Editing Down throw
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==Trivia== | ==Trivia== | ||
[[File:Brawl-Snake-DownThrow.gif|thumb|Exploiting a CPU with Snake's down throw]] | [[File:Brawl-Snake-DownThrow.gif|thumb|Exploiting a CPU with Snake's down throw]] | ||
*In NTSC | *In the NTSC version of ''Melee'', {{SSBM|Bowser}}'s down throw does no damage to {{SSBM|Jigglypuff}} and {{SSBM|Mr. Game & Watch}}. This is due to the throw's hitbox not having its timing properly adjusted for weight-dependent speed, causing it to be completely skipped against characters with a [[weight]] value of 60. This was corrected in the PAL version of the game. | ||
**{{ | **Likewise, when {{SSBM|Ness}} uses his down throw against Mr. Game & Watch in ''Melee'', only the last hit affects him, so he only receives 4% damage. Additionally, in ''Brawl'', {{SSBB|Jigglypuff}} is unaffected by the first hit of {{SSBB|Link}}'s down throw. | ||
*In ''Brawl'', regardless of level, a CPU attacked by Snake's down throw will always roll to the nearest ledge, never choosing another option. This makes it possible to infinitely use the move on them and set up an easy KO afterward. | *In ''Brawl'', regardless of level, a CPU attacked by Snake's down throw will always roll to the nearest ledge, never choosing another option. This makes it possible to infinitely use the move on them and set up an easy KO afterward. | ||
*In ''Melee'', as the first nine hits of {{SSBM|Kirby}}'s down throw are meteor smashes, KOing with it awards the Meteor Smash [[List of bonuses|bonus]], as well as other related, even though neither the final hit nor the throw itself is a meteor smash. | *In ''Melee'', as the first nine hits of {{SSBM|Kirby}}'s down throw are meteor smashes, KOing with it awards the Meteor Smash [[List of bonuses|bonus]], as well as other related, even though neither the final hit nor the throw itself is a meteor smash. |