Editing Down special move

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|[[Bowser Jr.]]||[[Mechakoopa]]||Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an [[item]], and will explode on contact.
|[[Bowser Jr.]]||[[Mechakoopa]]||Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an [[item]], and will explode on contact.
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|[[Byleth]]||[[Aymr]]||A slow but extremely powerful overhead axe swing. It has [[super armor]] during startup, can be reversed, and allows Byleth to drop through platforms while charging it.
|[[Byleth]]||[Aymr]]||A slow but extremely powerful overhead axe swing. It has [[super armor]] during startup, can be reversed, and allows Byleth to drop through platforms while charging it.
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|[[Captain Falcon]]||[[Falcon Kick]]||Captain Falcon rushes forward with a [[flame|flaming]] kick along the ground. When used in the air, it travels diagonally downward. In ''Melee'', using Falcon Kick in midair causes Captain Falcon to regain his [[double jump]].
|[[Captain Falcon]]||[[Falcon Kick]]||Captain Falcon rushes forward with a [[flame|flaming]] kick along the ground. When used in the air, it travels diagonally downward. In ''Melee'', using Falcon Kick in midair causes Captain Falcon to regain his [[double jump]].

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