Editing Dr. Mario (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
'''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. | '''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. | ||
This is his first 3D appearance as well as his first appearance in the ''Super Smash Bros. series'', as he stems from a series of ''Mario'' puzzle games. As a [[clone]] of {{SSBM|Mario}}, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics. | |||
Dr. Mario is voiced by Charles Martinet, using Mario's voice clips from Smash 64 albeit some are muted. | |||
Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}. | Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}. | ||
==How to unlock== | ==How to unlock== | ||
Dr. Mario | To unlock Dr. Mario, players need to do their best to complete either Classic or Adventure Mode as Mario without using any continues. If the player fails to complete either mode or uses a continue, Dr. Mario will not be challenged. | ||
Alternatively, players can play 100 VS. matches. | |||
Dr. Mario is fought on [[Princess Peach's Castle]], with the track "Dr. Mario" playing. | Dr. Mario is fought on [[Princess Peach's Castle]], with the track "Dr. Mario" playing. | ||
==Attributes== | ==Attributes== | ||
Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral attack, and aerial attack landing lag). Both have the same [[dash|dashing speed]] and [[falling speed]], yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. Dr. Mario has a slightly faster [[air speed]], rendering his combo potential and aerial approach superior. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wavedash. A low short hop, above average falling speed, and low lag aerials give Dr. Mario a good SHFFL, improving his air game. In addition, Dr. Mario has a good number of reliable finishers: a fast forward smash with no [[sourspot]]s that can KO opponents under 100%, an up smash that is faster than Mario's and has low knockback to set up more combos, and forward aerial, sometimes referred to as "The Fist", which is a very powerful aerial with a large, lasting hitbox, that can KO opponents under 120%, and is relatively easy to combo into. | Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral ground attack, and aerial attack landing lag). Both have the same [[dash|dashing speed]] and [[falling speed]], yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. Dr. Mario has a slightly faster [[air speed]], rendering his combo potential and aerial approach superior. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wavedash. A low short hop, above average falling speed, and low lag aerials give Dr. Mario a good SHFFL, improving his air game. In addition, Dr. Mario has a good number of reliable finishers: a fast forward smash with no [[sourspot]]s that can KO opponents under 100%, an up smash that is faster than Mario's and has low knockback to set up more combos, and forward aerial, sometimes referred to as "The Fist", which is a very powerful aerial with a large, lasting hitbox, that can KO opponents under 120%, and is relatively easy to combo into. | ||
Dr. Mario also has a great projectile, [[Megavitamins]]. Their bounciness and slow horizontal speed creates a temporary defensive wall that deters his enemy's approach. Although designed to be like Mario's fireballs, which are fast moving and weak, Megavitamins deal surprisingly high damage (8% each) and high hitstun, opening up far more opportunities for combos if Dr. Mario is quick to capitalize on them. Dr. Mario can strategically manipulate his jumping prowess while shooting Megavitamins to perform the Pill Rush technique, maintaining at least two Megavitamins on the stage for stage control and defensive purposes. | Dr. Mario also has a great projectile, [[Megavitamins]]. Their bounciness and slow horizontal speed creates a temporary defensive wall that deters his enemy's approach. Although designed to be like Mario's fireballs, which are fast moving and weak, Megavitamins deal surprisingly high damage (8% each) and high hitstun, opening up far more opportunities for combos if Dr. Mario is quick to capitalize on them. Dr. Mario can strategically manipulate his jumping prowess while shooting Megavitamins to perform the Pill Rush technique, maintaining at least two Megavitamins on the stage for stage control and defensive purposes. | ||
Line 80: | Line 83: | ||
