Editing Down tilt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|allgames=y|unofficial=y}}
 
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent.
In ''Brawl'' and ''[[SSB4]]'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.


Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].
==Down tilts in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Jabs his foot. A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more combo ability.||11%
|-
|{{SSB|Donkey Kong}}||Does a slap-like move across the ground. One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or [[down special move]].||8%
|-
|{{SSB|Fox}}||Quickly swings his tail. Similar to Link's but with more range and slightly more combo ability. If there wasn't Smash DI in this game, then this move could lead into an [[infinite]] with a down aerial after.||12%
|-
|{{SSB|Jigglypuff}}||Jabs its foot. Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest.||10%
|-
|{{SSB|Kirby}}||Jabs his foot. It is a long range move that is quite good at gimping and breaking shields.||9%
|-
|{{SSB|Link}}||Swings his sword once. A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the [[lag]] is too high for the move to be used often.||12%
|-
|{{SSB|Luigi}}||Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into [[up special move]].||7%
|-
|{{SSB|Mario}}||Jabs his foot. A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability.||12%
|-
|{{SSB|Ness}}||Quickly jabs his foot. Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after.||3%
|-
|{{SSB|Pikachu}}||Spins its tail around once. It's a moderately high [[knockback]] move with surprising range (similar to most of Pikachu's moves in this way). Lower combo ability than Pikachu's other moves. [[Semi-spike]]. Can [[gimp]] opponents.||12%
|-
|{{SSB|Samus}}||A longer range version of Mario. Good knockback and a good spacing move.||13%
|-
|{{SSB|Yoshi}}||Spins his tail once. It is another set knockback tilt (the other one being [[up tilt]]) with good power, can infinite against a wall, usually used for [[gimp]]s. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge.||10%
|}
 
==Down tilts in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}||Slashes at the ground two times.||7% first hit, 15% second hit, up to 22%.
|-
|{{SSBM|Captain Falcon}}||Sweeps at the ground.||12%
|-
|{{SSBM|Donkey Kong}}||Sweeps with his hand. Very fast.||7%
|-
|{{SSBM|Dr. Mario}}||Similar to Mario. Sends foes backwards.||9%
|-
|{{SSBM|Falco}}||Identical to Fox. Very powerful.||13%
|-
|{{SSBM|Fox}}||Sweeps with his tail. Fast and can KO.||10%
|-
|{{SSBM|Ganondorf}}||Sweeps at the ground. Identical to Captain Falcon.||12%
|-
|{{SSBM|Ice Climbers}}||Swings at the floor. Two hits.||Leader, 4%, partner, 5%, up to 9%.
|-
|{{SSBM|Jigglypuff}}||Quickly extends its foot downwards.||10%
|-
|{{SSBM|Kirby}}||Kicks while crouching.||10%
|-
|{{SSBM|Link}}||Slashes at the ground. Meteor smashes if hit on the [[sweetspot]].||11%
|-
|{{SSBM|Luigi}}||Similar to Mario. Weak knockback.||4-9%
|-
|{{SSBM|Mario}}||Sweeps his leg low on the ground. Very weak.||8%
|-
|{{SSBM|Marth}}||A quick crouching sword poke. Good for edgeguarding as it is a semi-spike.||9% untipped, 10% [[tipper|tipped]].
|-
|{{SSBM|Mewtwo}}||Spins and sweeps tail on the ground. Can be used to combo fast-fallers.||9%
|-
|{{SSBM|Mr. Game & Watch}}||Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages.||12%
|-
|{{SSBM|Ness}}||Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely.||3%
|-
|{{SSBM|Peach}}||Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. Strongest down tilt meteor smash in ''Melee''.||6-12%
|-
|{{SSBM|Pichu}}||Identical to Pikachu.||7%
|-
|{{SSBM|Pikachu}}||Swings its tail at the ground. Weak but fast.||7%
|-
|{{SSBM|Roy}}||Similar to Marth. Good for comboing.||12% base, 10% tip.
