Editing Dr. Mario (SSBM)

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'''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''.
'''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''.


''Melee'' marks Dr. Mario's first 3D appearance as well as his first appearance in the ''Super Smash Bros.'' series, as he stems from a series of ''Mario'' puzzle games. As a [[clone]] of {{SSBM|Mario}}, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics. Dr. Mario's voice consists of the same voice clips regular Mario has; they come from ''Super Mario 64'' and were originally performed by Charles Martinet.
This is his first 3D appearance as well as his first appearance in the ''Super Smash Bros. series'', as he stems from a series of ''Mario'' puzzle games. As a [[clone]] of {{SSBM|Mario}}, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics.
 
Dr. Mario is voiced by Charles Martinet, using Mario's voice clips from Smash 64 albeit some are muted.


Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}.
Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}.


==How to unlock==
==How to unlock==
Dr. Mario must be defeated in battle before he can be unlocked. There are two ways the player can encounter Dr. Mario:
To unlock Dr. Mario, players need to complete either Classic or Adventure Mode as Mario without using any continues.
*One way is to complete Classic Mode, Adventure Mode, or All-Star Mode as Mario without using any continues. If the player fails to defeat Dr. Mario, they can re-fight him by doing this same method again.
 
*Another way is to play 100 VS. matches to completion. If the player fails to defeat Dr. Mario, they can re-fight him by playing another VS. match to completion. If this method is used, {{SSBM|Jigglypuff}} must be unlocked before Dr. Mario can be fought.
Alternatively, players can play 100 VS. matches.
 
Dr. Mario is fought on [[Princess Peach's Castle]], with the track "Dr. Mario" playing.
Dr. Mario is fought on [[Princess Peach's Castle]], with the track "Dr. Mario" playing.


==Attributes==
==Attributes==
Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral attack, and aerial attack landing lag). Both have the same [[dash|dashing speed]] and [[falling speed]], yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. Dr. Mario has a slightly faster [[air speed]], rendering his combo potential and aerial approach superior. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wavedash. A low short hop, above average falling speed, and low lag aerials give Dr. Mario a good SHFFL, improving his air game. In addition, Dr. Mario has a good number of reliable finishers: a fast forward smash with no [[sourspot]]s that can KO opponents under 100%, an up smash that is faster than Mario's and has low knockback to set up more combos, and forward aerial, sometimes referred to as "The Fist", which is a very powerful aerial with a large, lasting hitbox, that can KO opponents under 120%, and is relatively easy to combo into.
Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral ground attack, and aerial attack landing lag). Both have the same [[dash|dashing speed]] and [[falling speed]], yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. Dr. Mario has a slightly faster [[air speed]], rendering his combo potential and aerial approach superior. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wavedash. A low short hop, above average falling speed, and low lag aerials give Dr. Mario a good SHFFL, improving his air game. In addition, Dr. Mario has a good number of reliable finishers: a fast forward smash with no [[sourspot]]s that can KO opponents under 100%, an up smash that is faster than Mario's and has low knockback to set up more combos, and forward aerial, sometimes referred to as "The Fist", which is a very powerful aerial with a large, lasting hitbox, that can KO opponents under 120%, and is relatively easy to combo into.
Dr. Mario also has a great projectile, [[Megavitamins]]. Their bounciness and slow horizontal speed creates a temporary defensive wall that deters his enemy's approach. Although designed to be like Mario's fireballs, which are fast moving and weak, Megavitamins deal surprisingly high damage (8% each) and high hitstun, opening up far more opportunities for combos if Dr. Mario is quick to capitalize on them. Dr. Mario can strategically manipulate his jumping prowess while shooting Megavitamins to perform the Pill Rush technique, maintaining at least two Megavitamins on the stage for stage control and defensive purposes.
Dr. Mario also has a great projectile, [[Megavitamins]]. Their bounciness and slow horizontal speed creates a temporary defensive wall that deters his enemy's approach. Although designed to be like Mario's fireballs, which are fast moving and weak, Megavitamins deal surprisingly high damage (8% each) and high hitstun, opening up far more opportunities for combos if Dr. Mario is quick to capitalize on them. Dr. Mario can strategically manipulate his jumping prowess while shooting Megavitamins to perform the Pill Rush technique, maintaining at least two Megavitamins on the stage for stage control and defensive purposes.


