Editing Dr. Tornado
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{{CustomSet|DrMario|Down|name1=Dr. Tornado|desc1=Spins repeatedly. You can move sideways while spinning; press the button repeatedly to rise.|name2=Soaring Tornado|desc2=A rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally.|name3=Clothesline Tornado|desc3=A spin that launches opponents you collide with. Slow, but has high launching power.}} | {{CustomSet|DrMario|Down|name1=Dr. Tornado|desc1=Spins repeatedly. You can move sideways while spinning; press the button repeatedly to rise.|name2=Soaring Tornado|desc2=A rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally.|name3=Clothesline Tornado|desc3=A spin that launches opponents you collide with. Slow, but has high launching power.}} | ||
# '''Dr. Tornado''': Default. | # '''Dr. Tornado''': Default. | ||
# '''Soaring Tornado''' (known as '''Launching Tornado''' in the [[PAL]] version): A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement. However, the move's hitboxes, except for the last hit, are replaced with a wind hitbox. Despite this, the last hit of Soaring Tornado deals 2% more than the last hit of Dr. Tornado for 6%, while also having much more KO potential and [[priority]] in some cases. | # '''Soaring Tornado''' (known as '''Launching Tornado''' in the [[PAL]] version): A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement. However, the move's hitboxes, except for the last hit, are replaced with a wind hitbox. Despite this, the last hit of Soaring Tornado deals 2% more than the last hit of Dr. Tornado for 6%, while also having much more KO potential and [[priority]] in some cases. | ||
# '''Clothesline Tornado''': The move has less mobility and duration; however, it has significantly greater [[knockback]]. | # '''Clothesline Tornado''': The move has less mobility and duration; however, it has significantly greater [[knockback]]. | ||
Due to the changes Mario received in ''Brawl'', and Dr. Mario retaining the same moveset from ''Melee'', Dr. Tornado is the only special move of Dr. Mario's where he doesn't share the custom moves with Mario; he instead shares them with Luigi. | Due to the changes Mario received in ''Brawl'', and Dr. Mario retaining the same moveset from ''Melee'', Dr. Tornado is the only special move of Dr. Mario's where he doesn't share the custom moves with Mario; he instead shares them with Luigi. | ||
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In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | ||
[[Kirby]] using the Doctor ability introduced in ''{{s|wikirby|Kirby Planet Robobot}}'' can use a similar move known as the Bandage Spin | [[Kirby]] using the Doctor ability introduced in ''{{s|wikirby|Kirby Planet Robobot}}'' can use a similar move known as the Bandage Spin which may be based on this move in question. | ||
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