|-
|{{SSBM|Samus}}||Shoots at the ground. High knockback.||14%
|-
|{{SSBM|Sheik}}||Kicks while crouching||7%
|-
|{{SSBM|Yoshi}}||Swipes at the ground with his tail.||9%
|-
|{{SSBM|Young Link}}||Same as Link but stronger. Always meteor smashes.||10%
|-
|{{SSBM|Zelda}}||Thrusts her foot outwards. Meteor smashes if it is sweetspotted.||7%
|}


==List of down tilts==
==Down tilts in ''[[Super Smash Bros. Brawl]]''==
{| class="wikitable"
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}} ||Swipes his claws along the ground twice, dealing mroe damage and knockback on the first hit. ||14% (hit 1), 11% (hit 2)
|-
|-
! Character !! Description
|{{SSBB|Captain Falcon}} ||Does a low sweep kick. Deals vertical knockback. ||10%
|-
|-
|[[Banjo]] & [[Kazooie]]||Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
|{{SSBB|Charizard}} ||Reaches out and bites along the ground. The strongest part of the move is at the head. ||12% (head), 8% (neck)
|-
|-
|[[Bayonetta]]||Performs a low spinning kick.
|{{SSBB|Diddy Kong}} ||Claps his hands together, showing a colored "booming" effect. Horizontal knockback. Can combo into itself at low percentages. ||7%
|-
|-
|[[Bowser]]||Throws two alternating hooks low to the ground.
|{{SSBB|Donkey Kong}} ||Swats his hand along the ground with good range. Great for racking up damage at low percentages and a trip can lead into a [[Hand Slap]]. ||8%
|-
|-
|[[Bowser Jr.]]||Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
|{{SSBB|Falco}} ||Performs a quick tail swipe. Stronger than Fox's, but has less range. Good for setting up combos. ||12% (near), 9% (far)
|-
|-
|[[Byleth]]||Performs a sweeping swipe with the Sword of the Creator in its whip form.
|{{SSBB|Fox}} ||Swings his tail along the ground. ||9% (close), 8% (mid), 7% (far)
|-
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a dramatic inward spinning kick.
|{{SSBB|Ganondorf}} ||Kneels on one leg and sweeps the other leg forward. Deals weaker knockback compared with Ganondorf's other moves but has less endlag. A good KO move at high percents. ||12%
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Bites at the ground in front of itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a straight, poking headbutt.
|{{SSBB|Ice Climbers}} ||Sweep hammers across the ground. Good for [[edgeguarding]] due to horizontal knockback. ||6% (leader), 4-5% (partner)
|-
|-
|[[Chrom]]||Stabs straight forwards.
|{{SSBB|Ike}} ||Swings Ragnell horizontally across the ground. The tip of the sword [[meteor smash]]es airborne opponents and launches grounded opponents upwards. ||14%
|-
|-
|[[Cloud]]||Performs a low sliding kick.
|{{SSBB|Ivysaur}} ||Whips two vines quickly along the ground, hitting twice. Has good range. ||2% (hit 1), 5% (hit 2)
|-
|-
|[[Corrin]]||Slashes inwards parallel to the ground.
|{{SSBB|Jigglypuff}} ||Ducks and sticks its foot forward. Low knockback. ||10%
|-
|-
|[[Daisy]]||Kicks low to the ground.
|{{SSBB|King Dedede}} ||Extends one ofoot and sweeps the ground with it. Considerable ending [[lag]], but strong attack. Good for [[edgeguarding]]. ||10% (clean), 6% (late)
|-
|-
|[[Dark Pit]]||Slashes one blade along the ground.
|{{SSBB|Kirby}} ||Crouches low and delivers a low kick. ||5% (foot base), 6% (foot tip)
|-
|-
|[[Dark Samus]]||Releases a blast from her arm cannon towards the ground.
|{{SSBB|Link}} ||Swipes sword across the ground. [[Meteor smash]]es opponents who come in contact with Link's body or the hilt of the sword. ||12%
|-
|-
|[[Diddy Kong]]||Claps his palms together low to the ground.