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**{{buff|Its hitboxes are larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)).}}
**{{buff|Its hitboxes are larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)).}}
**{{buff|It deals more damage on the late hit (7% → 8%).}}
**{{buff|It deals more damage on the late hit (7% → 8%).}}
**{{change|It has less knockback on the clean hit (50 (scaling) → 30), but has more on the late hit (45 (base)/30 (scaling) → 60/50).}}
**{{change|It has less reduced knockback on the clean hit (50 (scaling) → 30), but has more on the late hit (45 (base)/30 (scaling) → 60/50).}}
**{{change|It has a higher launch angle that sends opponents in front of him instead of behind (110°/120° → 80°/85°).}}
**{{change|It has a higher launch angle that sends opponents in front of him instead of behind (110°/120° → 80°/85°).}}
**{{change|Dash attack has less animation frames (48 frames → 43), but still has the same IASA frames as Mario's, keeping the ending lag identical.}}
**{{change|Dash attack has less animation frames (48 frames → 43), but still has the same IASA frames as Mario's, keeping the ending lag identical.}}
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**{{buff|Its fist hitbox is larger (4u → 4.6u).}}
**{{buff|Its fist hitbox is larger (4u → 4.6u).}}
**{{nerf|Dr. Mario's forward aerial is slightly less useful for edgeguarding due to lacking meteor smash hitboxes.}}
**{{nerf|Dr. Mario's forward aerial is slightly less useful for edgeguarding due to lacking meteor smash hitboxes.}}
***{{Buff|However, it is more reliable than Mario's forward aerial due to its angle rendering it immune to meteor cancelling.}}
**{{Buff|However, it is more reliable than Mario's forward aerial due to its angle rendering it immune to meteor cancelling.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|The clean hit sends at a [[semi-spike]] angle (361° → 28°).}}
**{{buff|The clean hit sends at a [[semi-spike]] angle (361° → 28°).}}
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====Special moves====
====Special moves====
*[[Megavitamins]]:
*[[Megavitamin]]:
**{{buff|Megavitamins deals more damage (6% → 8%) and has a larger hitbox.}}
**{{buff|Megavitamin deals more damage (6% → 8%) and has a larger hitbox.}}
**{{change|Megavitamins does not have a [[flame]] effect.}}
**{{change|Megavitamins does not have a [[flame]] effect.}}
**{{change|Megavitamins travel slower (1.5 → 1.4).}}
**{{change|Megavitamins travel slower (1.5 → 1.4).}}
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|game=SSBM
|game=SSBM
|neutralcount=3
|neutralcount=3
|neutralname=Left Jab ({{ja|左パンチ|Hidari Panchi}}, ''Left Punch'') / Right Cross ({{ja|右パンチ|Migi Panchi}}, ''Right Punch'') / Toe Kick ({{ja|けりあげ|Kiri Age}}, ''Kick Up'')
|neutralname= 
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=3%
|neutral2dmg=3%
|neutral3dmg=6%
|neutral3dmg=6%
|neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward.
|neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward.
|ftiltname=Dr. Kick ({{ja|ミドルキック|Midoru Kikku}}, ''Middle Kick'')
|ftiltname= 
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=9%
|ftiltupdmg=9%
|ftiltsidedmg=8%
|ftiltsidedmg=8%
|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Kick straight forward. Is weaker than {{SSBM|Mario}}'s (despite having slightly more base knockback), but has less ending lag.
|ftiltdesc=Kick straight forward. Is stronger than {{SSBM|Mario}}'s and has less ending lag.
|utiltname=Uppercut ({{ja|アッパーカット|Appākatto}})
|utiltname= 
|utiltdmg=10% (clean), 8% (late)
|utiltdmg=10% (clean), 8% (late)
|utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If hit from the front, the opponent gets launched diagonally forward, and if hit from above, the opponent will be launched upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial.
|utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If hit from the front, the opponent gets launched diagonally forward, and if hit from above, the opponent will be launched upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial.
|dtiltname=Reflex Test ({{ja|スピニングローキック|Supiningu Rō Kikku}}, ''Spinning Low Kick'')
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Kneels down and sweeps his leg low to the ground. Sends foes behind him, unlike Mario's.
|dtiltdesc=Kneels down and sweeps his leg low to the ground. Sends foes behind him, unlike Mario's.
|dashname=Slide ({{ja|スライディング|Suraidingu}}, ''Sliding'')
|dashname= 
|dashdmg=9% (clean), 8% (late)
|dashdmg=9% (clean), 8% (late)
|dashdesc=Slides on the ground feet first, has slightly more range than Mario's, since the hitbox fully covers Dr. Mario's foot, instead of only covering up to his leg, like Mario's version. Launches foes in a different trajectory compared to Mario's.