**{{buff|Its hitboxes are larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)).}} | **{{buff|Its hitboxes are larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)).}} | ||
**{{buff|It deals more damage on the late hit (7% → 8%).}} | **{{buff|It deals more damage on the late hit (7% → 8%).}} | ||
**{{change|It has less knockback on the clean hit (50 (scaling) → 30), but has more on the late hit (45 (base)/30 (scaling) → 60/50).}} | **{{change|It has less reduced knockback on the clean hit (50 (scaling) → 30), but has more on the late hit (45 (base)/30 (scaling) → 60/50).}} | ||
**{{change|It has a higher launch angle that sends opponents in front of him instead of behind (110°/120° → 80°/85°).}} | **{{change|It has a higher launch angle that sends opponents in front of him instead of behind (110°/120° → 80°/85°).}} | ||
**{{change|Dash attack has less animation frames (48 frames → 43), but still has the same IASA frames as Mario's, keeping the ending lag identical.}} | **{{change|Dash attack has less animation frames (48 frames → 43), but still has the same IASA frames as Mario's, keeping the ending lag identical.}} | ||
Line 109: | Line 112: | ||
**{{buff|Its fist hitbox is larger (4u → 4.6u).}} | **{{buff|Its fist hitbox is larger (4u → 4.6u).}} | ||
**{{nerf|Dr. Mario's forward aerial is slightly less useful for edgeguarding due to lacking meteor smash hitboxes.}} | **{{nerf|Dr. Mario's forward aerial is slightly less useful for edgeguarding due to lacking meteor smash hitboxes.}} | ||
**{{Buff|However, it is more reliable than Mario's forward aerial due to its angle rendering it immune to meteor cancelling.}} | |||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|The clean hit sends at a [[semi-spike]] angle (361° → 28°).}} | **{{buff|The clean hit sends at a [[semi-spike]] angle (361° → 28°).}} | ||
Line 133: | Line 136: | ||
====Special moves==== | ====Special moves==== | ||
*[[ | *[[Megavitamin]]: | ||
**{{buff| | **{{buff|Megavitamin deals more damage (6% → 8%) and has a larger hitbox.}} | ||
**{{change|Megavitamins does not have a [[flame]] effect.}} | **{{change|Megavitamins does not have a [[flame]] effect.}} | ||
**{{change|Megavitamins travel slower (1.5 → 1.4).}} | **{{change|Megavitamins travel slower (1.5 → 1.4).}} | ||
Line 157: | Line 160: | ||
==Moveset== | ==Moveset== | ||
<imagemap>File:DrMarioAerialAttacksSSBM.png|thumb|200px|Dr. Mario's aerial attacks. Click on one of them to see their respective subpage. | |||
rect 120 0 192 60 [[Dr. Mario (SSBM)/Up aerial]] | |||
rect 0 64 60 121 [[Dr. Mario (SSBM)/Back aerial]] | |||
rect 120 61 192 119 [[Dr. Mario (SSBM)/Neutral aerial]] | |||
rect 240 61 320 119 [[Dr. Mario (SSBM)/Forward aerial]] | |||
rect 100 240 256 180 [[Dr. Mario (SSBM)/Down aerial]] | |||
</imagemap> | |||
''For a gallery of Dr. Mario's hitboxes, see [[Dr. Mario (SSBM)/Hitboxes|here]].'' | ''For a gallery of Dr. Mario's hitboxes, see [[Dr. Mario (SSBM)/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=6% | |neutral3dmg=6% | ||
|neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward. | |neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=9% | |ftiltupdmg=9% | ||
|ftiltsidedmg=8% | |ftiltsidedmg=8% | ||
|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=Kick straight forward. Is | |ftiltdesc=Kick straight forward. Is stronger than {{SSBM|Mario}}'s and has less ending lag. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (clean), 8% (late) | |utiltdmg=10% (clean), 8% (late) | ||
|utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If hit from the front, the opponent gets launched diagonally forward, and if hit from above, the opponent will be launched upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial. | |utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If hit from the front, the opponent gets launched diagonally forward, and if hit from above, the opponent will be launched upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Kneels down and sweeps his leg low to the ground. Sends foes behind him, unlike Mario's. | |dtiltdesc=Kneels down and sweeps his leg low to the ground. Sends foes behind him, unlike Mario's. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 8% (late) | |dashdmg=9% (clean), 8% (late) | ||
|dashdesc=Slides on the ground feet first, has slightly more range than Mario's | |dashdesc=Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a different trajectory compared to Mario's. | ||
|fsmashname= | |fsmashname= | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|20}} | |fsmashupdmg={{ChargedSmashDmgSSBM|20}} | ||
|fsmashsidedmg= {{ChargedSmashDmgSSBM|19}} | |fsmashsidedmg= {{ChargedSmashDmgSSBM|19}} | ||
|fsmashdowndmg={{ChargedSmashDmgSSBM|18}} | |fsmashdowndmg={{ChargedSmashDmgSSBM|18}} | ||
