Editing Dr. Mario (SSBU)/Down throw

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{{competitive expertise}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!Dr. Mario down throw hurtbox visualization
!colspan=5|Dr. Mario down throw hurtbox visualization
|-
|-
|[[File:Dr.MarioDThrowSSBU.gif|370px]]
|[[File:Dr.MarioDThrowSSBU.gif|370px]]
|-
|}
|}


==Overview==
==Overview==
Down Throw is Dr. Mario's go-to throw, since it can combo into a variety of his moves. Near the ledge, it can be comboed into down special for one of his most powerful KO confirms.
 
Down Throw is Dr. Mario's go-to throw, since it can combo into a variety of his moves. Near the ledge, it can be comboed into down b for one of his most powerful KO confirms.


==Throw Data==
==Throw Data==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
|type=Throwing
|type=Throwing
|damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}}
|damage=5.0%
|angle=80
|angle=80
|bk=75
|bk=75
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|slvl=S
|slvl=S
}}
}}
{{UltimateThrowTableRow
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}}
|kind=1
|id=0
|type=Throwing
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}}
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|slvl=S
}}
|}
|}


==Timing==
==Timing==
If used at an edge, the opponent is pushed 2.5 units up and behind Dr. Mario when thrown, preventing certain characters from getting [[stage spike]]d underneath.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility

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