|dashdesc=Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a different trajectory compared to Mario's.
|fsmashname=Defibrillator ({{ja|心臓マッサージ|Shinzō Massāji}}, ''Cardiac Massage'')
|fsmashname= 
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBM|20}}
|fsmashupdmg={{ChargedSmashDmgSSBM|20}}
|fsmashsidedmg= {{ChargedSmashDmgSSBM|19}}
|fsmashsidedmg= {{ChargedSmashDmgSSBM|19}}
|fsmashdowndmg={{ChargedSmashDmgSSBM|18}}
|fsmashdowndmg={{ChargedSmashDmgSSBM|18}}
|fsmashdesc=Launches a somewhat short-ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot and is quite stronger, being able to reliably KO under 100%. It does, however, have less range than Mario's and lacks transcendent priority.
|fsmashdesc=Launches a somewhat short-ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot, and is quite stronger, being able to reliably KO under 100%.
|usmashname=Ear, Nose and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the hitboxes have [[spike]] properties, though it only works on grounded opponents. Just like Mario, Dr. Mario's head is intangible while the hitboxes are out.
|usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the hitboxes have [[spike]] properties, though it only works on grounded opponents. Just like Mario, Dr. Mario's head is intangible while the hitboxes are out.
|dsmashname=Surgical Sweep ({{ja|ダブルキック|Daburu Kikku}}, ''Double Kick'')
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (front), {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (front), {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (back)
|dsmashdesc=Does a breakdancing sweep kick. Deals more damage if the opponents hits Dr. Mario's feet. Also has less reach compared with Mario's. Considered to be his best KO move.
|dsmashdesc=Does a breakdancing sweep kick. Deals more damage if the opponents hits Dr. Mario's feet. Considered to be his best KO move.
|nairname=Dr. Kick ({{ja|ドクターキック|Dokutā Kikku}}, ''Doctor Kick'')
|nairname= 
|nairdmg=10% (clean), 14% (late)
|nairdmg=10% (clean), 14% (late)
|nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the longer it's out, unlike other sex kicks. One of the most powerful neutral aerials in the game. It also has a slightly different animation from Mario's (Mario's leg is at an angle while Dr. Mario's leg is fully extended out in front of him).
|nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the longer it's out, unlike other sex kicks.
|fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Gū Panchi}}, ''Doctor Rock Punch'')
|fairname= 
|fairdmg=17% (sweetspot), 16% (sourspot)
|fairdmg=17% (sweetspot), 16% (sourspot)
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at 80%-100% and is the most powerful forward aerial in the game, knockback-wise (along with {{SSBM|Zelda}}'s). Has a slightly weaker sourspot on Dr. Mario's hand. While it is a very powerful KO option (in fact, it is his most powerful attack), it is rather sluggish (hits on frames 18-22 and its FAF is on frame 60), being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the move.
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at 120%. Has a slightly weaker sourspot on Dr. Mario's hand. While it is a very powerful KO option (in fact, it is his most powerful attack), it is rather sluggish (hits on frames 18-22 and its IASA is on frame 60), being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the move.
|bairname=Drop Kick, M.D. ({{ja|ドロップキック|Doroppu Kikku}}, ''Drop Kick'')
|bairname= 
|bairdmg=8% (clean), 7% (late)
|bairdmg=8% (clean), 7% (late)
|bairdesc=Kicks backwards. Very good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees). However, at higher percentages, this move fails to KO effectively due to its very low knockback growth (65) and is one of Dr. Mario's few moves that is actually weaker than Mario's.
|bairdesc=Kicks backwards. Very good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees).
|uairname=Bicycle Kick ({{ja|エアスラッシュ|Ea Surasshu}}, ''Air Slash'')
|uairname= 
|uairdmg=10%
|uairdmg=10%
|uairdesc=Does a flip kick upward. A good move for juggling fast-fallers. Weaker than Mario's, which allows for more extended juggles.
|uairdesc=Does a flip kick upward. A good move for juggling fast-fallers.
|dairname=Bone Drill ({{ja|ドリルキック|Doriru Kikku}}, ''Drill Kick'')
|dairname= 
|dairdmg=3% (hits 1-7)
|dairdmg=3% (hits 1-7)
|dairdesc=Does a downwards drill kick. The attack has set knockback and does not contain a landing hitbox, unlike Mario's.
|dairdesc=Does a downwards drill kick. The attack has set knockback and does not contain a landing hitbox, unlike Mario's.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=
|grabdesc=
|grabdesc=
