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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt | [[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt.]] | ||
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[strong attack]] performed by any [[character]] by holding the [[control stick]] lightly down or [[crouching]] and pressing the [[attack]] button while on the ground. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent. | |||
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down' | |||
In ''Brawl'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally. | |||
== | ==Down tilts in ''[[Super Smash Bros.]]''== | ||
*[[Pikachu (SSB)|Pikachu]]: A moderately high [[knockback]] move with surprising range (similar to most of Pikachu's moves in this way). Less comboable that Pikachu's other moves. [[Semi-spike]]. | |||
*[[Ness (SSB)|Ness]]: Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after. | |||
*[[Yoshi (SSB)|Yoshi]]: Another set knockback tilt (the other one being [[up tilt]]) with good power, can infinite against a wall, usually used for [[gimp kill]]s. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge. | |||
*[[Captain Falcon (SSB)|Captain Falcon]]: A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more comboabiltiy. | |||
*[[Donkey Kong (SSB)|Donkey Kong]]: One of the few low lag DK moves. Essentially a weaker version of Captain Falcon's. Very useful at close range to lead to a grab or [[down special move]]. | |||
*[[Mario (SSB)|Mario]]: A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability. | |||
*[[Luigi (SSB)|Luigi]]: Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into [[up special move]]. | |||
*[[Jigglypuff (SSB)|Jigglypuff]]: Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest. | |||
| | *[[Samus (SSB)|Samus]]: A longer range version of Mario. Good knockback and a good spacing move. | ||
*[[Link (SSB)|Link]]: A different form of down tilt. Sends an opponent up. Combos into up special and other moves. However, the [[lag]] is too high for the move to be used often. | |||
*[[Fox (SSB)|Fox]]: Similar to Link's but with more range and slightly more comboability. If there wasn't Smash DI in this game, then this move leads into an [[infinite]] with down aerial after. | |||
*[[Kirby (SSB)|Kirby]]: A moderate range move that is quite good at gimping and breaking shields. | |||
==Character's down tilts in ''[[Super Smash Bros. Melee]]''== | |||
| | *[[Mario (SSBM)|Mario]]: Sweeps his leg low on the ground. Very weak. | ||
*[[Luigi (SSBM)|Luigi]]: Similar to Mario. Weak knockback. | |||
*[[Dr. Mario (SSBM)|Dr. Mario]]: Similar to Mario. Sends foes backwards. | |||
*[[Peach (SSBM)|Peach]]: Sweeps the ground with her arm. Can meteor smash with her arm. Can KO under 150% if she hits the opponent with her hand. | |||
*[[Bowser (SSBM)|Bowser]]: Slashes at the ground two times. | |||
*[[Donkey Kong (SSBM)|Donkey Kong]]: Sweeps with his hand. Very fast. | |||
*[[Yoshi (SSBM)|Yoshi]]: Swipes at the ground with his tail. | |||
*[[Link (SSBM)|Link]]: Slashes at the ground. Meteor smashes if hit on the [[sweetspot]]. | |||
*[[Young Link (SSBM)|Young Link]]: Same as Link but stronger. Always meteor smashes. | |||
*[[Zelda (SSBM)|Zelda]]: Thrusts her foot outwards. Meteor smashes if it is sweetspotted. | |||
*[[Sheik (SSBM)|Sheik]]: Kicks while crouching. | |||
*[[Ganondorf (SSBM)|Ganondorf]]: Sweeps at the ground. Identical to Captain Falcon. | |||
*[[Samus (SSBM)|Samus]]: Shoots at the ground. High knockback. | |||
*[[Ice Climbers (SSBM)|Ice Climbers]]: Swings at the floor. | |||
*[[Kirby (SSBM)|Kirby]]: Kicks while crouching. | |||
*[[Fox (SSBM)|Fox]]: Sweeps with his tail. Fast and can kill. | |||
*[[Falco (SSBM)|Falco]]: Identical to Fox. Very powerful. | |||
*[[Captain Falcon (SSBM)|Captain Falcon]]: Sweeps at the ground. | |||
*[[Pikachu (SSBM)|Pikachu]]: Swings its tail at the ground. Weak but fast. | |||
*[[Pichu (SSBM)|Pichu]]: Identical to Pikachu. | |||
*[[Mewtwo (SSBM)|Mewtwo]]: Sweeps tail lowly. Can be used to combo fast-fallers. | |||
*[[Jigglypuff (SSBM)|Jigglypuff]]: Quickly extends its foot downwards. | |||
*[[Marth (SSBM)|Marth]]: A quick crouching sword poke. Good for edgeguarding as it semi spikes. | |||
*[[Roy (SSBM)|Roy]]: Similar to Marth. Good for comboing. | |||
*[[Ness (SSBM)|Ness]]: Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely. | |||
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Flips a manhole cover in front of him. Like Falco, this attack is fast and can kill. | |||
==Strong down attacks in ''[[Super Smash Bros. Brawl]]''== | |||
*[[Mario (SSBB)|Mario]]: Swivels his leg around himself in a circle. Moderate knockback. | |||
*[[Luigi (SSBB)|Luigi]]: Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge. | |||
| | *[[Peach (SSBB)|Peach]]: Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand. | ||
*[[Bowser (SSBB)|Bowser]]: Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with shadow power. | |||