|fsmashdesc=Launches a somewhat short-ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot and is quite stronger, being able to reliably KO under 100% | |fsmashdesc=Launches a somewhat short-ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot, and is quite stronger, being able to reliably KO under 100%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | ||
|usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the hitboxes have [[spike]] properties, though it only works on grounded opponents. Just like Mario, Dr. Mario's head is intangible while the hitboxes are out. | |usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the hitboxes have [[spike]] properties, though it only works on grounded opponents. Just like Mario, Dr. Mario's head is intangible while the hitboxes are out. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (front), {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (front), {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (back) | ||
|dsmashdesc=Does a breakdancing sweep kick. Deals more damage if the opponents hits Dr. Mario's feet | |dsmashdesc=Does a breakdancing sweep kick. Deals more damage if the opponents hits Dr. Mario's feet. Considered to be his best KO move. | ||
|nairname= | |nairname= | ||
|nairdmg=10% (clean), 14% (late) | |nairdmg=10% (clean), 14% (late) | ||
|nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the longer it's out, unlike other sex kicks | |nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the longer it's out, unlike other sex kicks. | ||
|fairname= | |fairname= | ||
|fairdmg=17% (sweetspot), 16% (sourspot) | |fairdmg=17% (sweetspot), 16% (sourspot) | ||
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at | |fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at 120%. Has a slightly weaker sourspot on Dr. Mario's hand. While it is a very powerful KO option (in fact, it is his most powerful attack), it is rather sluggish (hits on frames 18-22 and its IASA is on frame 60), being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the move. | ||
|bairname= | |bairname= | ||
|bairdmg=8% (clean), 7% (late) | |bairdmg=8% (clean), 7% (late) | ||
|bairdesc=Kicks backwards. Very good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees) | |bairdesc=Kicks backwards. Very good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees). | ||
|uairname= | |uairname= | ||
|uairdmg=10% | |uairdmg=10% | ||
|uairdesc=Does a flip kick upward. A good move for juggling fast-fallers | |uairdesc=Does a flip kick upward. A good move for juggling fast-fallers. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-7) | |dairdmg=3% (hits 1-7) | ||
|dairdesc=Does a downwards drill kick. The attack has set knockback and does not contain a landing hitbox, unlike Mario's. | |dairdesc=Does a downwards drill kick. The attack has set knockback and does not contain a landing hitbox, unlike Mario's. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts the opponent. Relatively slow. | |pummeldesc=Headbutts the opponent. Relatively slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an [[edgeguarding]] follow-up attack. | |fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an [[edgeguarding]] follow-up attack. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% (throw), 8% (collateral) | |bthrowdmg=12% (throw), 8% (collateral) | ||
|bthrowdesc=Spins around three times and tosses the foe behind him, with impressive knockback, being stronger than {{SSBM|Mewtwo}}'s back throw and the second strongest back throw in the game, only behind {{SSBM|Ness}}'s back throw. | |bthrowdesc=Spins around three times and tosses the foe behind him, with impressive knockback, being stronger than {{SSBM|Mewtwo}}'s back throw and the second strongest back throw in the game, only behind {{SSBM|Ness}}'s back throw. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Heaves his opponent upwards. Can lead into a combo against fast fallers, notably into a forward air for a KO. | |uthrowdesc=Heaves his opponent upwards. Can lead into a combo against fast fallers, notably into a forward air for a KO. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Slams the opponent to the ground. Good for a short-hopped neutral air follow up. Weirdly, the move's knockback on | |dthrowdesc=Slams the opponent to the ground. Good for a short-hopped neutral air follow up. Weirdly, the move's knockback on Mr. Game & Watch is affected by port priority; if the Dr. Mario player has the higher port (closer to P1), then the knockback will be normal; if he has the lower port, however (closer to P4), [https://www.youtube.com/watch?v=EllXsKyXcLQ then the knockback will behave in the same manner as Fox's down throw]. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
