Editing Dr. Mario (SSBU)
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**{{change|Doctor Finale produces 2D and 3D Megavitamin-based effects and emits Megavitamins' contact sound effect, whereas [[Mario Finale]] produces 3D fiery effects and emits a burning sound effect.}} | **{{change|Doctor Finale produces 2D and 3D Megavitamin-based effects and emits Megavitamins' contact sound effect, whereas [[Mario Finale]] produces 3D fiery effects and emits a burning sound effect.}} | ||
***{{change|It does not have a flame effect as a result.}} | ***{{change|It does not have a flame effect as a result.}} | ||
**{{change|Its hitboxes are longer and thinner, better matching the shape of | **{{change|Its hitboxes are longer and thinner, better matching the shape of a capsules.}} | ||
***{{nerf|The shorter vertical range of its hitboxes allows for a wider spacing between Megavitamins, making it easier to miss opponents.}} | ***{{nerf|The shorter vertical range of its hitboxes allows for a wider spacing between Megavitamins, making it easier to miss opponents.}} | ||
<!-- X offset: 0 → -30—30 --> | <!-- X offset: 0 → -30—30 --> | ||
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***{{nerf|Its hitboxes are gradually expanding.}} | ***{{nerf|Its hitboxes are gradually expanding.}} | ||
<!-- size: 16u → 5u/8u/9u/12u/13u (early/front), 4u/6u/9u/10u/12u/13u (early/back), 16u (mid 1, mid 2, mid 3, late) --> | <!-- size: 16u → 5u/8u/9u/12u/13u (early/front), 4u/6u/9u/10u/12u/13u (early/back), 16u (mid 1, mid 2, mid 3, late) --> | ||
**{{change|It launches at | **{{change|It launches at a averaged angle (20°-50° → 28°-36°) and has altered knockback.}} | ||
<!-- forward hit angle front: 23°/50° → 34° (early), 36° (mid 1), 30° (mid 2, mid 3, late) --> | <!-- forward hit angle front: 23°/50° → 34° (early), 36° (mid 1), 30° (mid 2, mid 3, late) --> | ||
<!-- back hit angle: back: 20°/48° → 30° (early, mid 1), 28° (mid 2, mid 3, late) --> | <!-- back hit angle: back: 20°/48° → 30° (early, mid 1), 28° (mid 2, mid 3, late) --> |