurring area in the series. Candles are a common element as well and are broken to reveal whip upgrades, hearts, food, and items. Every time the castle is destroyed, it magically rebuilds itself every hundred or so years, along with a reincarnation of Dracula. | Throughout the ''Castlevania'' series, the top of Dracula's Castle, housing its master's chamber, is the endpoint of the protagonist's journey, where they fight the series' main antagonist, Dracula. The castle is always a large structure full of horrifying monsters and tortuous rooms. In the background is the clock tower, a recurring area in the series. Candles are a common element as well and are broken to reveal whip upgrades, hearts, food, and items. Every time the castle is destroyed, it magically rebuilds itself every hundred or so years, along with a reincarnation of Dracula. | ||
This final area usually has the same structure throughout the ''Castlevania'' series - a long stairway leading to a short hallway, finally ending with Dracula's quarters. The ''Smash'' stage condenses this, making the staircase lead directly to Dracula's room. The broken staircase may be a reference to ''Symphony of the Night'', where the staircase is broken into two pieces. | This final area usually has the same structure throughout the ''Castlevania'' series - a long stairway leading to a short hallway, finally ending with Dracula's quarters. The ''Smash'' stage condenses this, making the staircase lead directly to Dracula's room. The broken staircase may be a reference to ''Symphony of the Night'', where the staircase is broken into two pieces. | ||
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*The [[Moon]] cannot be summoned from an [[Assist Trophy]] on this stage, due to the normal moon being visible in the background, and [[Nikki]] cannot be summoned due to the dark background obscuring her drawings. Additionally, [[Lunala]] cannot be summoned from a [[Poké Ball]] here. | *The [[Moon]] cannot be summoned from an [[Assist Trophy]] on this stage, due to the normal moon being visible in the background, and [[Nikki]] cannot be summoned due to the dark background obscuring her drawings. Additionally, [[Lunala]] cannot be summoned from a [[Poké Ball]] here. | ||
*Dracula's Castle possesses a unique camera effect that gives the edges of the screen a dark fade, which is visible even when taking screenshots. | *Dracula's Castle possesses a unique camera effect that gives the edges of the screen a dark fade, which is visible even when taking screenshots. | ||
*Masahiro Sakurai stated in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=146s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> that Dracula's Castle particularly dark aesthetic was useful during | *Masahiro Sakurai stated in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=146s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> that Dracula's Castle particularly dark aesthetic was useful during devlopment, examples including seeing a [[Mine / Craft / Create Block|block]] anywhere on-screen as well as being used for an edition of "Find the Enderman," a game Sakurai created where he would hide the Enderman somewhere on screen for the development team to find. | ||
==References== | ==References== |