Line 250: | Line 259: | ||
|dsdmg=3% (hit 1), 2% (hits 2-3), 3% (hit 4 ground), 1% (hit 4 air), 4% (hit 5) | |dsdmg=3% (hit 1), 2% (hits 2-3), 3% (hit 4 ground), 1% (hit 4 air), 4% (hit 5) | ||
|dsdesc=A spinning tornado attack, similar to Mario's, but is a little stronger and deals less hits. The move traps the opponent in a tornado, hitting them constantly, before knocking them back. While Mario's knocks opponents into the air, Dr. Mario's knocks them in a random direction. Dr. Mario can hover in the air using this move by repeatedly pressing the [[B button]] while using it, but it only works once without landing. Has [[transcendent priority]] on all but the last hit. | |dsdesc=A spinning tornado attack, similar to Mario's, but is a little stronger and deals less hits. The move traps the opponent in a tornado, hitting them constantly, before knocking them back. While Mario's knocks opponents into the air, Dr. Mario's knocks them in a random direction. Dr. Mario can hover in the air using this move by repeatedly pressing the [[B button]] while using it, but it only works once without landing. Has [[transcendent priority]] on all but the last hit. | ||
}} | }} | ||
Line 348: | Line 282: | ||
{{Victory/SSBM | {{Victory/SSBM | ||
|victory-theme=MushroomKingdomThemeMelee.ogg | |victory-theme=MushroomKingdomThemeMelee.ogg | ||
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]'' | |victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''. | ||
|desc-1=Holds out his stethoscope and points it to his right, to his left, and finally towards the screen. | |desc-1=Holds out his stethoscope and points it to his right, to his left, and finally towards the screen. | ||
|desc-2=Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly. | |desc-2=Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly. | ||
Line 358: | Line 292: | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Dr. Mario | :''See also: [[:Category:Dr. Mario professionals (SSBM)]]'' | ||
''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].'' | |||
*{{Sm|Eagle|Denmark}} - Best Dr. Mario in Denmark. Consistently places top 32 at notable European tournaments as a solo Dr. Mario player. Has multiple wins over {{Sm|Frenzy}}. Was formerly ranked 25th on the [[European Melee Power Rankings]] and 2nd on the [[Danish Power Rankings]]. | |||
*{{Sm|Eagle|Denmark}} - | *{{Sm|Franz|USA}} (#82) - The best active Dr. Mario main in the world. Placed top 64 at {{Trn|GENESIS 5}} and has wins over {{Sm|Captain Faceroll}} and {{Sm|Squid}}. He then placed 9th at {{Trn|Mainstage}} with wins over {{Sm|Medz}}, {{Sm|HugS}}, and {{Sm|Aura}}, which is the highest solo Dr. Mario placement at a major since Shroomed placed 7th at {{Trn|EVO 2013}}. | ||
*{{Sm|Franz|USA}} - The best active Dr. Mario | *{{Sm|JiM|France}} - Best Dr. Mario in France. Placed 9th at {{Trn|HFLAN Melee Edition 2019}}, 17th at {{Trn|HFLAN Melee Edition 2017}}, and 25th at {{Trn|Heir II the Throne}} and {{Trn|SUPERBOU 3}}. Ranked 7th on the [[French Power Rankings]]. | ||
*{{Sm|skullbro|Netherlands}} - | *{{Sm|skullbro|Netherlands}} - Best Dr. Mario in the Netherlands. Has taken a set over {{Sm|nebbii}}. Ranked 1st on the [[Dutch Power Rankings]]. | ||
*{{Sm|Shroomed|USA}} - | *{{Sm|SchlimmShady|Germany}} - Ranked 37th on the [[European Melee Power Rankings]]. Placed 7th at [https://start.gg/tournament/awakening-ii/events/melee-singles/brackets/133852 Awakening II] and 25th at {{Trn|Heir 5}}. Has switched to Captain Falcon. | ||
*{{Sm|S-Royal|Japan}} - Was considered one of the best Dr. Mario players during the "Golden Age", | *{{Sm|Shroomed|USA}} - Was considered the best Dr. Mario before dropping him for {{SSBM|Sheik}}. Consistently got Top 8 places at major tournaments with wins over {{Sm|Leffen}} and {{Sm|S2J}}. | ||
*{{Sm|S-Royal|Japan}} - Was considered one of the best Dr. Mario players during the "Golden Age", He switched to {{SSBM|Fox}} after coming back from a hiatus in 2015. Placed 5th at {{Trn|NorCal Tournament 2}}, 7th at {{Trn|Jack Garden Tournament}}, and 13th at {{Trn|Tournament Go 6}}. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Line 372: | Line 308: | ||