|{{SSBB|Lucario}} ||Thrusts one leg forward while crouching. ||{{AuraDamageSSBB|7}}
|-
|-
|[[Donkey Kong]]||Throws a low inwards slap, known as the Slouch Slap in the Tips section.
|{{SSBB|Lucas}} ||Crouches and spins with his leg extended. The tip of the attack can sometimes cause opponents to trip. Very fast and can easily combo into itself. ||6%
|-
|-
|[[Dr. Mario]]||Throws a quick spinning leg sweep.
|{{SSBB|Luigi}} ||Sticks his foot forward. Can cause opponents to sometimes trip. Can be a weak [[meteor smash]] if used on a foe on the ledge. ||9%
|-
|-
|[[Duck Hunt]]||The duck pecks forwards along the ground.
|{{SSBB|Mario}} ||Sweeps low to the ground with his leg. Poor knockback and short range. ||5% (foot), 7% (leg)
|-
|-
|[[Falco]]||Performs an inwards spinning tail swipe.
|{{SSBB|Marth}} ||Stabs his sword forward. Moves Marth forward a bit when used. ||9% (blade), 10% (tip), 8% (body)
|-
|-
|[[Fox]]||Performs an inwards spinning tail swipe.
|{{SSBB|Meta Knight}} ||Thrusts his sword across the ground. Deals more damage if the opponent is closer to Meta Knight's body. Can be used to pseudo-crawl. ||4-7%
|-
|-
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws a dramatic inwards spinning kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight poking kick.
|{{SSBB|Mr. Game & Watch}} ||Flips a 3D manhole in front of him. Excellent move with good knockback and speed. Good for combo setups and a good follow up to his down throw. Originates from ''Manhole''. ||6% (grounded), 9% (aerial)
|-
|-
|[[Greninja]]||{{GameIcon|SSB4}} Performs a spinning kick.<br/>{{GameIcon|SSBU}} Swats outwards with its hand.
|{{SSBB|Ness}} ||Sticks his foot forward. Very fast and can be used many times in succession. Can cause opponent to trip. Good hitstun, but less knockback. This move is great setup for Ness' [[up smash]] if the enemy trips. ||4%
|-
|-
|[[Hero]]||Performs a low kick.
|{{SSBB|Olimar}} ||Does a headbutt while sliding along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.) ||6% (body), 2% (antenna)
|-
|-
|[[Ice Climbers]]||Sweep their hammers across the ground.
|{{SSBB|Peach}} ||Bends forward and sweeps her hand diagonally across the ground. [[Meteor smash]]es opponents who hit her forearm and grounded opponents who hit the tip of her hand. Airborne opponents that hit the tip of her hand they will be launched upwards instead. ||10%
|-
|-
|[[Ike]]||Slashes Ragnell inwards along the ground.
|{{SSBB|Pikachu}} ||Does a quick, low tail whip. Very quick.||7%
|-
|-
|[[Incineroar]]||Performs a low spinning take-down kick.
|{{SSBB|Pit}} ||Swipes one blade across the ground in front of him. Acts as a [[meteor smash]] if the foe hits Pit's body. ||11%
|-
|-
|[[Inkling]]||Spins on the ground to hit with two successive breakdance-style kicks.
|{{SSBB|R.O.B.}} ||Quickly pushes his arms forward along the ground. Has no lag and can be used repeatedly. Not much knockback, but a good damage racker. Can infinite against walls.||5% (arms), 4% (arms tip)
|-
|-
|[[Isabelle]]||Leans forwards and pulls a weed out of the ground.
|{{SSBB|Samus}} ||Shoots a small explosion at the ground with her arm cannon. Very strong, good finisher, no startup lag, and decent damage. ||14%
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Swipes along the ground with one vine, then its other.<br/>{{GameIcon|SSBU}} Swipes a single vine on a downwards angle in front of itself.
|{{SSBB|Sheik}} ||Does a quick leg sweep across the ground. Deals low vertical knockback. ||8%
|-
|-
|[[Jigglypuff]]||Jabs its foot forward.
