Editing Dr. Mario (SSB4)/Neutral attack/Hit 3

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[[File:Dr.MarioJab3.gif|thumb|270px|Hitbox visualization showing Dr. Mario's jab 3.]]
The third and final hit of {{SSB4|Dr. Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]], sending the opponent back even at low percentages.


==Overview==
==Frame Data==
The third and final hit of Dr. Mario's [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]], sending the opponent back even at low percentages. It is mostly used with the rest of the jab combo within the mixups that it provides. Jab 3 is mostly only used to send the opponent away when needed. Otherwise, jab 3 may not connect on certain characters, due to the first two hits having only upwards knockback.
All measurements are in [[Frame|frames]].
{| class="wikitable"
|-
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag
|-
| 0-2 || 6 || 2 || 27
|}


==Hitboxes==
==Hitbox Properties==
In general, aside from their positioning, the hitboxes are largely the same.
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=4%
|damage=4.48%
|angle=361
|angle=361
|bk=45
|bk=45
Line 25: Line 32:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=4%
|damage=4.48%
|angle=361
|angle=361
|bk=45
|bk=45
Line 42: Line 49:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|damage=4%
|damage=4.48%
|angle=361
|angle=361
|bk=45
|bk=45
Line 57: Line 64:
|sfx=Kick
|sfx=Kick
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|7-8
|-
!Interruptible
|36
|-
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==References==
==References==

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