Editing Dr. Tornado

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|user=[[Dr. Mario]]
|user=[[Dr. Mario]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki = mariowiki
|interwiki=mariowiki
|interwikiname = Super Mario Wiki
|interwikiname=Super Mario Wiki
|interwikipage = Spin Jump
|interwikipage=Dr. Tornado
}}
}}


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In ''Smash 4'', Dr. Tornado deals less damage but has more knockback on the last hit, giving it decent KO potential at high percents. It is also harder to break out of and has a much longer duration, while also having more range at startup. It has slightly more startup than before but is noticeably easier to mash, making it easier to use for recovery. It has more horizontal recovery distance but has significantly less vertical distance. It now also has transcendent priority on the last hit, but not on the looping hits.
In ''Smash 4'', Dr. Tornado deals less damage but has more knockback on the last hit, giving it decent KO potential at high percents. It is also harder to break out of and has a much longer duration, while also having more range at startup. It has slightly more startup than before but is noticeably easier to mash, making it easier to use for recovery. It has more horizontal recovery distance but has significantly less vertical distance. It now also has transcendent priority on the last hit, but not on the looping hits.


In ''Ultimate'', Dr. Tornado now hits seven times instead of five, and deals increased damage and knockback, making the move infamous for reliably KOing at significantly earlier percentages off-stage (the move is a kill confirm out of down throw akin to Luigi's variant, though every character that isn't a heavyweight can avoid this with outwards DI and it doesn't work at all on [[Fox]]). Additionally, Dr. Mario now gets 10% worth of percentage-based [[heavy armor]] from frames 2-10 when initiated on the ground, and the move is marginally better for recovery as it gives him increased vertical distance and has decreased ending lag.
In ''Ultimate'', Dr. Tornado now hits seven times instead of five, and deals increased damage and knockback, making the move infamous for reliably KOing at significantly earlier percentages off-stage (the move is a kill confirm out of down throw akin to Luigi's variant, though every character that isn't a heavyweight can avoid this with outwards DI and it doesn't work at all on [[Fox]]). Additionally, Dr. Mario now gets 10% worth of percentage-based [[heavy armor]] during the move's startup, and the move is marginally better for recovery as it gives him increased vertical distance and has decreased ending lag.


==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmtrophychar=Dr. Mario
|ssbmtrophydesc=Any opponents hit by Dr. Tornado will fly off in diverse directions.
|ssbuchar=Dr. Mario
|ssbuchar=Dr. Mario
|ssbudesc=Spins rapidly. He can move sideways while spinning and even rise, with repeated button presses!
|ssbudesc=Spins rapidly. He can move sideways while spinning and even rise, with repeated button presses!
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|DrMario|Down|name1=Dr. Tornado|desc1=Spins repeatedly. You can move sideways while spinning; press the button repeatedly to rise.|name2=Soaring Tornado|desc2=A rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally.|name3=Clothesline Tornado|desc3=A spin that launches opponents you collide with. Slow, but has high launching power.}}
{{CustomSet|DrMario|Down|name1=Dr. Tornado|desc1=Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise.|name2=Soaring Tornado|desc2=A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally.|name3=Clothesline Tornado|desc3=A spin that launches opponents you collide with. Slow, but has high launching power.}}
# '''Dr. Tornado''': Default.
# '''Dr. Tornado''': Default.
# '''Soaring Tornado''' (known as '''Launching Tornado''' in the [[PAL]] version): A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement. However, the move's hitboxes, except for the last hit, are replaced with a wind hitbox. Despite this, the last hit of Soaring Tornado deals 2% more than the last hit of Dr. Tornado for 6%, while also having much more KO potential and [[priority]] in some cases.{{Main|Dr. Mario (SSB4)/Down special/Custom 1}}
# '''Soaring Tornado''' (known as '''Launching Tornado''' in the [[PAL]] version): A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement. However, the move's hitboxes except for the last hit is replaced with a wind hitbox. Despite this, the last hit of Soaring Tornado deals 2% more than the last hit of Dr. Tornado for 6%, while also having much more KO potential and [[priority]] in some cases.
# '''Clothesline Tornado''': The move has less mobility and duration; however, it has significantly greater [[knockback]].{{Main|Dr. Mario (SSB4)/Down special/Custom 2}}
# '''Clothesline Tornado''': The move has less mobility and duration; however, it has significantly greater [[knockback]].
Due to the changes Mario received in ''Brawl'', and Dr. Mario retaining the same moveset from ''Melee'', Dr. Tornado is the only special move of Dr. Mario's where he doesn't share the custom moves with Mario; he instead shares them with Luigi.
Due to the changes Mario received in ''Brawl'', and Dr. Mario retaining the same moveset from ''Melee'', Dr. Tornado is the only special move of Dr. Mario's where he doesn't share the custom moves with Mario; he instead shares them with Luigi.


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In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique.
In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique.


[[Kirby]] using the Doctor ability introduced in ''{{s|wikirby|Kirby Planet Robobot}}'' can use a similar move known as the Bandage Spin, which may be based on this move in question.
{{clear}}
 
''{{s|mariowiki|Super Mario Bros. Wonder}}'' also features the Boosting Spin Jump {{iw|mariowiki|badge|Super Mario Bros. Wonder}}, which modifies the {{s|mariowiki|Midair Spin}} to provide an upward momentum boost. This closely resembles the aerial version of Dr. Tornado.
 
{{clr}}


==Gallery==
==Gallery==
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</gallery>
</gallery>


==Names in other languages==
{{clear}}
{{langtable
|ja={{ja|ドクタートルネード|Dokutā Torunēdo}}, ''Dr. Tornado''
|en=Dr. Tornado
|fr=Tornade Dr. Mario
|es=Dr. Tornado
|de=Dr. Tornado
|it=Dr. Tornado
|nl=Dr. Tornado
|ru={{rollover|Доктор Торнадо|Doktor Tornado|?}}
|ko={{rollover|닥터 토네이도|Dakteo Toneido|?}}, ''Dr. Tornado''
|zh_cn={{rollover|医生龙卷风|Yīshēng Lóngjuǎnfēng|?}}
|zh_tw={{rollover|醫生龍捲風|Yīshēng Lóngjuǎnfēng|?}}
}}
 
{{clr}}


{{Special Moves|char=Dr. Mario}}
{{Special Moves|char=Dr. Mario}}
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[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[es:Dr. Tornado]]

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