|{{SSBB|Snake}} ||Does a low spin kick while prone. Deals strong vertical knockback, having KO potential on most characters at 120% and up. ||10%
|-
|-
|[[Joker]]||Performs a sliding kick.
|{{SSBB|Sonic}} ||Sweeps his foot along the ground. If used repeatedly, it will slowly move Sonic forward. ||6%
|-
|-
|[[Kazuya]]||Strikes downwards with his hand.
|{{SSBB|Squirtle}} ||Spins around and around forward, dealing multiple hits. ||2% (hits 1-4), 5% (hit 5)
|-
|-
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|{{SSBB|Toon Link}} ||Swipes his sword across the ground. Good for [[edgeguarding]]. Deals medium [[knockback]]. ||9%
|-
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Spins and throws a poking kick out of it.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls his entire body forward along the ground.
|{{SSBB|Wario}} ||Stabs his index finger at the ground in front of him. Quick, but weak.||7%
|-
|-
|[[King K. Rool]]||Stomps the ground in front of himself, [[bury]]ing opponents.
|{{SSBB|Wolf}} ||Kicks out with his foot, having decent range and can cause tripping.|| 6%
|-
|-
|[[Kirby]]||Performs a low inwards kick.
|{{SSBB|Yoshi}} ||Sweeps his tail across the ground. No longer deals [[set knockback]]. Damage is weaker at the tip of Yoshi's tail. ||10% (tail), 5% (tail tip)
|-
|-
|[[Link]]||Slashes inwards low to the ground.
|{{SSBB|Zelda}} ||Kicks her foot in front of herself. Weak, but can combo into itself or pop enemy slightly above her. [[Meteor smash]]es foes if they hit her leg and grounded opponents that hit the tip of her foot. If airborne opponents hit the tip of her foot, they will instead be launched upwards. ||7% (foot), 8% (leg)
|-
|-
|[[Little Mac]]||Throws a quick jab out of a defensive crouch.
|{{SSBB|Zero Suit Samus}} ||Does a low leg sweep across the ground. Sends foe upwards.||6%
|}
 
==Down tilts in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
|-
|-
|[[Lucario]]||Performs a forwards poking kick.
!Character
!Description
!Damage
|-
|-
|[[Lucas]]||Throws a fast spinning kick.
|{{SSB4|Bayonetta}} ||Does a low sweep kick that launches opponents upwards. A very useful combo starter for special moves and smash attacks. If the attack is held, Bayonetta fires two guns in front of her and one behind. ||7%
|-
|-
|[[Lucina]]||Stabs straight forwards.
|{{SSB4|Bowser}} ||Quickly punches one arm forward along the ground, then quickly follows it up with the other punch. First hit knocks enemy back and does not lead into second hit very well. Great knockback on both hits. Can KO reliably over 100%. On each punch, Bowser's hands are intangible while the hitboxes are active. ||14% (hit 1), 11% (hit 2)
|-
|-
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
|{{SSB4|Bowser Jr.}} ||The Koopa Clown Car sticks out its tongue and licks opponent three times. The third hit has moderate knockback. Not much start-up or end lag. Great for covering the ledge. ||1.5% (hits 1-2), 5% (hit 3)
|-
|-
|[[Mario]]||Throws a quick spinning leg sweep.
|{{SSB4|Captain Falcon}} ||Does a low sweep kick. Deals vertical knockback and can KO opponents at high percentages. ||10%
|-
|-
|[[Marth]]||Stabs straight forwards.
|{{SSB4|Charizard}} ||Headbutts forward at the ground, dealing horizontal knockback. ||10%
|-
|-
|[[Mega Man]]||Slides along the ground while kicking outwards.
|{{SSB4|Cloud}}||A ground-hugging forwards slide, similar to {{SSB4|Mega Man}}'s down tilt. Deals slightly more damage if it connects after the first few frames. Very quick startup and sends Cloud a good distance forward while keeping his hitbox small, making it useful as a quick and weak [[punishment|punish]]. Launches opponents vertically, leading into follow-ups with aerial attacks.||6% (early), 7% (late)
|-
|-
|[[Meta Knight]]||Stabs forwards.