|pummelname=Eye Exam ({{ja|つかみヘッドバット|Tsukami Heddobatto}}, ''Grab Headbutt'')
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts the opponent. Relatively slow.
|pummeldesc=Headbutts the opponent. Relatively slow.
|fthrowname=Routine Physical ({{ja|ヒコーキ投げ|Hikōki Nage}}, ''Airplane Throw'')
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an [[edgeguarding]] follow-up attack.
|fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an [[edgeguarding]] follow-up attack.
|bthrowname=Traction ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowname= 
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdesc=Spins around three times and tosses the foe behind him, with impressive knockback, being stronger than {{SSBM|Mewtwo}}'s back throw and the second strongest back throw in the game, only behind {{SSBM|Ness}}'s back throw.
|bthrowdesc=Spins around three times and tosses the foe behind him, with impressive knockback, being stronger than {{SSBM|Mewtwo}}'s back throw and the second strongest back throw in the game, only behind {{SSBM|Ness}}'s back throw.
|uthrowname=Check Up ({{ja|スルーアップ|Surū Appu}}, ''Throw Up'')
|uthrowname= 
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Heaves his opponent upwards. Can lead into a combo against fast fallers, notably into a forward air for a KO.
|uthrowdesc=Heaves his opponent upwards. Can lead into a combo against fast fallers, notably into a forward air for a KO.
|dthrowname=Hospital Bed ({{ja|スルーダウン|Surū Daun}}, ''Throw Down'')
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Slams the opponent to the ground. Good for a short-hopped neutral air follow up. Weirdly, the move's knockback on {{SSBM|Mr. Game & Watch}} is affected by port priority; if the Dr. Mario player has the higher port (closer to P1), then the knockback will be normal; if he has the lower port, however (closer to P4), [https://www.youtube.com/watch?v=EllXsKyXcLQ then the knockback will behave in the same manner as Fox's down throw].
|dthrowdesc=Slams the opponent to the ground. Good for a short-hopped neutral air follow up. Weirdly, the move's knockback on Mr. Game & Watch is affected by port priority; if the Dr. Mario player has the higher port (closer to P1), then the knockback will be normal; if he has the lower port, however (closer to P4), [https://www.youtube.com/watch?v=EllXsKyXcLQ then the knockback will behave in the same manner as Fox's down throw].
|floorfname=
|floorfname=
|floorfdmg=6%
|floorfdmg=6%
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|dsdmg=3% (hit 1), 2% (hits 2-3), 3% (hit 4 ground), 1% (hit 4 air), 4% (hit 5)
|dsdmg=3% (hit 1), 2% (hits 2-3), 3% (hit 4 ground), 1% (hit 4 air), 4% (hit 5)
|dsdesc=A spinning tornado attack, similar to Mario's, but is a little stronger and deals less hits. The move traps the opponent in a tornado, hitting them constantly, before knocking them back. While Mario's knocks opponents into the air, Dr. Mario's knocks them in a random direction. Dr. Mario can hover in the air using this move by repeatedly pressing the [[B button]] while using it, but it only works once without landing. Has [[transcendent priority]] on all but the last hit.
|dsdesc=A spinning tornado attack, similar to Mario's, but is a little stronger and deals less hits. The move traps the opponent in a tornado, hitting them constantly, before knocking them back. While Mario's knocks opponents into the air, Dr. Mario's knocks them in a random direction. Dr. Mario can hover in the air using this move by repeatedly pressing the [[B button]] while using it, but it only works once without landing. Has [[transcendent priority]] on all but the last hit.
}}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 100
|rweight = 8-10
|dash = 1.5
|rdash = 10-13
|run = 1.5
|rrun = 11-15
|walk = 1.1
|rwalk = 12-15
|trac = 0.06
|rtrac = 15-23
|airfric = 0.016
|rairfric = 10-13
|air = 0.9
|rair = 12-14
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.024
|raddaccel = 24
|gravity = 0.095
|rgravity = 14-16
|fall = 1.7
|rfall = 16-18
|ff = 2.3
|rff = 14-18
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 29
|rjumpheight = 21-23
|shorthop = 11.025
|rshorthop = 17-19
|djump = 26.7
|rdjump = 11-13
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 100
|rweight = 8-9
|dash = 1.5
|rdash = 10-13
|run = 1.5
|rrun = 11-16
|walk = 1.1
|rwalk = 12-15
|trac = 0.06
|rtrac = 15-23
|airfric = 0.016
|rairfric = 10-13
|air = 0.9
|rair = 11-13
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.024
|raddaccel = 24
|gravity = 0.095
|rgravity = 14-16
|fall = 1.7
|rfall = 16-18
|ff = 2.3
|rff = 14-18
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 29
|rjumpheight = 21-23
|shorthop = 11.025
|rshorthop = 17-19
|djump = 26.7
|rdjump = 11-13
}}
}}


