Editing Dr. Mario (SSB4)/Neutral attack/Hit 3
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The third and final hit of {{SSB4|Dr. Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]], sending the opponent back even at low percentages. | |||
== | ==Frame Data== | ||
All measurements are in [[Frame|frames]]. | |||
{| class="wikitable" | |||
|- | |||
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag | |||
|- | |||
| 0-2 || 6 || 2 || 27 | |||
|} | |||
== | ==Hitbox Properties== | ||
In general, aside from their positioning, the hitboxes are largely the same. | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4% | |damage=4.48% | ||
|angle=361 | |angle=361 | ||
|bk=45 | |bk=45 | ||
Line 25: | Line 32: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=4% | |damage=4.48% | ||
|angle=361 | |angle=361 | ||
|bk=45 | |bk=45 | ||
Line 42: | Line 49: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=4% | |damage=4.48% | ||
|angle=361 | |angle=361 | ||
|bk=45 | |bk=45 | ||
Line 57: | Line 64: | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
|} | |} | ||
==References== | ==References== |