Editing Dr. Mario (SSBU)/Down tilt

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*{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}}
*{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}}
==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{rollover|7.0%|8.232% with Dr. Mario's damage multiplier|y}}
|damage=7.0%
|angle=80
|angle=80
|bk=35
|bk=35
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}}
|damage=5.0%
|angle=80
|angle=80
|bk=35
|bk=35
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}}
}}
|'''+3''' frames
|'''+3''' frames
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|25}}
|}
|}


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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

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