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{{Victory/SSBM
{{Victory/SSBM
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''.
|desc-1=Holds out his stethoscope and points it to his right, to his left, and finally towards the screen.
|desc-1=Holds out his stethoscope and points it to his right, to his left, and finally towards the screen.
|desc-2=Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly.
|desc-2=Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly.
Line 355: Line 283:


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Initially, Dr. Mario was considered an inferior version of Mario due to his slower attacks and worse recovery, with Mario ranked higher than Dr. Mario in the tier list (usually one spot above Dr. Mario). Many smashers such as {{Sm|Captain Jack}} began to show Dr. Mario's better attributes, such as better punish options than Mario. In 2005, Dr. Mario was recognized as a better character than Mario, placing at least one spot higher than him in the tier lists to come. However, even with evolutions in Dr. Mario's game, representation of him at tournaments was not very notable, with rarely anyone placing high enough to win money just using Dr. Mario.
It was not until 2011 when {{Sm|Shroomed}} showed Dr. Mario's powerful grab game and projectile game, placing consistently in top 8 at national tournaments such as [[Apex 2013]] and [[EVO 2013]]. Although Shroomed no longer uses Dr. Mario in tournament, Dr. Mario was still considered a solid high tiered character, sitting at 9th place at the top of the high tier in the eleventh tier list. However, his results have been worse as of late, with Shroomed himself stating metagame trends do not favor Dr. Mario as much. In spite of {{Sm|Franz}}’s success with the character, such as in {{Trn|Mainstage}} and {{Trn|GENESIS 5}}, Dr. Mario has fallen to 13th place in the current tier list, at the end of B- tier.
===Most historically significant players===
===Most historically significant players===
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:''See also: [[:Category:Dr. Mario players (SSBM)]]''
:''See also: [[:Category:Dr. Mario professionals (SSBM)]]''
''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].''


