Editing Down tilt

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A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.


Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].
Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].


==List of down tilts==
==List of down tilts==
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
|[[Joker]]||Performs a sliding kick.
|[[Joker]]||Performs a sliding kick.
|-
|[[Kazuya]]||Strikes downwards with his hand.
|-
|-
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
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|[[Lucina]]||Stabs straight forwards.
|[[Lucina]]||Stabs straight forwards.
|-
|-
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
|[[Luigi]]||{{GameIcon|SSB}} Throws a quick spinning leg sweep.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his foot.
|-
|-
|[[Mario]]||Throws a quick spinning leg sweep.
|[[Mario]]||Throws a quick spinning leg sweep.
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|[[Min Min]]||Performs a low sliding kick.
|[[Min Min]]||Performs a low sliding kick.
|-
|-
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
|[[Mr. Game & Watch]]||Thrusts a manhole cover up in front of himself.
|-
|[[Mythra]]||Slashes inwards along the ground.
|-
|-
|[[Ness]]||Throws a very fast poking kick outwards.
|[[Ness]]||Throws a very fast poking kick outwards.
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|-
|-
|[[Pit]]||Slashes one blade along the ground.
|[[Pit]]||Slashes one blade along the ground.
|-
|[[Pyra]]||Slashes inwards along the ground.
|-
|-
|[[R.O.B.]]||Jams his arms forwards quickly.
|[[R.O.B.]]||Jams his arms forwards quickly.
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|-
|-
|[[Sonic]]||Sweeps his leg in front of himself.
|[[Sonic]]||Sweeps his leg in front of himself.
|-
|[[Sora]]||Swipes his Keyblade along the ground.
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
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*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter thanks to the removal of teching for grounded meteor smashes, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.  
*[[R.O.B.]]'s down tilt is considered very threatening in ''Ultimate'', due to its low endlag, low knockback allowing for multiple combos, trip chance and frame 3 startup.
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.
 
==Crouching attacks==
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
{| class="wikitable"
|-
! Character !! Input !! Description
|-
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
|-
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
|-
|Crouch(↙) + attack||A rotating kick from below.
|-
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
|}


{{Attacks}}
{{Attacks}}

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