*[[Donkey Kong (SSBB)|Donkey Kong]]: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]]. | |||
*[[Diddy Kong (SSBB)|Diddy Kong]]: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages. | |||
*[[Yoshi (SSBB)|Yoshi]]: Swings tail along ground. Weaker at tip. | |||
*[[Wario (SSBB)|Wario]]: Points finger at the ground. Quick, but weak. | |||
*[[Link (SSBB)|Link]]: Swipes sword very close to the ground. Difficult, but can meteor smash off the ledge. | |||
*[[Zelda (SSBB)|Zelda]]: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping. | |||
*[[Sheik (SSBB)|Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus]]' and [[Sonic|Sonic's]]. | |||
*[[Ganondorf (SSBB)|Ganondorf]]: Sticks foot out. Great knockback, but weak compared to Ganon's other moves. | |||
*[[Toon Link (SSBB)|Toon Link]]: Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]]. | |||
*[[Samus (SSBB)|Samus]]: Unique move. Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no lag, and decent damage. | |||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Similar to [[Sheik|Sheik's]] and [[Sonic|Sonic's]]. Makes slashing sound and sends foe upwards. | |||
*[[Pit (SSBB)|Pit]]: Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash. | |||
*[[Ice Climbers (SSBB)|Ice Climbers]]: Similar to [[dash attack]]. Knockback a bit higher than [[Diddy Kong|Diddy]]'s. | |||
*[[R.O.B. (SSBB)|R.O.B.]]: Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. Not much knockback, but good damage racker. Can infinite against walls. | |||
*[[Kirby (SSBB)|Kirby]]: Kicks foot forward. Weak, but has a high chance of forcing a trip. | |||
*[[Meta Knight (SSBB)|Meta Knight]]: Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit. | |||
*[[King Dedede (SSBB)|King Dedede]]: While crouching, swings foot forward. Considerable ending [[lag]], but strong attack. Good for edge-guarding. | |||
*[[Olimar (SSBB)|Olimar]]: Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.) | |||
*[[Fox (SSBB)|Fox]]: Swings tail along the ground. Low priority. | |||
*[[Falco (SSBB)|Falco]]: Same as Fox', but much more priority due to upwards knockback for setting up a spike combo for edgeguarding. Less range than Fox's, but good for combo setups. | |||
*[[Wolf (SSBB)|Wolf]]: Kicks out with his foot, having decent range and can cause tripping. | |||
*[[Captain Falcon (SSBB)|Captain Falcon]]: Sweeps with his leg at the ground. | |||
*[[Pikachu (SSBB)|Pikachu]]: Spins around once, hitting with its tail. Like his down smash, but without the electricity. | |||
*[[Squirtle (SSBB)|Squirtle]]: Spins around and around forward. Multiple hits, good priority. | |||
*[[Ivysaur (SSBB)|Ivysaur]]: Whips its vine low and forward. | |||
*[[Charizard (SSBB)|Charizard]]: Reaches out and bites along the ground. Strongest at the tip of the move where its mouth is biting, weaker at its neck area. | |||
*[[Lucario (SSBB)|Lucario]]: Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued. | |||
*[[Jigglypuff (SSBB)|Jigglypuff]]: Jams foot forward and low. Low knockback. | |||
*[[Marth (SSBB)|Marth]]: Stabs sword forward. Same as Meta Knight's. Slower than MK's, but still moves Marth forward, like Meta Knight. | |||
*[[Ike (SSBB)|Ike]]: Swings sword heavily horizontally. Extremely powerful meteor smash to aerial opponents. | |||
*[[Ness (SSBB)|Ness]]: Causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback. Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted. | |||
*[[Lucas (SSBB)|Lucas]]; A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is incapable of going as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted. | |||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Flips a 3D manhole in front of him. Excellent move with good knockback, speed and priotity. Good for combo setups. | |||
*[[Snake (SSBB)|Snake]]: Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up. | |||
*[[Sonic (SSBB)|Sonic]]: Swings leg around and comes back in same position. Similar to [[Zero Suit Samus|Zero Suit Samus']] and [[Sheik|Sheik's]]. Moves forward very far. | |||
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==Notable down tilts== | ==Notable down tilts== | ||
== | ===In ''Melee''=== | ||
*Mr. Game and Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can kill as early as 100%. | |||
*Marth, Roy, and Yoshi's down tilts, which are low trajectory "pokes" useful for [[edge-guarding]]. | |||
*Ness's down tilt is an [[infinite]] on certain stages against fast fallers. | |||
*Peach, Young Link, Link, and Zelda can all [[meteor smash]] with their down tilts. | |||
===In ''Brawl''=== | |||
*Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap. | |||
*Ness's down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted. | |||
*Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge. | |||
*Ike's down tilt is a meteor smash that has the highest knockback scaling out of all of the down tilt meteor smashes. | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game Controls]] | |||
[[Category:Game | [[Category:Attacks]] | ||
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