*{{Sm|Caveman|USA}} - The best Dr. Mario player during the "Golden Age". Commonly considered the one of the first Dr. Mario players to make top 8 at notable tournaments, placing 3rd at {{Trn|MOAST 3}} as a secondary and exclusively used him at events such as 5th at {{Trn|MELEE-FC3}} and 9th at {{Trn|MLG Los Angeles 2005}}.
*{{Sm|Eagle|Denmark}} - Best Dr. Mario in Denmark. Consistently places top 32 at notable European tournaments as a solo Dr. Mario player. Has multiple wins over {{Sm|Frenzy}}. Was formerly ranked 25th on the [[European Melee Power Rankings]] and 2nd on the [[Danish Power Rankings]].
*{{Sm|Eagle|Denmark}} - One of the best players in Denmark and previously the best Dr. Mario in Europe. Consistently placed top 32 at notable European tournaments as a solo Dr. Mario player such as 17th at {{Trn|Heir II the Throne}} and 25th at {{Trn|B.E.A.S.T 7}}. Was formerly ranked 25th on the [[European Melee Power Rankings]] and 2nd on the [[Danish Power Rankings]].
*{{Sm|Franz|USA}} (#82) - The best active Dr. Mario main in the world. Placed top 64 at {{Trn|GENESIS 5}} and has wins over {{Sm|Captain Faceroll}} and {{Sm|Squid}}. He then placed 9th at {{Trn|Mainstage}} with wins over {{Sm|Medz}}, {{Sm|HugS}}, and {{Sm|Aura}}, which is the highest solo Dr. Mario placement at a major since Shroomed placed 7th at {{Trn|EVO 2013}}.
*{{Sm|Franz|USA}} - The best active Dr. Mario player in the world. He came to prominence in 2018 after placing 49th at {{Trn|GENESIS 5}}. In the next year, he placed 9th at {{Trn|Mainstage}} by beating {{Sm|Medz}}, {{Sm|HugS}}, and {{Sm|Aura}}, which became the highest solo Dr. Mario placement at a major since Shroomed placed 7th at {{Trn|EVO 2013}}. He is currently the sole Dr. Mario representative on global rankings, placing 93rd on the [[SSBMRank 2023]].
*{{Sm|JiM|France}} - Best Dr. Mario in France. Placed 9th at {{Trn|HFLAN Melee Edition 2019}}, 17th at {{Trn|HFLAN Melee Edition 2017}}, and 25th at {{Trn|Heir II the Throne}} and {{Trn|SUPERBOU 3}}. Ranked 7th on the [[French Power Rankings]].
*{{Sm|skullbro|Netherlands}} - One of the best players from the Netherlands and is the current best Dr. Mario player in Europe. He has shown the best Dr. Mario results in the modern era behind Franz, placing 5th at {{Trn|HFLAN 2022: Golden Melee Edition}} and 17th at {{Trn|Fête 2}}, as well as 49th at {{Trn|Collision 2023}}.
*{{Sm|skullbro|Netherlands}} - Best Dr. Mario in the Netherlands. Has taken a set over {{Sm|nebbii}}. Ranked 1st on the [[Dutch Power Rankings]].
*{{Sm|Shroomed|USA}} - Started as a Dr. Mario player and is the best Dr. Mario player of all time. He consistently got top 8 finishes at major tournaments when maining the character, a feat no other Dr. Mario player has replicated. He notably upset {{Sm|Leffen}} at {{Trn|EVO 2013}}.
*{{Sm|SchlimmShady|Germany}} - Ranked 37th on the [[European Melee Power Rankings]]. Placed 7th at [https://start.gg/tournament/awakening-ii/events/melee-singles/brackets/133852 Awakening II] and 25th at {{Trn|Heir 5}}. Has switched to Captain Falcon.
*{{Sm|S-Royal|Japan}} - Was considered one of the best Dr. Mario players during the "Golden Age", though  only competed in Japan on most occasions. Placed 5th at {{Trn|NorCal Tournament 2}} and 7th at {{Trn|Jack Garden Tournament}}. He came out of hiatus in 2015, but switched to playing {{SSBM|Fox}}.
*{{Sm|Shroomed|USA}} - Was considered the best Dr. Mario before dropping him for {{SSBM|Sheik}}. Consistently got Top 8 places at major tournaments with wins over {{Sm|Leffen}} and {{Sm|S2J}}.
 