It was not until 2011 when {{Sm|Shroomed}} showed Dr. Mario's powerful grab game and projectile game, placing consistently in top 8 at national tournaments such as [[Apex 2013]] and [[EVO 2013]]. Although Shroomed no longer uses Dr. Mario in tournament, Dr. Mario was still considered a solid high tiered character, sitting at 9th place at the top of the high tier in the eleventh tier list. However, his results have been worse as of late, with Shroomed himself stating metagame trends do not favor Dr. Mario as much. In spite of {{Sm|Franz}}’s success with the character, such as in {{Trn|Mainstage}} and {{Trn|GENESIS 5}}, Dr. Mario has fallen to 13th place in the current tier list, at the end of B- tier. | It was not until 2011 when {{Sm|Shroomed}} showed Dr. Mario's powerful grab game and projectile game, placing consistently in top 8 at national tournaments such as [[Apex 2013]] and [[EVO 2013]]. Although Shroomed no longer uses Dr. Mario in tournament, Dr. Mario was still considered a solid high tiered character, sitting at 9th place at the top of the high tier in the eleventh tier list. However, his results have been worse as of late, with Shroomed himself stating metagame trends do not favor Dr. Mario as much. In spite of {{Sm|Franz}}’s success with the character, such as in {{Trn|Mainstage}} and {{Trn|GENESIS 5}}, Dr. Mario has fallen to 13th place in the current tier list, at the end of B- tier. | ||
==In | ==In Single Player modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
Upon being unlocked, Dr. Mario can appear in one on one battles, in a team with {{SSBM|Luigi}} or as an ally, as a giant character or as a metal character. In all appearances, his stage is [[Mushroom Kingdom]]. | Upon being unlocked, Dr. Mario can appear in one on one battles, in a team with {{SSBM|Luigi}} or as an ally, as a giant character or as a metal character. In all appearances, his stage is [[Mushroom Kingdom]]. | ||
Line 388: | Line 324: | ||
*'''[[Event 49: All-Star Match Deluxe]]''': Dr. Mario is the first opponent fought in this series of staged battles. The selected character battles him on the [[Mushroom Kingdom]] stage with a stock of 2 while Dr. Mario has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | *'''[[Event 49: All-Star Match Deluxe]]''': Dr. Mario is the first opponent fought in this series of staged battles. The selected character battles him on the [[Mushroom Kingdom]] stage with a stock of 2 while Dr. Mario has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | ||
=== | ===Ending Images=== | ||
<center><gallery> | <center><gallery> | ||
DrMarioClassicMode.jpg|Classic Mode | DrMarioClassicMode.jpg|Classic Mode. | ||
DrMarioAdventureMode.jpg|Adventure Mode | DrMarioAdventureMode.jpg|Adventure Mode. | ||
DrMarioAllStarMode.jpg|All-Star Mode | DrMarioAllStarMode.jpg|All-Star Mode. | ||
</gallery></center> | </gallery></center> | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about | In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Mario on any difficulty: | ||
:'''Dr. Mario''' | |||
:''Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years.'' | |||
:*Dr. Mario 10/90 | |||
:'''Dr. Mario''' [<span style="color:#FF0000">Smash</span>] | |||
:''There's hardly any difference in the abilities of Mario and Dr. Mario, so choosing is largely a matter of taste. Dr. Mario is a tad slower due to his lack of exercise, but his Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.'' | |||
:*B: [[Megavitamins]] | |||
:*Smash B: [[Super Sheet]] | |||
:'''Dr. Mario''' [<span style="color:#0000FF">Smash</span>] | |||
:''The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in a similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's cape, and any opponents hit by Dr. Tornado will fly off in diverse directions.'' | |||
:*Up & B: [[Super Jump Punch]] | |||
:*Down & B: [[Dr. Tornado]] | |||
: | |||
<center> | |||
<gallery> | |||
Dr. Mario Trophy Melee.png|Classic | |||
| | Dr. Mario Trophy (Smash).png|[<span style="color:#FF0000">Smash</span>] | ||
Dr. Mario Trophy (Smash 2).png|[<span style="color:#0000FF">Smash</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Dr. Mario|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Dr. Mario|Alternate costumes]]== | ||
Line 441: | Line 367: | ||
|{{Head|Dr. Mario|g=SSBM|s=25px|cl=Black}} | |{{Head|Dr. Mario|g=SSBM|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
Line 462: | Line 376: | ||
**Technically, Roy also counts towards this trait, as he weighs the same as Marth in PAL regions, where he is lighter in NTSC regions. | **Technically, Roy also counts towards this trait, as he weighs the same as Marth in PAL regions, where he is lighter in NTSC regions. | ||
*Dr. Mario is the only playable character in the game to have a unconvential [[spike]] (being his up smash). | *Dr. Mario is the only playable character in the game to have a unconvential [[spike]] (being his up smash). | ||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{Mario universe}} | {{Mario universe}} |