Editing Down tilt
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A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching. | A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching. | ||
Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance | Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]]. | ||
==List of down tilts== | ==List of down tilts== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Joker]]||Performs a sliding kick. | |[[Joker]]||Performs a sliding kick. | ||
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|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick. | |[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick. | ||
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|[[Lucina]]||Stabs straight forwards. | |[[Lucina]]||Stabs straight forwards. | ||
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|[[Luigi]]||{{GameIcon|SSB}} | |[[Luigi]]||{{GameIcon|SSB}} Throws a quick spinning leg sweep.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his foot. | ||
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|[[Mario]]||Throws a quick spinning leg sweep. | |[[Mario]]||Throws a quick spinning leg sweep. | ||
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|[[Min Min]]||Performs a low sliding kick. | |[[Min Min]]||Performs a low sliding kick. | ||
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|[[Mr. Game & Watch]]|| | |[[Mr. Game & Watch]]||Thrusts a manhole cover up in front of himself. | ||
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|[[Ness]]||Throws a very fast poking kick outwards. | |[[Ness]]||Throws a very fast poking kick outwards. | ||
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|[[Pit]]||Slashes one blade along the ground. | |[[Pit]]||Slashes one blade along the ground. | ||
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|[[R.O.B.]]||Jams his arms forwards quickly. | |[[R.O.B.]]||Jams his arms forwards quickly. | ||
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|[[Sonic]]||Sweeps his leg in front of himself. | |[[Sonic]]||Sweeps his leg in front of himself. | ||
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|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep. | |[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep. | ||
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*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground. | *[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground. | ||
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]]. | *[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]]. | ||
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter | **Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter thanks to the removal of teching for grounded meteor smashes, allowing it to set up highly damaging combos on many characters. | ||
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move. | *[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move. | ||
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]]. | *[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]]. | ||
*[[ | *[[R.O.B.]]'s down tilt is considered very threatening in ''Ultimate'', due to its low endlag, low knockback allowing for multiple combos, trip chance and frame 3 startup. | ||
{{Attacks}} | {{Attacks}} |