*{{Sm|S-Royal|Japan}} - Was considered one of the best Dr. Mario players during the "Golden Age", He switched to {{SSBM|Fox}} after coming back from a hiatus in 2015. Placed 5th at {{Trn|NorCal Tournament 2}}, 7th at {{Trn|Jack Garden Tournament}}, and 13th at {{Trn|Tournament Go 6}}.
===Tier placement and history===
Initially, Dr. Mario was considered an inferior version of Mario due to his slower attacks and worse recovery, with Mario ranked higher than Dr. Mario in the tier list (usually one spot above Dr. Mario). Many smashers such as {{Sm|Captain Jack}} began to show Dr. Mario's better attributes, such as better punish options than Mario. In 2005, Dr. Mario was recognized as a better character than Mario, placing at least one spot higher than him in the tier lists to come. However, even with evolutions in Dr. Mario's game, representation of him at tournaments was not very notable, with rarely anyone placing high enough to win money just using Dr. Mario.
 
It was not until 2011 when {{Sm|Shroomed}} showed Dr. Mario's powerful grab game and projectile game, placing consistently in top 8 at national tournaments such as [[Apex 2013]] and [[EVO 2013]]. Although Shroomed no longer uses Dr. Mario in tournament, Dr. Mario was still considered a solid high tiered character, sitting at 9th place at the top of the high tier in the eleventh tier list. However, his results have been worse as of late, with Shroomed himself stating metagame trends do not favor Dr. Mario as much. In spite of {{Sm|Franz}}’s success with the character, such as in {{Trn|Mainstage}} and {{Trn|GENESIS 5}}, Dr. Mario has fallen to 13th place in the current tier list, at the end of B- tier.


==In 1-P Mode==
==In 1-P Mode==
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*'''[[Event 49: All-Star Match Deluxe]]''': Dr. Mario is the first opponent fought in this series of staged battles. The selected character battles him on the [[Mushroom Kingdom]] stage with a stock of 2 while Dr. Mario has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.
*'''[[Event 49: All-Star Match Deluxe]]''': Dr. Mario is the first opponent fought in this series of staged battles. The selected character battles him on the [[Mushroom Kingdom]] stage with a stock of 2 while Dr. Mario has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
===Ending Images===
<center><gallery>
<center><gallery>
DrMarioClassicMode.jpg|Classic Mode
DrMarioClassicMode.jpg|Classic Mode.
DrMarioAdventureMode.jpg|Adventure Mode
DrMarioAdventureMode.jpg|Adventure Mode.
DrMarioAllStarMode.jpg|All-Star Mode
DrMarioAllStarMode.jpg|All-Star Mode.
</gallery></center>
</gallery></center>


==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Dr. Mario as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Dr. Mario on any difficulty:
In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Mario on any difficulty:


{{Trophy/Fighter
{{Trophy/Fighter
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|{{Head|Dr. Mario|g=SSBM|s=25px|cl=Black}}
|{{Head|Dr. Mario|g=SSBM|s=25px|cl=Black}}
|}
|}
==Gallery==
<center>
<gallery>
SSBMWebsiteDrMario1.jpg|Using [[Super Jump Punch]] on [[Fourside]].
SSBMWebsiteDrMario2.jpg|Using [[Megavitamins]] on [[Venusaur]] on [[Mute City]].
SSBMWebsiteDrMario3.jpg|Using [[Super Sheet]] on {{SSBM|Luigi}} on [[Pokémon Stadium]].
SSBMDOJO Doc fight.jpg|Multiple Dr. Marios fighting on [[Princess Peach's Castle]].
SSBMWebsiteDrMario5.jpg|Using his [[forward smash]] alongside {{SSBM|Mario}} on [[Brinstar Depths]].
SSBMWebsiteDrMario6.jpg|[[Idle|Idling]] on Princess Peach's Castle.
</gallery>
</center>


==Trivia==
==Trivia==
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*Dr. Mario is the only playable character in the game to have a unconvential [[spike]] (being his up smash).
*Dr. Mario is the only playable character in the game to have a unconvential [[spike]] (being his up smash).
*Dr. Mario's Forward Smash is likely inspired by a defibrillator, with his palm emitting an electric current akin to those devices.
*Dr. Mario's Forward Smash is likely inspired by a defibrillator, with his palm emitting an electric current akin to those devices.
*When Star KO'ing Giant {{SSBM|Mario}} or Giant Dr. Mario, their voice will immediately fade out. This will not happen with any other character.
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0101/drmario.html Dr. Mario's page at Smabura-Ken]


*[[smashwiki:26TP/Dr. Mario|Translation]]
{{SSBMCharacters}}
{{SSBMCharacters}}
{{Mario universe}}
{{Mario universe}}

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