Editing Down tilt

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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent.
In ''Brawl'' and ''[[SSB4]]'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.


Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].
==Characters' down tilts in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|[[Pikachu (SSB)|Pikachu]]||Spins its tail around once. It's a moderately high [[knockback]] move with surprising range (similar to most of Pikachu's moves in this way). Lower combo ability than Pikachu's other moves. [[Semi-spike]]. Can [[gimp]] opponents.||12%
|-
|[[Kirby (SSB)|Kirby]]||Jabs his foot. It is a long range move that is quite good at gimping and breaking shields.||9%
|-
|[[Yoshi (SSB)|Yoshi]]||Spins his tail once. It is another set knockback tilt (the other one being [[up tilt]]) with good power, can infinite against a wall, usually used for [[gimp]]s. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge.||10%
|-
|[[Captain Falcon (SSB)|Captain Falcon]]||Jabs his foot. A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more combo ability.||11%
|-
|[[Donkey Kong (SSB)|Donkey Kong]]||Does a slap-like move across the ground. One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or [[down special move]].||8%
|-
|[[Mario (SSB)|Mario]]||Jabs his foot. A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability.||12%
|-
|[[Luigi (SSB)|Luigi]]||Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into [[up special move]].||7%
|-
|[[Jigglypuff (SSB)|Jigglypuff]]||Jabs its foot. Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest.||10%
|-
|[[Samus (SSB)|Samus]]||A longer range version of Mario. Good knockback and a good spacing move.||13%
|-
|[[Link (SSB)|Link]]||Swings his sword once. A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the [[lag]] is too high for the move to be used often.||12%
|-
|[[Fox (SSB)|Fox]]||Quickly swings his tail. Similar to Link's but with more range and slightly more combo ability. If there wasn't Smash DI in this game, then this move could lead into an [[infinite]] with a down aerial after.||12%
|-
|[[Ness (SSB)|Ness]]||Quickly jabs his foot. Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after.||3%
|}


==List of down tilts==
==Characters' down tilts in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable"
{|class="wikitable"
!Character
!Description
!Damage
|-
|[[Mario (SSBM)|Mario]]||Sweeps his leg low on the ground. Very weak.||8%
|-
|[[Luigi (SSBM)|Luigi]]||Similar to Mario. Weak knockback.||4-9%
|-
|[[Dr. Mario (SSBM)|Dr. Mario]]||Similar to Mario. Sends foes backwards.||9%
|-
|[[Peach (SSBM)|Peach]]||Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. Strongest down tilt meteor smash in ''Melee''.||6-12%
|-
|[[Bowser (SSBM)|Bowser]]||Slashes at the ground two times.||7% first hit, 15% second hit, up to 22%.
|-
|[[Donkey Kong (SSBM)|Donkey Kong]]||Sweeps with his hand. Very fast.||7%
|-
|[[Yoshi (SSBM)|Yoshi]]||Swipes at the ground with his tail.||9%
|-
|[[Link (SSBM)|Link]]||Slashes at the ground. Meteor smashes if hit on the [[sweetspot]].||11%
|-
|[[Young Link (SSBM)|Young Link]]||Same as Link but stronger. Always meteor smashes.||10%
|-
|[[Zelda (SSBM)|Zelda]]||Thrusts her foot outwards. Meteor smashes if it is sweetspotted.||7%
|-
|[[Sheik (SSBM)|Sheik]]||Kicks while crouching||7%
|-
|[[Ganondorf (SSBM)|Ganondorf]]||Sweeps at the ground. Identical to Captain Falcon.||12%
|-
|[[Samus (SSBM)|Samus]]||Shoots at the ground. High knockback.||14%
|-
|[[Ice Climbers (SSBM)|Ice Climbers]]||Swings at the floor. Two hits.||Leader, 4%, partner, 5%, up to 9%.
|-
|[[Kirby (SSBM)|Kirby]]||Kicks while crouching.||10%
|-
|[[Fox (SSBM)|Fox]]||Sweeps with his tail. Fast and can KO.||10%
|-
|[[Falco (SSBM)|Falco]]||Identical to Fox. Very powerful.||13%
|-
|[[Captain Falcon (SSBM)|Captain Falcon]]||Sweeps at the ground.||12%
|-
|[[Pikachu (SSBM)|Pikachu]]||Swings its tail at the ground. Weak but fast.||7%
|-
|[[Pichu (SSBM)|Pichu]]||Identical to Pikachu.||7%
|-
|[[Mewtwo (SSBM)|Mewtwo]]||Spins and sweeps tail on the ground. Can be used to combo fast-fallers.||9%
|-
|[[Jigglypuff (SSBM)|Jigglypuff]]||Quickly extends its foot downwards.||10%
|-
|[[Marth (SSBM)|Marth]]||A quick crouching sword poke. Good for edgeguarding as it is a semi-spike.||9% untipped, 10% [[tipper|tipped]].
|-
|-
! Character !! Description
|[[Roy (SSBM)|Roy]]||Similar to Marth. Good for comboing.||12% base, 10% tip.
|-
|-
|[[Banjo]] & [[Kazooie]]||Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
|[[Ness (SSBM)|Ness]]||Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely.||3%
|-
|-
|[[Bayonetta]]||Performs a low spinning kick.
|[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]||Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages.||12%
|}
 
==Characters' down tilts in ''[[Super Smash Bros. Brawl]]''==
 
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[Bowser]]||Throws two alternating hooks low to the ground.
|[[Mario (SSBB)|Mario]]||Swivels his leg around himself in a circle. Poor knockback.||7% closer to Mario, 5% farther away.
|-
|-
|[[Bowser Jr.]]||Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
|[[Luigi (SSBB)|Luigi]]||Sticks his foot forward. Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge.||9%
|-
|-
|[[Byleth]]||Performs a sweeping swipe with the Sword of the Creator in its whip form.
|[[Peach (SSBB)|Peach]]||Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand.||10%
|-
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a dramatic inward spinning kick.
|[[Bowser (SSBB)|Bowser]]||Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with [[darkness]] and the first hit can [[Buried|bury]] opponents.||14% first hit, 11% second hit, up to 25%.
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Bites at the ground in front of itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a straight, poking headbutt.
|[[Donkey Kong (SSBB)|Donkey Kong]]||Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]]||8%
|-
|-
|[[Chrom]]||Stabs straight forwards.
|[[Diddy Kong (SSBB)|Diddy Kong]]||Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages||7%
|-
|-
|[[Cloud]]||Performs a low sliding kick.
|[[Yoshi (SSBB)|Yoshi]]||Swings tail along ground. Weaker at tip.||10% normally, 5% tip.
|-
|-
|[[Corrin]]||Slashes inwards parallel to the ground.
|[[Wario (SSBB)|Wario]]||Points finger at the ground. Quick, but weak.||7%
|-
|-
|[[Daisy]]||Kicks low to the ground.
|[[Link (SSBB)|Link]]||Swipes sword very close to the ground. Can meteor smash aerial opponents||12%
|-
|-
|[[Dark Pit]]||Slashes one blade along the ground.
|[[Zelda (SSBB)|Zelda]]||Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping.||7-8%
|-
|-
|[[Dark Samus]]||Releases a blast from her arm cannon towards the ground.
|[[Sheik (SSBB)|Sheik]]||Spins around in a circle while crouching. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' and [[Sonic (SSBB)|Sonic's]].||8%
|-
|-
|[[Diddy Kong]]||Claps his palms together low to the ground.
|[[Ganondorf (SSBB)|Ganondorf]]||Sticks foot out. Can easily KO at high percents, but weak compared to Ganon's other moves.||12%
|-
|-
|[[Donkey Kong]]||Throws a low inwards slap, known as the Slouch Slap in the Tips section.
|[[Toon Link (SSBB)|Toon Link]]||Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]].||9%
|-
|-
|[[Dr. Mario]]||Throws a quick spinning leg sweep.
|[[Samus (SSBB)|Samus]]||Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no startup lag, and decent damage.||14%
|-
|-
|[[Duck Hunt]]||The duck pecks forwards along the ground.
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||Spins around in a circle while crouching. Similar to [[Sheik (SSBB)|Sheik's]] and [[Sonic (SSBB)|Sonic's]]. Sends foe upwards.||6%
|-
|-
|[[Falco]]||Performs an inwards spinning tail swipe.
|[[Pit (SSBB)|Pit]]||Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash.||11%
|-
|-
|[[Fox]]||Performs an inwards spinning tail swipe.
|[[Ice Climbers (SSBB)|Ice Climbers]]||Sweep hammers across the ground. Good for edgeguarding due to horizontal knockback. Knockback a bit higher than [[Diddy Kong (SSBB)|Diddy]]'s.||Leader, 6%, Partner, 5%, total, 5%-11%.
|-
|-
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws a dramatic inwards spinning kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight poking kick.
|[[R.O.B. (SSBB)|R.O.B.]]||Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. Not much knockback, but good damage racker. Can infinite against walls.||5-6%
|-
|-
|[[Greninja]]||{{GameIcon|SSB4}} Performs a spinning kick.<br/>{{GameIcon|SSBU}} Swats outwards with its hand.
|[[Kirby (SSBB)|Kirby]]||Kicks foot forward. Weak, but has a high chance of forcing a trip.||6% when close, 5% when farther out.
|-
|-
|[[Hero]]||Performs a low kick.
|[[Meta Knight (SSBB)|Meta Knight]]||Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit.||4-6%
|-
|-
|[[Ice Climbers]]||Sweep their hammers across the ground.
|[[King Dedede (SSBB)|King Dedede]]||While crouching, swings foot forward. Considerable ending [[lag]], but strong attack. Good for edge-guarding.||10%
|-
|-
|[[Ike]]||Slashes Ragnell inwards along the ground.
|[[Olimar (SSBB)|Olimar]]||Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.)||8% body, 2% antenna, up to 10%.
|-
|-
|[[Incineroar]]||Performs a low spinning take-down kick.
|[[Fox (SSBB)|Fox]]||Swings tail along the ground.||9% close, 7% farther away.
|-
|-
|[[Inkling]]||Spins on the ground to hit with two successive breakdance-style kicks.
|[[Falco (SSBB)|Falco]]||Same as Fox's, but stronger and has a [[slash]] effect. Less range than Fox's, but good for combo setups.||12% when close, 9% when farther out.
|-
|-
|[[Isabelle]]||Leans forwards and pulls a weed out of the ground.
|[[Wolf (SSBB)|Wolf]]||Kicks out with his foot, having decent range and can cause tripping.||6%
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Swipes along the ground with one vine, then its other.<br/>{{GameIcon|SSBU}} Swipes a single vine on a downwards angle in front of itself.
|[[Captain Falcon (SSBB)|Captain Falcon]]||Sweeps with his leg at the ground.||10%
|-
|-
|[[Jigglypuff]]||Jabs its foot forward.
|[[Pikachu (SSBB)|Pikachu]]||Spins around once, hitting with its tail.||7%
|-
|-
|[[Joker]]||Performs a sliding kick.
|[[Squirtle (SSBB)|Squirtle]]||Spins around and around forward. Multiple hits.||Up to 13%
|-
|-
|[[Kazuya]]||Strikes downwards with his hand.
|[[Ivysaur (SSBB)|Ivysaur]]||Whips its vines low and forward.||2% first hit, 5% second hit, up to 7%.
|-
|-
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|[[Charizard (SSBB)|Charizard]]||Reaches out and bites along the ground. Strongest at the tip of the move where its mouth is biting, weaker at its neck area.||8% sourspotted, 12% sweetspotted.
|-
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Spins and throws a poking kick out of it.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls his entire body forward along the ground.
|[[Lucario (SSBB)|Lucario]]||Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued.||5% minimum power, 9% maximum.
|-
|-
|[[King K. Rool]]||Stomps the ground in front of himself, [[bury]]ing opponents.
|[[Jigglypuff (SSBB)|Jigglypuff]]||Jams foot forward and low. Low knockback.||10%
|-
|-
|[[Kirby]]||Performs a low inwards kick.
|[[Marth (SSBB)|Marth]]||Stabs sword forward. Same as Meta Knight's. Slightly less range and slower than Meta Knight's, but still moves Marth forward.||9% untipped, 10% tipped.
|-
|-
|[[Link]]||Slashes inwards low to the ground.
|[[Ike (SSBB)|Ike]]||Swings sword horizontally across the ground. Extremely powerful meteor smash to aerial opponents.||14% normally, 10% at tip.
|-
|-
|[[Little Mac]]||Throws a quick jab out of a defensive crouch.
|[[Ness (SSBB)|Ness]]||Sticks his foot forward. Very fast and can be used many times in succession. Causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback.  Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted.||4%
|-
|-
|[[Lucario]]||Performs a forwards poking kick.
|[[Lucas (SSBB)|Lucas]]||A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is not as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.||6%
|-
|-
|[[Lucas]]||Throws a fast spinning kick.
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]||Flips a 3D manhole in front of him. Can be held indefinitely. Excellent move with good knockback and speed. Good for combo setups and a good follow up to his down throw.||6% on grounded opponents, 9% on airborne opponents.
|-
|-
|[[Lucina]]||Stabs straight forwards.
|[[Snake (SSBB)|Snake]]||Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.||10%
|-
|-
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
|[[Sonic (SSBB)|Sonic]]||Swings leg around and comes back in same position. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus']] and [[Sheik (SSBB)|Sheik's]]. Moves him forward.||6%
|}
 
==Characters' down tilts in ''[[Super Smash Bros. 4]]''==
 
{| class="wikitable"
|-
|-
|[[Mario]]||Throws a quick spinning leg sweep.
! Character !! Description !! Damage
|-
|-
|[[Marth]]||Stabs straight forwards.
| {{SSB4|Bowser}} ||Swipes forward with left claw, and then right. First hit knocks enemy back and does not lead into second hit very well. Great knockback on both hits. Can KO reliably over 100%.||14% (first hit), 11% (second hit)
|-
|-
|[[Mega Man]]||Slides along the ground while kicking outwards.
| {{SSB4|Bowser Jr.}} || The Koopa Clown Car sticks out tongue and licks opponent three times. The third hit has moderate knockback. Not much start-up or end lag. Great for covering the ledge.||2 hits of 1.5%, then 5%
|-
|-
|[[Meta Knight]]||Stabs forwards.
| {{SSB4|Captain Falcon}} ||Does a sweep kick, [[semi-spike|semi-spiking]] opponents. Has moderate range. Can KO opponents at high percentages. ||10%
|-
|-
|[[Mewtwo]]||Spins while sweeping its tail alongside the ground.
| {{SSB4|Charizard}} ||Charizard headbutts along the ground, doing moderate knockback. Has a bit of end-lag. Can KO opponents at high percentages. Depending on the character, this move can miss at very close range. ||10%
|-
|-
|[[Mii Brawler]]||Kicks forwards.
| {{SSB4|Dark Pit}} ||Dark Pit leans forward a bit and slashes with his bow. This move very slightly changes animation depending on if his bow is combined or split. Very good range, but has a bit of end-lag. Good at hitting opponents trying to recover horizontally. Almost exactly the same as Pit's down tilt except for the damage output. ||6%
|-
|-
|[[Mii Gunner]]||Releases a cannon blast towards the ground.
| {{SSB4|Diddy Kong}} || Diddy Kong claps at ground level in front of himself. Extremely fast. Very little knockback. Often can be used to pressure and rack up damage on opponents before Diddy Kong can lead into a throw or a forward smash to KO opponents.||6%
|-
|-
|[[Mii Swordfighter]]||Stabs forwards.
| {{SSB4|Donkey Kong}} ||Donkey Kong slaps in front of himself near the ground. This move deals more damage if the enemy is closer to Donkey Kong. Sends opponents at a horizontal angle. Minimal KO power, but can lead into aerial attacks if used to knock the opponent off-stage. || 7% when sweetspotted, 6% when sourspotted
|-
|-
|[[Min Min]]||Performs a low sliding kick.
| {{SSB4|Dr. Mario}}  ||A spinning leg swipe move, which deals more damage when the opponent is closer to Dr. Mario. Relatively quick.|| 7% when sweetspoted, 5% when sourspotted
|-
|-
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
| {{SSB4|Duck Hunt}} ||The duck flies in front of the dog in a circle, dealing damage. Moderately quick, good for hitting opponents below the stage.|| 8%
|-
|-
|[[Mythra]]||Slashes inwards along the ground.
| {{SSB4|Falco}} ||Falco swipes his tail in an arc near the ground, which deals more damage the closer the opponent is to him. Launches opponents at an upwards angle, becoming a KO move at higher percentages. Similar to Fox's down tilt, but deals more damage. Moderately quick. || Ranges from 9-12%
|-
|-
|[[Ness]]||Throws a very fast poking kick outwards.
| {{SSB4|Fox}} || Fox swipes his tail in an arc near the ground, dealing more damage the closer the opponent is to him. When sweetspotted, the enemy is sent at  about a 45 degree angle, while the sourspot sends them at a near 90 degree angle. Moderately quick. || Ranges from 6-8%
|-
|-
|[[Olimar]]||Thrusts his body headfirst along the ground.
| {{SSB4|Ganondorf}} || Ganondorf extends his leg out in front of himself, sending the opponent at a vertical angle. Very good range. One of Ganondorf's faster ground moves. A great KO move at higher percentages. If the opponent does not [[tech]] a grounded [[Flame Choke]], this move can be used as a follow-up. || 13%
|-
|-
|[[Pac-Man]]||Transforms into his wedge form and munches forwards while advancing a small distance.
| {{SSB4|Greninja}} || Greninja slides his leg out in front of himself. While not good as a KO move, it can be used to set up a follow-up in the air or an up-smash. Very fast. || 7%
|-
|-
|[[Palutena]]||Telekinetically spins her staff low to the ground in front of herself.
| {{SSB4|Ike}} ||  A sword swipe close to the ground. One of Ike's fastest ground moves. Can be used for early percentage air follow-ups. || 8%
|-
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swipes her palm low to the ground.<br/>{{GameIcon|SSBU}} Kicks low to the ground.
| {{SSB4|Jigglypuff}} || Jigglypuff extends a leg out in front of itself. Has good horizontal knockback, which can be used for off-stage follow-ups. Somewhat slow, but has good range. || 10%
|-
|-
|[[Pichu]]||Throws out a quick spinning tail swipe.
| {{SSB4|King Dedede}} || King Dedede does a forward roll that covers about one-sixth of [[Final Destination]]. Very quick, good for surprising opponents. Depending on the character, this move might miss if King Dedede is too close to the opponent. || 10% clean, 6% late
|-
|-
|[[Pikachu]]||Throws out a quick spinning tail swipe.
| {{SSB4|Kirby}} || Kirby extends his foot in front of himself. Extremely quick. Has essentially no KO power, but it can trip the opponent, which can lead into moves such as a forward smash or a grab. || 6%
|-
|-
|[[Piranha Plant]]||Slashes inwards with its leading leaf.
| {{SSB4|Link}} || A quick sword swipe close to the ground. At very high percentages, this move can KO vertically. This move has the ability to [[meteor smash]] an opponent who is in the air, making it good to use against opponents re-grabbing the ledge. || 12%
|-
|-
|[[Pit]]||Slashes one blade along the ground.
| {{SSB4|Little Mac}} || Little Mac jabs near the opponent's feet. Very quick. Due to the very small amount of vertical knockback this move has, it can be used to follow-up into many moves, most notably his forward smash and [[KO Uppercut]]. || 8%
|-
|-
|[[Pyra]]||Slashes inwards along the ground.
| {{SSB4|Lucario}} ||Lucario slides his leg in front of himself. Knockback and damage scale with [[Aura]]. At lower percentages, this move can combo into itself. One of Lucario's only ground moves to be able to hit an opponent on the ledge. || 3% (0%), 4% (50%), 5% (100%), 7% (150%), 8% (190%+)
|-
|-
|[[R.O.B.]]||Jams his arms forwards quickly.
| {{SSB4|Lucas}} || A quick spinning leg kick. Nearly identical in appearance to its ''Brawl'' counterpart. ||''unknown''
|-
|-
|[[Richter]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
| {{SSB4|Lucina}} ||A quick stab near the ground. Good range. Excellent for hitting recovering opponents. Identical to Marth's down tilt except for dealing more damage and not having tipper capabilities. || 8%
|-
|-
|[[Ridley]]||Sweeps his tail horizontally.
| {{SSB4|Luigi}} || Luigi slides his foot across the ground into the opponent. Has poor range, but can be used for aerial follow-ups at higher percentages. Somewhat quick.|| 8%
|-
|-
|[[Robin]]||Slashes the Bronze Sword outwards low to the ground.
| {{SSB4|Mario}} || A quick spinning kick near the ground. Deals more damage if the opponent is closer to Mario when it hits. Relatively quick. || 7% when sweetspotted, 5% when sourspotted
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Throws a low, floating dropkick.<br/>''Luma:'' Headbutts along the ground.
| {{SSB4|Marth}} || A quick stab near the ground. Good range. Excellent for hitting recovering opponents. This move has good knockback if the opponent is hit with the tip of Marth's sword. || 7% normal, 10% tipper
|-
|-
|[[Roy]]||Stabs straight forwards.
| {{SSB4|Mega Man}} || Mega Man performs his slide attack from ''Mega Man 3''. When used, he travels about 20% of the distance of [[Final Destination]]. Very little start up lag, but a noticeable amount of end-lag. Launches the opponent upwards. Good for surprises or reading rolls. Similar to King Dedede's down tilt, this move may miss if Mega Man is too close to the opponent when performed, depending on the character.  || 8% when sweetspotted, 5% when sourspotted
|-
|-
|[[Ryu]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
| {{SSB4|Meta Knight}} || Meta Knight stabs his sword close to the ground. Extremely fast. Has a chance to [[trip]] the opponent, which can lead to grabs or other moves. Slightly propels Meta Knight forward when used. || 5%
|-
|-
|[[Samus]]||{{GameIcon|SSB}} Throws a low roundhouse kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Releases a blast from her arm cannon towards the ground.
| {{SSB4|Mewtwo}} || Mewtwo swipes its tail across the ground. Very fast, with little starting and ending lag. Excellent range. Good for starting and extending combos. The base of the tail does more damage and hits vertically, while the tip of the tail has slightly more horizontal knockback and less damage.  || 5% when sweetspotted, 4% when sourspotted
|-
|-
|[[Sephiroth]]||Performs a low sliding kick.
| {{SSB4|Mii Brawler}} ||A leg sweep close to the stage. Has moderate range. Launches opponents upwards, leading into attacks such as its neutral aerial or forward aerial. || 8% (standard height and weight)
|-
|-
|[[Sheik]]||Throws a low spinning kick.
| {{SSB4|Mii Gunner}} || The Gunner fires an explosion point-blank into the ground. Looks and functions extremely similar to Samus's down tilt. Can KO at higher percentages. Good at covering the ledge. || 14% (standard weight and height)
|-
|-
|[[Shulk]]||Slashes inwards along the ground.
| {{SSB4|Mii Swordfighter}} || A quick stab near the ground in a fashion similar to Marth's down tilt. Launches opponents at a 45 degree angle. Good range. || 6% (standard weight and height)
|-
|-
|[[Simon]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
| {{SSB4|Mr. Game & Watch}} || Mr. Game & Watch flips a manhole cover from the Game and Watch game ''Manhole''. Very noticeable end-lag. Launches opponents horizontally, and can kill at very high percentages. This move has [[wind]] properties above the manhole, allowing for vertical kills if the opponent jumps when the wind is in effect at higher percentages. The wind also deals small amounts of damage. || 6% (manhole), ~1% per wind hit
|-
|-
|[[Snake]]||Throws a low spinning kick.
| {{SSB4|Ness}} || Ness extends his leg out in front of himself. Insanely fast, but has poor range and knockback. Deals more damage the closer the enemy is to Ness. Great for building up damage. Has the chance to [[trip]] opponents, leading to a grab or other moves. || 2% when sourspotted, 4% when sweetspotted
|-
|-
|[[Sonic]]||Sweeps his leg in front of himself.
| {{SSB4|Olimar}} || Olimar or Alph dives forwards, damaging their opponent. This move covers about 6-7% of [[Final Destination]] when performed. Very little start-up or end lag. Does not require any Pikmin. Launches opponent upwards, which gives it potential to lead into follow-up aerial attacks. || 6%
|-
|-
|[[Sora]]||Swipes his Keyblade along the ground.
| {{SSB4|Pac-Man}} || Pac-Man turns into his classic form and bites diagonally downward. Produces weak horizontal knockback. Very little start-up lag, but a slight amount of end-lag. When used, it covers about 5% of [[Final Destination]]. Excellent for hitting opponents trying to grab the ledge.  || 6%
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
| {{SSB4|Palutena}} || Palutena spins her staff close to the ground directly in front of her. The hitboxes of this move stay out for a while, making it good for intercepting rolls and ledge grabs. A bit of both start-up and end lag are present. || 8%
|-
|-
|[[Steve]]||Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
| {{SSB4|Peach}} || Peach slaps at the ground an an arc. A bit of start-up lag is noticeable. When an opponent is on the ground, this move is a [[meteor smash]], but this does not apply when the opponent is in the air. Sends the opponent straight up in the air. Can hit opponents trying to grab the ledge, but is a bit weak in KO potential. || 7%
|-
|-
|[[Terry]]|| A low kick.
| {{SSB4|Pikachu}} || Swipes his tail in front of himself in an arc. Very fast, with minimal lag. Has the chance to [[trip]] opponents. If the move does not trip, the opponent is sent almost parallel to the ground, which can be followed up with a dash attack or other moves. || 6%
|-
|-
|[[Toon Link]]||Slashes inwards along the ground.
| {{SSB4|Pit}} || Pit leans forward a bit and slashes with his bow. This move very slightly changes animation depending on if his bow is combined or split. Very good range, but has a bit of end-lag. Good at hitting opponents trying to recover horizontally. || 6%
|-
|-
|[[Villager]]||Leans forwards and pulls a weed out of the ground.
| {{SSB4|R.O.B.}} || R.O.B. thrusts his arms diagonally downward. Extremely fast. Has the ability to combo into itself at low percentages. Has a chance to [[trip]] the opponent, leading to a grab or dash attack, among other options. || 5%
|-
|-
|[[Wario]]||Quickly pokes his finger towards the ground in front of himself.
| {{SSB4|Robin}} ||Swipes their sword in an arc in front of themselves near the ground. Very similar to Pit's down tilt visually, but has far less range and slightly less end lag. This move cannot use the Levin Sword. Sends opponents at a horizontal angle. || 6%
|-
|-
|[[Wii Fit Trainer]]||Assumes the Bridge pose to strike forwards with both knees.
| {{SSB4|Rosalina}}|| Rosalina spins on an axis while delivering a kick, as Luma does a headbutt diagonally downwards. Both Rosalina and Luma's hit sends the opponent at a 45 degree angle. Luma's hit is excellent for covering the ledge. Can KO at very high percentages. || 4.5% (Rosalina's hit), 3.5% (Luma's hit)
|-
|-
|[[Wolf]]||Kicks forwards along the ground.
| {{SSB4|Samus}} || Fires a point-blank explosion at the ground. Moderate range. Sends the opponent directly upwards. Can KO at very high percentages. Good for covering the ledge. Causes [[fire]] based damage. || 12%
|-
|-
|[[Yoshi]]||Performs a quick, low tailspin.
| {{SSB4|Sheik}} || Sheik spins along the ground, extending a foot as she does so. Has a bit of noticeable end lag. Sends opponents at an upward angle, allowing for powerful aerial follow-ups. Somewhat mediocre range. || 7%
|-
|-
|[[Young Link]]||Slashes inwards along the ground.
| {{SSB4|Shulk}} || Shulk slashes with the Monado at a downward angle in an arc. There is a sweetspot on the Monado itself, while the blue blade of energy it produces is the sourspot. Can KO at very late percentages.  Damage and knockback change when applying a [[Monado Art]]. || When sweetspotted: 9% (No art and Jump), 7% (Speed), 6% (Shield), 12% (Buster) 4% (Smash); When sourspotted: 7% (No art and Jump), 5% (Speed) 4% (Shield) 9% (Buster) 4% (Smash)
|-
| {{SSB4|Sonic}} || Sonic performs a spinning kick near the ground. Sends opponents at a horizontal trajectory. Has a small amount of endlag. This move has a chance to [[trip]] opponents, allowing follow-ups such as a grab or dash attack. Good range. || 6%
|-
|-
|[[Zelda]]||Throws a quick poking kick outwards.
| {{SSB4|Toon Link}} || A quick sword swipe across the ground. Has negligible starting and ending lag. Sends opponents at a horizontal trajectory. Can KO at extremely high percentages. This move has a chance to [[trip]] opponents, which can lead into a dash attack or other moves. Similar to Link's down tilt, but has less range and damage in exchange for speed. || 7%
|-
|-
|[[Zero Suit Samus]]||Kicks along the ground while spinning.
| {{SSB4|Villager}} || Villager plucks a weed, damaging opponents. Has deceptive range, hurting opponents farther past the weed. The sweetspot of this move is on the weed itself, while the sour spot is farther away from Villager. A good move to follow up with after using his burying down-smash. Has good KO power, killing opponents at around 150%. || 13% when sweetspotted, 8% when sourspotted
|}
 
==Notable down tilts==
*While many down tilts throughout the series move their users slightly forwards for a [[Crawl#pseudo-crawling|pseudo-crawl]], a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are [[Cloud]], [[Joker]], [[King Dedede]] (from ''[[SSB4]]'' onwards), [[Mega Man]], [[Banjo]] & [[Kazooie]], [[Sephiroth]], [[Richter]], [[Simon]] and [[Min Min]].
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.  
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.
 
==Crouching attacks==
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
{| class="wikitable"
|-
|-
! Character !! Input !! Description
| {{SSB4|Wario}} || Wario thrusts his hand with a finger extended in front of himself diagonally downwards. Has minimal starting and ending lag, but mediocre range. Can combo into itself at lower percentages. || 4%
|-
|-
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
| {{SSB4|Wii Fit Trainer}} || Assumes the Bridge pose, thrusting their knees forward to attack. Mediocre range. Has a bit of start-up and even more end-lag. This move can KO at high percentages, and with [[Deep Breathing]], it can kill even earlier. || 12% (normal), 13% (Deep Breathing active)
|-
|-
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
| {{SSB4|Yoshi}} || Swipes its tail in an arc in front of itself along the ground. A little bit of end-lag is noticeable. Due to its base knockback, this move is not great for combos. This move does more damage the closer it is to Yoshi. Moderate range. || 5% if sweetspotted, 4% if sourspotted
|-
|-
|Crouch(↙) + attack||A rotating kick from below.
| {{SSB4|Zelda}} || Zelda kicks a leg out from under her dress along the ground. Very little knockback. A small amount of end-lag is present. Great for covering the ledge. When the opponent is at higher percentages, this move can possibly be used to get the opponent trapped into [[Farore's Wind]], netting Zelda a KO. || 4%
|-
|-
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
| {{SSB4|Zero Suit Samus}} || Spins along the ground, delivering a swift kick as she does so. This move has moderate end-lag. Pushes Samus slightly forwards with each use. Knocks opponents in a vertical trajectory, allowing for aerial follow ups, possibly netting a KO using [[Boost Kick]]. || 8%
|}
|}


==Notable down tilts==
===In ''Melee''===
*Mr. Game and Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can KO as early as 100%.
*Marth and Yoshi's down tilts, which are low trajectory "pokes", are useful for [[edge-guarding]].
*Ness's down tilt is an [[infinite]] on certain stages against fast fallers.
*Peach, Young Link, Link, and Zelda can all [[meteor smash]] with their down tilts.
===In ''Brawl''===
*Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
*Ness's down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
*Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. He can potentially perform a down tilt lock that can be combined with a forward throw against most characters on a wall until high percentage.
*Peach's down tilt has a IASA frames at the end of the move that causes her to slide backwards (known as down tilt cancel glide), which is ideal for increasing range on reverse forward smash, spacing, and evasion with perfect timing.
*Ike's down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes.
{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game Controls]]
[[Category:Down tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia abajo]]

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