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||6%
|-
|-
|[[Mewtwo]]||Spins while sweeping its tail alongside the ground.
|{{SSB4|Diddy Kong}} ||Claps his hands together. Extremely fast and deals very little knockback. Often can be used to pressure and rack up damage on opponents. ||6%
|-
|-
|[[Mii Brawler]]||Kicks forwards.
|{{SSB4|Donkey Kong}} ||Swats his hand along the ground. Sends opponents at a horizontal angle. Minimal KO power, but can lead into aerial attacks if used to knock the opponent off-stage. || 6% (hand), 7% (arm)
|-
|-
|[[Mii Gunner]]||Releases a cannon blast towards the ground.
|{{SSB4|Dr. Mario}}  ||Identical to Mario's. ||5.6% (foot), 7.84% (leg)
|-
|-
|[[Mii Swordfighter]]||Stabs forwards.
|{{SSB4|Duck Hunt}} ||The dog swings the duck forward, who attacks with it's beak. ||8%
|-
|-
|[[Min Min]]||Performs a low sliding kick.
|{{SSB4|Falco}} ||Performs a quick tail swipe. Surprisingly good knockback for its speed, being a reliable KO move around 120% if sweetspotted. ||12% (close), 11% (mid), 9% (far)
|-
|-
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
|{{SSB4|Fox}} ||Quickly swings his tail across the ground. Launches opponents vertically when sweetspotted and launches opponents diagonally when sourspotted. ||8% (close), 7% (mid), 6% (far)
|-
|-
|[[Mythra]]||Slashes inwards along the ground.
|{{SSB4|Ganondorf}} ||Kneels on one leg and thrusts the other leg forward. Deals vertical knockback. Has good range and is one of Ganondorf's faster ground moves. Can be used as a follow-up attack after using a grounded [[Flame Choke]], if the opponent does not [[tech]] the move. ||13%
|-
|-
|[[Ness]]||Throws a very fast poking kick outwards.
|{{SSB4|Greninja}} ||Does a low kick while crouching down. Very fast. While not good as a KO move, it can be used to set up a follow-up in the air or an up-smash. || 7%
|-
|-
|[[Olimar]]||Thrusts his body headfirst along the ground.
|{{SSB4|Ike}} ||Swings Ragnell horizontally across the ground. One of Ike's fastest ground moves. Can be used for early percentage air follow-ups. ||8%
|-
|-
|[[Pac-Man]]||Transforms into his wedge form and munches forwards while advancing a small distance.
|{{SSB4|Jigglypuff}} ||Ducks down and sticks one foot out. Has good horizontal knockback, which can be used for off-stage follow-ups. ||10%
|-
|-
|[[Palutena]]||Telekinetically spins her staff low to the ground in front of herself.
|{{SSB4|King Dedede}} ||Does a rolling cartwheel forward. Very quick, good for surprising opponents. ||10% (clean), 6% (late)
|-
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swipes her palm low to the ground.<br/>{{GameIcon|SSBU}} Kicks low to the ground.
|{{SSB4|Kirby}} ||Performs a quick leg sweep across the ground. Extremely quick, but essentially has no KO power unless the opponent is at an extremely high percent. The move can be used to [[trip]] the opponent, which can lead into moves such as a forward smash or a grab. || 6%
|-
|-
|[[Pichu]]||Throws out a quick spinning tail swipe.
|{{SSB4|Link}} ||Swipes his sword across the ground. At very high percentages, this move can KO vertically. This move [[meteor smash]]es opponents who come in contact with Link's body or the hilt of his sword. ||12%
|-
|-
|[[Pikachu]]||Throws out a quick spinning tail swipe.
|{{SSB4|Little Mac}} ||Does a crouching low range punch. Very quick. Deals vertical knockback, which can be used to follow-up into many moves, most notably his forward smash and [[KO Uppercut]]. ||8%
|-
|-
|[[Piranha Plant]]||Slashes inwards with its leading leaf.
|{{SSB4|Lucario}} ||Thrusts one leg forward while crouching. At lower percentages, this move can combo into itself. One of Lucario's only ground moves to be able to hit an opponent on the ledge. ||{{AuraDamageSSB4|5}}
|-
|-
|[[Pit]]||Slashes one blade along the ground.
|{{SSB4|Lucas}} ||Crouches and spins with his leg extended. Deals weak damage and knockback, but can combo into another down tilt or a different attack. ||3%
|-
|-
|[[Pyra]]||Slashes inwards along the ground.
|{{SSB4|Lucina}} ||Identical to Marth's. ||8.5%
|-
|-
|[[R.O.B.]]||Jams his arms forwards quickly.
|{{SSB4|Luigi}} ||Turns around and sticks his foot forward. Has poor range, but can be used for aerial follow-ups at higher percentages. ||8%
|-
|-
|[[Richter]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|{{SSB4|Mario}} ||Performs a low sweep kick with his extended leg, dealing vertical knockback. Relatively quick. ||5% (foot), 7% (leg)
|-
|-
|[[Ridley]]||Sweeps his tail horizontally.
|{{SSB4|Marth}} ||Stabs his sword forward while crouching. Good range, being an excellent move for hitting recovering opponents. This move has good knockback if the opponent hits the tip of Marth's sword. ||7% (base), 10% (tip)
|-
|-
|[[Robin]]||Slashes the Bronze Sword outwards low to the ground.
|{{SSB4|Mega Man}} ||Sliding: Performs his slide attack from ''Mega Man 3''. When used, he slides about 20% the distance of {{SSB4|Final Destination}}. Has quick startup, but has a noticeable amount of endlag. Launches opponents vertically. Mega Man's foot is intangible while the hitboxes are out. ||8% (clean), 5% (late)
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Throws a low, floating dropkick.<br/>''Luma:'' Headbutts along the ground.
|{{SSB4|Meta Knight}} ||Thrusts his sword across the ground. Extremely fast, having a good chance to [[trip]] the opponent, which can lead to grabs or other moves. Slightly propels Meta Knight forward when used. ||5%
|-
|-
|[[Roy]]||Stabs straight forwards.
|{{SSB4|Mewtwo}} ||Swipes its tail across the ground. Very fast, with little starting and ending lag and has excellent range. Good for starting and extending combos. The base of the tail deals vertical knockback, while the tip of the tail deals slightly more horizontal knockback. ||5% (close), 4.5% (mid), 4% (far)
|-
|-
|[[Ryu]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|{{SSB4|Mii Brawler}} ||Does a low sweep kick across the floor. Deals vertical knockback. || 8%*
|-
|-
|[[Samus]]||{{GameIcon|SSB}} Throws a low roundhouse kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Releases a blast from her arm cannon towards the ground.
|{{SSB4|Mii Gunner}} ||Fires an explosion point-blank into the ground. Looks and functions extremely similar to Samus's down tilt. Can KO at higher percentages. Good at covering the ledge. || 14%*
|-
|-
|[[Sephiroth]]||Performs a low sliding kick.
|{{SSB4|Mii Swordfighter}} ||Thrusts their sword forward in a fashion similar to Marth's down tilt. Launches opponents diagonally. ||8%*
|-
|-
|[[Sheik]]||Throws a low spinning kick.
|{{SSB4|Mr. Game & Watch}} ||Flips a 3-D manhole in front of himself. The manhole now as a wind box that pushes opponents upwards, dealing small damage but no hitstun, and can break or derail certain projectiles with proper timing. Originates from ''Manhole''. ||6% (clean), 1% (late)
|-
|-
|[[Shulk]]||Slashes inwards along the ground.
|{{SSB4|Ness}} ||Sticks his foot forward. Insanely fast, but has poor range and knockback. Great for building up damage. Has the chance to [[trip]] opponents, leading to a grab or other moves. ||4% (close), 2% (far)
|-
|-
|[[Simon]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|{{SSB4|Olimar}} ||Does a sliding headbutt along the ground. Has very little start-up and endlag. Launches opponents upwards, giving Olimar the potential follow-up into an aerial attacks. ||6%
|-
|-
|[[Snake]]||Throws a low spinning kick.
|{{SSB4|Pac-Man}} ||Transforms into his ball form and chomps at a downward angle. Very fast and can be used as a surprise attack. || 6%
|-
|-
|[[Sonic]]||Sweeps his leg in front of himself.
|{{SSB4|Palutena}} ||Spins her staff close to the ground directly in front of her. The hitboxes of this move stay out for a while, making it good for intercepting rolls and ledge grabs. A bit of both start-up and end lag are present. ||8.5% (staff head), 5% (staff tail)
|-
|-
|[[Sora]]||Swipes his Keyblade along the ground.
|{{SSB4|Peach}} ||Bends forward and sweeps her hand diagonally across the ground. When an opponent is on the ground, this move is a [[meteor smash]], but this does not apply when the opponent is in the air. Peach's swinging arm is intangible while the hitboxes are active. ||7%
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
|{{SSB4|Pikachu}} ||Does a low tail sweep in front of itself. Very quick in terms of startup and ending lag, which can follow-up into other attacks. ||6%
|-
|-
|[[Steve]]||Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
|{{SSB4|Pit}} ||Swipes one blade across the ground in front of himself. Has very good range, useful for hitting opponents trying to recover horizontally. ||6%
|-
|-
|[[Terry]]|| A low kick.
|{{SSB4|R.O.B.}} ||Thrusts both arms diagonally downward. Extremely fast, having the ability to combo into itself at low percentages. Has a chance to [[trip]] the opponent, leading to a grab or dash attack, among other options. ||5%
|-
|-
|[[Toon Link]]||Slashes inwards along the ground.
|{{SSB4|Robin}} ||A very quick downward slash with the Bronze Sword. Robin's fastest tilt, although lacking in both range and knockback. Sends opponents at a horizontal angle. ||6%
|-
|-
|[[Villager]]||Leans forwards and pulls a weed out of the ground.
|{{SSB4|Rosalina & Luma}} ||Rosalina: Thrusts both legs down diagonally.<br/>Luma: does a headbutt diagonally downwards.
Decent speed. Good for spacing and edgeguard, when combined.
||Rosalina: 4.5%<br/>Luma: 3.5%
|-
|-
|[[Wario]]||Quickly pokes his finger towards the ground in front of himself.
|{{SSB4|Roy}} ||Jabs his sword briskly at the enemy's feet. Weaker than Roy's other tilts, but comes out quickly. Identical to Marth's but has less endlag. ||11% (sweetspot), 6.5% (sourspot)
|-
|-
|[[Wii Fit Trainer]]||Assumes the Bridge pose to strike forwards with both knees.
|{{SSB4|Ryu}} ||''Tapped'': Quickly kicks the opponent's feet. Can be repeated as fast as the player can press, similar to his other tap tilts. If used on a prone fighter, they will be popped back onto their feet, allowing Ryu to continue combos on them for extended periods of time. Based off Ryu's crouching light kick in ''Street Fighter II''.<br/>''Held'': Does a crouching kick, similar to his crouching medium attack in the original ''Street Fighter II''. Despite having low power, it can be immediately cancelled into a special move only if Ryu hits the opponent or his shield, allowing Ryu to pressure his opponent. Shoryuken combos well with this tilt. ||1.6% (tapped), 7% (held)
|-
|-
|[[Wolf]]||Kicks forwards along the ground.
|{{SSB4|Samus}} ||Shoots a small explosion at the ground with her arm cannon. Moderate range. Sends the opponent directly upwards. Can KO at high percentages. Good for covering the ledge. ||12%
|-
|-
|[[Yoshi]]||Performs a quick, low tailspin.
|{{SSB4|Sheik}} ||Does a quick leg sweep across the ground. Sends opponents at an upward angle, allowing for powerful aerial follow-ups. ||7%
|-
|-
|[[Young Link]]||Slashes inwards along the ground.
|{{SSB4|Shulk}} ||Crouches and slashes the Monado at a downward angle. There is a sweetspot on the Monado itself, while the blue blade of energy it produces is the sourspot. Launches opponents diagonally. ||9% (blade), 7% (beam)
|-
|{{SSB4|Sonic}} ||Sweeps his foot along the ground. This move has a chance to [[trip]] opponents, allowing follow-ups such as a grab or dash attack. Slowly moves Sonic forward if used repeatedly. ||6%
|-
|-
|[[Zelda]]||Throws a quick poking kick outwards.
|{{SSB4|Toon Link}} ||Swipes his sword across the ground. Similar to Link's down tilt but has less damage and range in exchange for speed. ||7%
|-
|-
|[[Zero Suit Samus]]||Kicks along the ground while spinning.
|{{SSB4|Villager}} ||Pulls a weed out of the ground, knocking foes upwards. The weed creates a small shockwave that launches opponents at a more diagonal angle. Has good KO power, KOing opponents at around 150%. ||13% (weed), 8% (shockwave)
|}
 
==Notable down tilts==
*While many down tilts throughout the series move their users slightly forwards for a [[Crawl#pseudo-crawling|pseudo-crawl]], a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are [[Cloud]], [[Joker]], [[King Dedede]] (from ''[[SSB4]]'' onwards), [[Mega Man]], [[Banjo]] & [[Kazooie]], [[Sephiroth]], [[Richter]], [[Simon]] and [[Min Min]].
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.  
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.
 
==Crouching attacks==
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
{| class="wikitable"
|-
|-
! Character !! Input !! Description
|{{SSB4|Wario}} ||Stabs his index finger diagonally downwards in front of himself. Has minimal starting and ending lag, but mediocre range. Can combo into itself at lower percentages. ||4%
|-
|-
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
|{{SSB4|Wii Fit Trainer}} ||Performs the Bridge pose, thrusting her/his knees forward to attack. Mediocre range. Has a bit of start-up and even more end-lag. ||12%
|-
|-
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
|{{SSB4|Yoshi}} ||Performs a low sweep with his tail. Deals low knockback and has noticeable endlag. ||5% (base), 4.5% (mid), 4% (tip)
|-
|-
|Crouch(↙) + attack||A rotating kick from below.
|{{SSB4|Zelda}} ||Crouches and kicks her foot in front of her, hitting opponents low. Very little knockback. Great for covering the ledge. When the opponent is at higher percentages, this move can possibly be used to get the opponent trapped into [[Farore's Wind]], netting Zelda a KO. ||4.5%
|-
|-
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
|{{SSB4|Zero Suit Samus}} ||Does a low leg sweep across the ground. Pushes Zero Suit Samus slightly forwards with each use. Knocks opponents in a vertical trajectory, allowing for aerial follow ups, possibly netting a KO using [[Boost Kick]]. ||8% (leg), 6% (foot)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.
==Notable down tilts==
===In ''Melee''===
*Mr. Game and Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can KO as early as 100%.
*Marth and Yoshi's down tilts, which are low trajectory "pokes", are useful for [[edge-guarding]].
*Ness's down tilt is an [[infinite]] on certain stages against fast fallers.
*Peach, Young Link, Link, and Zelda can all [[meteor smash]] with their down tilts.
===In ''Brawl''===
*Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
*Ness's down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
*Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. He can potentially perform a down tilt lock that can be combined with a forward throw against most characters on a wall until high percentage.
*Peach's down tilt has a IASA frames at the end of the move that causes her to slide backwards (known as down tilt cancel glide), which is ideal for increasing range on reverse forward smash, spacing, and evasion with perfect timing.
*Ike's down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes.


{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game Controls]]
[[Category:Down tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia abajo]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: