Editing Down tilt

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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[strong attack]] performed by any [[character]] by holding the [[control stick]] lightly down or [[crouching]] and pressing the [[attack]] button while on the ground. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent.
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.
In ''Brawl'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.


Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].
==Down tilts in ''[[Super Smash Bros.]]''==
*[[Pikachu (SSB)|Pikachu]]: A moderately high [[knockback]] move with surprising range (similar to most of Pikachu's moves in this way). Less comboable that Pikachu's other moves. [[Semi-spike]]. Can [[gimp]] opponents. 12% damage.
*[[Kirby (SSB)|Kirby]]: A long range move that is quite good at gimping and breaking shields. 9% damage.
*[[Yoshi (SSB)|Yoshi]]: Another set knockback tilt (the other one being [[up tilt]]) with good power, can infinite against a wall, usually used for [[gimp]]s. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge. 10% damage.
*[[Captain Falcon (SSB)|Captain Falcon]]: A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more comboabiltiy. 11% damage.
*[[Donkey Kong (SSB)|Donkey Kong]]: One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or [[down special move]]. 8% damage.
*[[Mario (SSB)|Mario]]: A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability. 12% damage.
*[[Luigi (SSB)|Luigi]]: Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into [[up special move]]. 7% damage.
*[[Jigglypuff (SSB)|Jigglypuff]]: Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest. 10% damage.
*[[Samus (SSB)|Samus]]: A longer range version of Mario. Good knockback and a good spacing move. 13% damage.
*[[Link (SSB)|Link]]: A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the [[lag]] is too high for the move to be used often. 12% damage.
*[[Fox (SSB)|Fox]]: Similar to Link's but with more range and slightly more comboability. If there wasn't Smash DI in this game, then this move could lead into an [[infinite]] with a down aerial after. 12% damage.
*[[Ness (SSB)|Ness]]: Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after. 3% damage.


==List of down tilts==
==Character's down tilts in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable"
*[[Mario (SSBM)|Mario]]: Sweeps his leg low on the ground. Very weak.
|-
*[[Luigi (SSBM)|Luigi]]: Similar to Mario. Weak knockback.
! Character !! Description
*[[Dr. Mario (SSBM)|Dr. Mario]]: Similar to Mario. Sends foes backwards.
|-
*[[Peach (SSBM)|Peach]]: Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. Strongest down tilt meteor smash in ''Melee''.
|[[Banjo]] & [[Kazooie]]||Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
*[[Bowser (SSBM)|Bowser]]: Slashes at the ground two times.
|-
*[[Donkey Kong (SSBM)|Donkey Kong]]: Sweeps with his hand. Very fast.
|[[Bayonetta]]||Performs a low spinning kick.
*[[Yoshi (SSBM)|Yoshi]]: Swipes at the ground with his tail.
|-
*[[Link (SSBM)|Link]]: Slashes at the ground. Meteor smashes if hit on the [[sweetspot]].
|[[Bowser]]||Throws two alternating hooks low to the ground.
*[[Young Link (SSBM)|Young Link]]: Same as Link but stronger. Always meteor smashes.
|-
*[[Zelda (SSBM)|Zelda]]: Thrusts her foot outwards. Meteor smashes if it is sweetspotted.
|[[Bowser Jr.]]||Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
*[[Sheik (SSBM)|Sheik]]: Kicks while crouching.
|-
*[[Ganondorf (SSBM)|Ganondorf]]: Sweeps at the ground. Identical to Captain Falcon.
|[[Byleth]]||Performs a sweeping swipe with the Sword of the Creator in its whip form.
*[[Samus (SSBM)|Samus]]: Shoots at the ground. High knockback.
|-
*[[Ice Climbers (SSBM)|Ice Climbers]]: Swings at the floor.
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a dramatic inward spinning kick.
*[[Kirby (SSBM)|Kirby]]: Kicks while crouching. 10% damage.
|-
*[[Fox (SSBM)|Fox]]: Sweeps with his tail. Fast and can KO.
|[[Charizard]]||{{GameIcon|SSBB}} Bites at the ground in front of itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a straight, poking headbutt.
*[[Falco (SSBM)|Falco]]: Identical to Fox. Very powerful.
|-
*[[Captain Falcon (SSBM)|Captain Falcon]]: Sweeps at the ground.
|[[Chrom]]||Stabs straight forwards.
*[[Pikachu (SSBM)|Pikachu]]: Swings its tail at the ground. Weak but fast.
|-
*[[Pichu (SSBM)|Pichu]]: Identical to Pikachu.
|[[Cloud]]||Performs a low sliding kick.
*[[Mewtwo (SSBM)|Mewtwo]]: Spins and sweeps tail on the ground. Can be used to combo fast-fallers.
|-
*[[Jigglypuff (SSBM)|Jigglypuff]]: Quickly extends its foot downwards.
|[[Corrin]]||Slashes inwards parallel to the ground.
*[[Marth (SSBM)|Marth]]: A quick crouching sword poke. Good for edgeguarding as it is a semi-spike.
|-
*[[Roy (SSBM)|Roy]]: Similar to Marth. Good for comboing.
|[[Daisy]]||Kicks low to the ground.
*[[Ness (SSBM)|Ness]]: Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely. 3% damage.
|-
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages.
|[[Dark Pit]]||Slashes one blade along the ground.
 
|-
==Strong down attacks in ''[[Super Smash Bros. Brawl]]''==
|[[Dark Samus]]||Releases a blast from her arm cannon towards the ground.
*[[Mario (SSBB)|Mario]]: Swivels his leg around himself in a circle. Poor knockback. 7% closer to Mario, 5% farther away.
|-
*[[Luigi (SSBB)|Luigi]]: sticks his foot forward. Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge. 9%
|[[Diddy Kong]]||Claps his palms together low to the ground.
*[[Peach (SSBB)|Peach]]: Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand. 10%
|-
*[[Bowser (SSBB)|Bowser]]: Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with [[darkness]] and the first hit can [[Buried|bury]] opponents. 14% first hit, 11% second hit, up to 25%.
|[[Donkey Kong]]||Throws a low inwards slap, known as the Slouch Slap in the Tips section.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]]. 8%
|-
*[[Diddy Kong (SSBB)|Diddy Kong]]: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages.
|[[Dr. Mario]]||Throws a quick spinning leg sweep.
*[[Yoshi (SSBB)|Yoshi]]: Swings tail along ground. Weaker at tip. 10% normally, 5% tip.
|-
*[[Wario (SSBB)|Wario]]: Points finger at the ground. Quick, but weak. 7%
|[[Duck Hunt]]||The duck pecks forwards along the ground.
*[[Link (SSBB)|Link]]: Swipes sword very close to the ground. Can meteor smash aerial opponents.
|-
*[[Zelda (SSBB)|Zelda]]: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping. 7-8%
|[[Falco]]||Performs an inwards spinning tail swipe.
*[[Sheik (SSBB)|Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' and [[Sonic (SSBB)|Sonic's]].
|-
*[[Ganondorf (SSBB)|Ganondorf]]: Sticks foot out. Can easily KO at high percents, but weak compared to Ganon's other moves. 12% damage.
|[[Fox]]||Performs an inwards spinning tail swipe.
*[[Toon Link (SSBB)|Toon Link]]: Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]]. 9%
|-
*[[Samus (SSBB)|Samus]]: Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no startup lag, and decent damage. 14%
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws a dramatic inwards spinning kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight poking kick.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Spins around in a circle while crouching. Similar to [[Sheik (SSBB)|Sheik's]] and [[Sonic (SSBB) Sonic's]]. Sends foe upwards.
|-
*[[Pit (SSBB)|Pit]]: Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash. 11%
|[[Greninja]]||{{GameIcon|SSB4}} Performs a spinning kick.<br/>{{GameIcon|SSBU}} Swats outwards with its hand.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Sweep hammers across the ground. Good for edgeguarding due to horizontal knockback. Knockback a bit higher than [[Diddy Kong (SSBB)|Diddy]]'s.
|-
*[[R.O.B. (SSBB)|R.O.B.]]: Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. Not much knockback, but good damage racker. Can infinite against walls.
|[[Hero]]||Performs a low kick.
*[[Kirby (SSBB)|Kirby]]: Kicks foot forward. Weak, but has a high chance of forcing a trip. 6% when close, 5% when farther out.
|-
*[[Meta Knight (SSBB)|Meta Knight]]: Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit.
|[[Ice Climbers]]||Sweep their hammers across the ground.
*[[King Dedede (SSBB)|King Dedede]]: While crouching, swings foot forward. Considerable ending [[lag]], but strong attack. Good for edge-guarding.
|-
*[[Olimar (SSBB)|Olimar]]: Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.)
|[[Ike]]||Slashes Ragnell inwards along the ground.
*[[Fox (SSBB)|Fox]]: Swings tail along the ground. Low priority.
|-
*[[Falco (SSBB)|Falco]]: Same as Fox's, but much more priority due to upwards knockback for setting up a spike combo for edgeguarding. Less range than Fox's, but good for combo setups. 12% when close, 9% when farther out.
|[[Incineroar]]||Performs a low spinning take-down kick.
*[[Wolf (SSBB)|Wolf]]: Kicks out with his foot, having decent range and can cause tripping.
|-
*[[Captain Falcon (SSBB)|Captain Falcon]]: Sweeps with his leg at the ground.
|[[Inkling]]||Spins on the ground to hit with two successive breakdance-style kicks.
*[[Pikachu (SSBB)|Pikachu]]: Spins around once, hitting with its tail.
|-
*[[Squirtle (SSBB)|Squirtle]]: Spins around and around forward. Multiple hits, good priority.
|[[Isabelle]]||Leans forwards and pulls a weed out of the ground.
*[[Ivysaur (SSBB)|Ivysaur]]: Whips its vines low and forward.
|-
*[[Charizard (SSBB)|Charizard]]: Reaches out and bites along the ground. Strongest at the tip of the move where its mouth is biting, weaker at its neck area.
|[[Ivysaur]]||{{GameIcon|SSBB}} Swipes along the ground with one vine, then its other.<br/>{{GameIcon|SSBU}} Swipes a single vine on a downwards angle in front of itself.
*[[Lucario (SSBB)|Lucario]]: Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued.
|-
*[[Jigglypuff (SSBB)|Jigglypuff]]: Jams foot forward and low. Low knockback.
|[[Jigglypuff]]||Jabs its foot forward.
*[[Marth (SSBB)|Marth]]: Stabs sword forward. Same as Meta Knight's. Slightly less range and slower than Meta Knight's, but still moves Marth forward.
|-
*[[Ike (SSBB)|Ike]]: Swings sword horizontally across the ground. Extremely powerful meteor smash to aerial opponents.
|[[Joker]]||Performs a sliding kick.
*[[Ness (SSBB)|Ness]]: Sticks his foot forward. Very fast and can be used many times in succession. Causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback.  Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted. 4% damage
|-
*[[Lucas (SSBB)|Lucas]]; A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is not as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted. 6% damage.
|[[Kazuya]]||Strikes downwards with his hand.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Flips a 3D manhole in front of him. Excellent move with good knockback, speed and priority. Good for combo setups and a good follow up to his down throw.
|-
*[[Snake (SSBB)|Snake]]: Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up. 10% damage.
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
*[[Sonic (SSBB)|Sonic]]: Swings leg around and comes back in same position. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus']] and [[Sheik (SSBB)|Sheik's]]. Moves him forward.
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Spins and throws a poking kick out of it.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls his entire body forward along the ground.
|-
|[[King K. Rool]]||Stomps the ground in front of himself, [[bury]]ing opponents.
|-
|[[Kirby]]||Performs a low inwards kick.
|-
|[[Link]]||Slashes inwards low to the ground.
|-
|[[Little Mac]]||Throws a quick jab out of a defensive crouch.
|-
|[[Lucario]]||Performs a forwards poking kick.
|-
|[[Lucas]]||Throws a fast spinning kick.
|-
|[[Lucina]]||Stabs straight forwards.
|-
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
|-
|[[Mario]]||Throws a quick spinning leg sweep.
|-
|[[Marth]]||Stabs straight forwards.
|-
|[[Mega Man]]||Slides along the ground while kicking outwards.
|-
|[[Meta Knight]]||Stabs forwards.
|-
|[[Mewtwo]]||Spins while sweeping its tail alongside the ground.
|-
|[[Mii Brawler]]||Kicks forwards.
|-
|[[Mii Gunner]]||Releases a cannon blast towards the ground.
|-
|[[Mii Swordfighter]]||Stabs forwards.
|-
|[[Min Min]]||Performs a low sliding kick.
|-
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
|-
|[[Mythra]]||Slashes inwards along the ground.
|-
|[[Ness]]||Throws a very fast poking kick outwards.
|-
|[[Olimar]]||Thrusts his body headfirst along the ground.
|-
|[[Pac-Man]]||Transforms into his wedge form and munches forwards while advancing a small distance.
|-
|[[Palutena]]||Telekinetically spins her staff low to the ground in front of herself.
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swipes her palm low to the ground.<br/>{{GameIcon|SSBU}} Kicks low to the ground.
|-
|[[Pichu]]||Throws out a quick spinning tail swipe.
|-
|[[Pikachu]]||Throws out a quick spinning tail swipe.
|-
|[[Piranha Plant]]||Slashes inwards with its leading leaf.
|-
|[[Pit]]||Slashes one blade along the ground.
|-
|[[Pyra]]||Slashes inwards along the ground.
|-
|[[R.O.B.]]||Jams his arms forwards quickly.
|-
|[[Richter]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|-
|[[Ridley]]||Sweeps his tail horizontally.
|-
|[[Robin]]||Slashes the Bronze Sword outwards low to the ground.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Throws a low, floating dropkick.<br/>''Luma:'' Headbutts along the ground.
|-
|[[Roy]]||Stabs straight forwards.
|-
|[[Ryu]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|-
|[[Samus]]||{{GameIcon|SSB}} Throws a low roundhouse kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Releases a blast from her arm cannon towards the ground.
|-
|[[Sephiroth]]||Performs a low sliding kick.
|-
|[[Sheik]]||Throws a low spinning kick.
|-
|[[Shulk]]||Slashes inwards along the ground.
|-
|[[Simon]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|-
|[[Snake]]||Throws a low spinning kick.
|-
|[[Sonic]]||Sweeps his leg in front of himself.
|-
|[[Sora]]||Swipes his Keyblade along the ground.
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
|-
|[[Steve]]||Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
|-
|[[Terry]]|| A low kick.
|-
|[[Toon Link]]||Slashes inwards along the ground.
|-
|[[Villager]]||Leans forwards and pulls a weed out of the ground.
|-
|[[Wario]]||Quickly pokes his finger towards the ground in front of himself.
|-
|[[Wii Fit Trainer]]||Assumes the Bridge pose to strike forwards with both knees.
|-
|[[Wolf]]||Kicks forwards along the ground.
|-
|[[Yoshi]]||Performs a quick, low tailspin.
|-
|[[Young Link]]||Slashes inwards along the ground.
|-
|[[Zelda]]||Throws a quick poking kick outwards.
|-
|[[Zero Suit Samus]]||Kicks along the ground while spinning.
|}


==Notable down tilts==
==Notable down tilts==
*While many down tilts throughout the series move their users slightly forwards for a [[Crawl#pseudo-crawling|pseudo-crawl]], a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are [[Cloud]], [[Joker]], [[King Dedede]] (from ''[[SSB4]]'' onwards), [[Mega Man]], [[Banjo]] & [[Kazooie]], [[Sephiroth]], [[Richter]], [[Simon]] and [[Min Min]].
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.


==Crouching attacks==
===In ''Melee''===
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
*Mr. Game and Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can KO as early as 100%.
{| class="wikitable"
*Marth, Roy and Yoshi's down tilts, which are low trajectory "pokes", are useful for [[edge-guarding]].
|-
*Ness's down tilt is an [[infinite]] on certain stages against fast fallers.
! Character !! Input !! Description
*Peach, Young Link, Link, and Zelda can all [[meteor smash]] with their down tilts.
|-
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
|-
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
|-
|Crouch(↙) + attack||A rotating kick from below.
|-
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
|}


===In ''Brawl''===
*Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
*Ness's down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
*Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. He can potentially perform a down tilt lock that can be combined with a forward throw against most characters on a wall until high percentage.
*Peach's down tilt has a IASA frames at the end of the move that causes her to slide backwards (known as down tilt cancel glide), which is ideal for increasing range on reverse forward smash, spacing, and evasion with perfect timing.
*Ike's down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes.
{{Attacks}}
{{Attacks}}
 
[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Attacks]]
[[Category:Down tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia abajo]]

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