Editing Dr. Mario (SSBU)/Down tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
*{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}} | *{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=7.0% | ||
|angle=80 | |angle=80 | ||
|bk=35 | |bk=35 | ||
Line 34: | Line 31: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=5.0% | ||
|angle=80 | |angle=80 | ||
|bk=35 | |bk=35 | ||
Line 52: | Line 49: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|25}} | |||
|} | |} | ||
Line 71: | Line 69: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} | ||
[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |