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[[File:Mario Down Smash SSBM.gif|thumb|200px|Mario's down smash in ''Melee''.]]
[[File:Down Smash1.jpg|thumb|250px|The first part of Ganondorf's Down smash, the forward part]][[File:Down Smash2.jpg|thumb|250px|The second part, the backwards kick]]
[[File:SSB4 - Olimar Screen-5.jpg|thumb|200px|{{SSB4|Olimar}}'s down smash in ''[[Super Smash Bros. 4]]''.]]


'''Down smash''' (abbreviated '''d-smash''') or '''down smash attack''' ({{ja|下スマッシュ攻撃|Shita sumasshu kōgeki}}, ''Down/lower/under smash attack'') is a [[smash attack]] performed by any character by [[tapping]] the Control Stick downward and pressing the attack button at the same time or by pressing down on the [[C-stick]]. In ''[[Super Smash Bros. Melee]]'', the C-stick cannot be used in one-player mode.
'''Down smash''' (abbreviated "dsmash") is a [[smash attack]] performed by any character by tapping the control stick downward and pressing A at the same time or by pressing down on the [[C-stick]]. In [[Super Smash Bros. Melee]], the C-stick could not be used in one-player mode.  It is generally an attack that hits low to the ground and hits to both sides of the character performing the attack, though a small minority only hit to the front of their characters.


Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.
In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', it can be charged by holding down the A button for up to two seconds, resulting in higher [[damage]] and [[knockback]]. A typical attribute of a down smash is that they hit both the front and rear of the user, making them useful for crowds. They are usually defensive moves and for most characters it's faster than their side smash. Most Down Smashes will attack the front and back in an alternating fashion, such as Mario's, where he does a spin to kick enemies, but a few can hit both areas at the same time, such as Fox's, where he does splits to kick the area in front of and behind him in one motion. The disadvantage to most Down Smashes is that they tend to have lower knockback than either the character's Up or Forward Smashes. Mewtwo's down smash in ''Melee'' does not, and there are several down smashes in Brawl that do not. The other ones usually only attack on to the ground in front of them.


Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges, such as [[Ike]]'s; other down smashes will instead have a first hit which sends at an angle that combos into the second stronger hit, such as [[Ganondorf]]'s. Many down smashes can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground.
==List of down smashes in ''[[Super Smash Bros.]]''==


Prior to ''Ultimate'', down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a [[dash]] or [[out of shield]] like [[up smash]]es can, nor could they be used in the first few [[frame]]s of a dash or out of a [[pivot]] like [[forward smash]]es.
*[[Mario (SSB)|Mario]]: Does a breakdancing sweep.
*[[Luigi (SSB)|Luigi]]: Similar to Mario.
*[[Donkey Kong (SSB)|Donkey Kong]]: Extends his legs while spinning.
*[[Yoshi (SSB)|Yoshi]]: Sweeps his tail around him.
*[[Link (SSB)|Link]]: Slashes in front of him, then behind him.
*[[Samus (SSB)|Samus]]: Extends her leg and twirls.
*[[Kirby (SSB)|Kirby]]: Thrusts his legs out while spinning.
*[[Fox (SSB)|Fox]]: Does a split kick.
*[[Captain Falcon (SSB)|Captain Falcon]]: Extends his leg and twirls.
*[[Pikachu (SSB)|Pikachu]]: Does a breakdancing sweep.
*[[Jigglypuff (SSB)|Jigglypuff]]: Kicks on both sides around it simultaneously.
*[[Ness (SSB)|Ness]]: Does a "Walk the Dog" with his yoyo.


==List of down smashes==
==List of down smashes in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable"
 
|-
*[[Mario (SSBM)|Mario]]: Does a breakdancing sweep.
! Character !! Description
*[[Luigi (SSBM)|Luigi]]: Similar to Mario with upwards knockback.
|-
*[[Dr. Mario (SSBM)|Dr. Mario]]: Similar to Mario but with more knockback.
|[[Banjo]] & [[Kazooie]]||Kazooie opens her wings and slams them on the ground.
*[[Peach (SSBM)|Peach]]: Twirls her dress.
|-
*[[Bowser (SSBM)|Bowser]]: Spins while inside his shell.
|[[Bayonetta]]||Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself.
*[[Donkey Kong (SSBM)|Donkey Kong]]: Holds up his arms and punches downwards.
|-
*[[Yoshi (SSBM)|Yoshi]]: Swipes his tail in front then behind him.
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Retreats to his shell and spins around rapidly to strike with his spikes.<br/>{{GameIcon|SSBU}} Crouches slightly and slashes low to the ground with his claws in front of himself and then behind himself.
*[[Link (SSBM)|Link]]: Slashes in front then behind him.
|-
*[[Young Link (SSBM)|Young Link]]: Identical to Link.
|[[Bowser Jr.]]||Deploys two wrecking balls from the Junior Clown Car and slams them onto the ground on either side of himself.
*[[Zelda (SSBM)|Zelda]]: Kicks in front then behind her.
|-
*[[Sheik (SSBM)|Sheik]]: Balances on her head and breakdances.
|[[Byleth]]||Performs a spinning sweep with Aymr.
*[[Ganondorf (SSBM)|Ganondorf]]: Kicks in front then behind him. Similar to Captain Falcon.
|-
*[[Samus (SSBM)|Samus]]: Sweeps her leg in a circle.
|[[Captain Falcon]]||{{GameIcon|SSB}} Hops up and performs a 360° roundhouse kick, striking both in front of and behind himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight kick, then uses the same leg for a back kick behind himself.
*[[Ice Climbers (SSBM)|Ice Climbers]]: Swing their hammers around themselves.
|-
*[[Kirby (SSBM)|Kirby]]: Does a spinning split kick.
|[[Charizard]]||Stomps on the ground, shaking the earth for a heavy hit.
*[[Fox (SSBM)|Fox]]: Does a split kick.
|-
*[[Falco (SSBM)|Falco]]: Similar to Fox.
|[[Chrom]]||Slashes low to the ground in front of himself, then behind himself.
*[[Captain Falcon (SSBM)|Captain Falcon]]: Kicks in front then behind him.
|-
*[[Pikachu (SSBM)|Pikachu]]: Spins around while emitting sparks.
|[[Cloud]]||Jabs the hilt of the Buster Sword forwards and leads that into a reverse-grip stab behind himself.
*[[Pichu (SSBM)|Pichu]]: Similar to Pikachu.
|-
*[[Mewtwo (SSBM)|Mewtwo]]: Shoots a blast of darkness in front of it.
|[[Corrin]]||Leans forwards on one leg and stabs with Omega Yato while morphing their other leg into a draconic lance and stabbing it backwards.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Extends its foot on both sides of it.
|-
*[[Marth (SSBM)|Marth]]: Slashes in front, then behind him.
|[[Daisy]]||Crouches and spins, rapidly attacking with the hem of her dress.
*[[Roy (SSBM)|Roy]]: Similar to Marth.
|-
*[[Ness (SSBM)|Ness]]: Does a "Walk the Dog" with his yoyo.
|[[Dark Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Slams two hammers to the sides of him.
|-
 
|[[Dark Samus]]||Sweeps her leg low in a circle around herself.
==List of down smashes in ''[[Super Smash Bros. Brawl]]''==
|-
 
|[[Diddy Kong]]||Performs a breakdancing sweep kick.
*[[Mario (SSBB)|Mario]]: Does a breakdancing sweep that travels very fast.
|-
*[[Luigi (SSBB)|Luigi]]: Same as Mario's, but more vertical knockback.
|[[Donkey Kong]]||{{GameIcon|SSB}} Extends his legs and performs a spin to sweep with them all around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slams both his fists onto the ground.
*[[Peach (SSBB)|Peach]]: Spins around with her outstretching skirt slashing and sucking in opponents, like Pikachu's. Has been nerfed in [[Brawl]] in power, damage and ability to trap opponents better, being extremely hard to get hit by all slashes, although long duration, fast start-up and being able to semi-spike opponents hanging on edges can help somewhat. Has a 20% chance of [[trip]]ping.
|-
*[[Bowser (SSBB)|Bowser]]: Spins around very fast within his shell, slicing anybody within range. It's harder to escape in Brawl.
|[[Dr. Mario]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from ''Super Mario 64''.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Crashes his two fists on either side of himself. Very fast, great [[knockback]].
|-
*[[Diddy Kong (SSBB)|Diddy Kong]]: Similar to Luigi's. A fast breakdancing sweep with horizontal knockback.
|[[Duck Hunt]]||The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic.
*[[Yoshi (SSBB)|Yoshi]]: Swings his tail around on either side of himself. Mediocre horizontal knockback.
|-
*[[Wario (SSBB)|Wario]]: Breakdances, but balances on his back and hits with his (large) head.  Gradually gets weaker.
|[[Falco]]||Performs a quick split kick.
*[[Link (SSBB)|Link]]: Slices his sword along the ground in front of himself and then behind himself. This is also used in [[The Legend of Zelda: Twilight Princess]].
|-
*[[Zelda (SSBB)|Zelda]]: Kicks forward and backward with incredible speed. Less than second to use, fastest down smash in the game, and no [[lag]] whatsoever in any way, shape, or form.
|[[Fox]]||Performs a quick split kick.
*[[Sheik (SSBB)|Sheik]]: Breakdances on her head and spins around kicking while leaping back up. Has three hitboxes, making it tough to shield.
|-
*[[Ganondorf (SSBB)|Ganondorf]]: Kicks strongly in front of him, then shifts his foot to kick behind him. If hit with first kick, the attack mostly carries opponent to second hit. Is somewhat laggy.
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Throws a straight kick, then uses the same leg for a back kick behind himself.<br/>{{GameIcon|SSBU}} Takes out the SpaceWorld 2000 sword, jabs its pommel forwards along the ground, and then stabs backwards with it.
*[[Toon Link (SSBB)|Toon Link]]: Same as Link's only faster, and first hit usually carries into second. KO at very low percentages if only the first hit connects and the opponent has poor horizontal recovery.
|-
*[[Samus (SSBB)|Samus]]: Sweeps her leg around in a circle around herself to inflict vertical knockback. Very fast, but has ending lag.
|[[Greninja]]||Swipes inwards with a pair of watery blades, covering both sides.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Fires a close-range, uncharged paralyzer bolt at the ground in front of herself. No initial knockback, but commonly used to set up for [[side smash]] or [[Plasma Whip]].
|-
*[[Pit (SSBB)|Pit]]: Similar to Link's. Slashes once in front, then behind.
|[[Hero]]||Slashes low to the ground in front of himself, then behind himself.
*[[Ice Climbers (SSBB)|Ice Climbers]]: They swing their hammers once around themselves going about 270 degrees around. Second most damaging down smash in the game, but mediocre knockback.
|-
*[[R.O.B. (SSBB)|R.O.B.]]: Lowers arm unit on torso unit, and then quickly spins arms around many times for good range, multiple hits, good knockback, and a useful damage racker.
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Hop up while swiping their hammers in a circle around the ground.<br/>{{GameIcon|SSBU}} The leader swings their hammer inwards in front of themselves, while the follower does the same in the opposite direction.
*[[Kirby (SSBB)|Kirby]]: Feet enlarge and Kirby spins, jutting them out to the side.
|-
*[[Meta Knight (SSBB)|Meta Knight]]: Extremely quick front and back swipe. It is Meta Knight's best ground kill move and is the fastest smash attacks in the game.
|[[Ike]]||Slashes low to the ground in front of himself, then behind himself.
*[[King Dedede (SSBB)|King Dedede]]: Similar to Ice Climbers, only slower, more damage, knockback, range, and priority, and sends foes skyward.
|-
*[[Olimar (SSBB)|Olimar]]: Sends two Pikmin to leap out on both sides. Very quick, but has less knockback than his side smash.
|[[Incineroar]]||Hops up a short distance and then performs a body splash as it lands on the ground. Can dodge particularly low-profile attacks if timed correctly.
*[[Fox (SSBB)|Fox]]: A long-ranged split-kick. A fast and useful move.
|-
*[[Falco (SSBB)|Falco]]: A short ranged split kick. Can semi-spike occasionally while edgeguarding if hits with his front foot's heel. A good move to use as punishing a dodged or shielded attack.
|[[Inkling]]||Swings the Slosher in a circle at their feet, striking both with the weapon and its ink.
*[[Wolf (SSBB)|Wolf]]: Claws on either side of himself very fast. Arguably Wolf's best ground killer.
|-
*[[Captain Falcon (SSBB)|Captain Falcon]]: Kicks powerfully forward, then swings his leg behind him to kick again.  Laggy, but good knockback.
|[[Isabelle]]||Swings a small bucket of water in a circle around her feet.
*[[Pikachu (SSBB)|Pikachu]]: Spins round while emitting blasts of sparks from its body. Multiple hits, short range, and good damage racker. If [[DI]]'d out of, it becomes a [[semi-spike]].
|-
*[[Squirtle (SSBB)|Squirtle]]: Spins around quickly in its shell. Poor range.
|[[Ivysaur]]||Swipes inwards with both of its vines, covering both in front and behind.
*[[Ivysaur (SSBB)|Ivysaur]]: Whips its two vines on either side of itself for moderate horizontal knockback.
|-
*[[Charizard (SSBB)|Charizard]]: Leaps up a small distance, then crashes down quickly. Causes an earthquake that pushes opponents away in a 4 player battle.
|[[Jigglypuff]]||Spins around before puffing itself downwards, striking with a foot-inflating split kick.
*[[Lucario (SSBB)|Lucario]]: Pulls hands apart quickly on either side with aura imbued at the tips. Powerful, but some start-up lag.
|-
*[[Jigglypuff (SSBB)|Jigglypuff]]: A split kick similar to Kirby's Down Smash. Is always a [[semi-spike]].
|[[Joker]]||Swings his knife low to the ground in a circle around his feet.
*[[Marth (SSBB)|Marth]]: Slashes in front, then the back. Good edgeguarder and a very strong attack if tippered.
|-
*[[Ike (SSBB)|Ike]]: Does an odd performance 180 degree wrist turning sword swing on either side of himself. His fastest ground attack.
|[[Kazuya]]||Karate chops downwards in his demon form. Can meteor smash.
*[[Ness (SSBB)|Ness]]: Does a "Walk the Dog" trick with his yo-yo. Hits behind, then in front with his yo-yo. Can damage while charging, but charging does not increase damage or knockback of the move on release.
|-
*[[Lucas (SSBB)|Lucas]]: Blasts a huge amount of PSI hexagons at his feet, but only on one side. Can still hit people behind him that are close. Great knockback and range, but huge lag. Can be a semi-spike. Strongest in the game if all hexagons hit and fully charged.
|[[Ken]]||Performs a fast, low leg sweep in front of himself.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Swings two mallets down on either side of himself. Great vertical knockback when tippered compared to its speed , a good [[semi-spike]] if not, and comes out faster than most attacks. The tip is not hard to find.
|-
*[[Snake (SSBB)|Snake]]: Plants a motion sensing mine in the ground. If Snake steps on it, it will deal damage to himself. Only one can be planted at a time, and if the platform one was on disappears, the mine blows up on first contact. The longer this attack is charged, the more transparent the mine becomes and the more damage it will cause upon explosion.
|[[King Dedede]]||Sweeps his hammer in a circle around himself.
*[[Sonic (SSBB)|Sonic]]: Darts forwards and backwards very fast (of course) as a ball. Some start-up lag, but decent power.
|-
|[[King K. Rool]]||Jumps up and then belly-flops onto the ground, causing a quake. Can dodge particularly low-profile attacks if timed correctly.
|-
|[[Kirby]]||Performs a spinning two-footed sweep kick.
|-
|[[Link]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Little Mac]]||Hangs low to the ground and quickly punches on either side of himself.
|-
|[[Lucario]]||Performs a pair of simultaneous outward aura-powered palm thrusts.
|-
|[[Lucas]]||Points to the ground in front of himself, firing off three successive blasts of PSI energy.
|-
|[[Lucina]]||Slashes low to the ground in front of herself, then behind herself.
|-
|[[Luigi]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick from ''Super Mario 64''.
|-
|[[Mario]]||Performs a breakdancing sweep kick. It resembles his Sweep Kick from ''Super Mario 64''.
|-
|[[Marth]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Mega Man]]||Uses Flame Blast, which releases a pillar of flame from each of his Mega Busters, causing them to overheat.
|-
|[[Meta Knight]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Mewtwo]]||Points at the ground, unleashing an explosion of darkness.
|-
|[[Mii Brawler]]||Stands on one leg while throwing a jab forwards and a kick backwards.
|-
|[[Mii Gunner]]||Blasts their cannon in front of themselves, then spins around and blasts again behind them.
|-
|[[Mii Swordfighter]]||Slashes low to the ground in front of themselves, then behind themselves.
|-
|[[Min Min]]||Performs a quick split kick.
|-
|[[Mr. Game & Watch]]||Slams two hammers onto the ground simultaneously.
|-
|[[Mythra]]||Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
|-
|[[Ness]]||"Walks the dog" with his yo-yo.
|-
|[[Olimar]]||Points on either side of himself, commanding his first and second-ordered Pikmin to perform simultaneous headbutts along the ground on either side of himself. The damage and knockback depend on the Pikmin commanded.
|-
|[[Pac-Man]]||Holds his palms out, unleashing Pinky and Clyde to strike on both sides of himself.
|-
|[[Palutena]]||Swings downwards with a pair of light wings.
|-
|[[Peach]]||Crouches and spins, rapidly attacking with the hem of her dress.
|-
|[[Pichu]]||{{GameIcon|SSBM}} Rapidly spins on the ground.<br/>{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity.
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a breakdancing sweep kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity.
|-
|[[Piranha Plant]]||Holds its head in place, pivoting its body around it to strike on both sides with its pot.
|-
|[[Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
|-
|[[Pyra]]||Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
|-
|[[R.O.B.]]||Lowers his arms and rapidly spins them to strike several times.
|-
|[[Richter]]||Spins, sweeping the Vampire Killer along the ground in a wide circle.
|-
|[[Ridley]]||Hops up, then drops back down wings-first.
|-
|[[Robin]]||Swings the equipped sword straight downwards onto the ground, emitting an electric shock that travels along the ground if the Levin Sword is equipped.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs an alternating pair of low standing shin kicks, creating a small swirl of space dust at her feet for each one.<br/>''Luma:'' Throws a spinning one-footed kick behind itself, then in front as it completes its spin.
|-
|[[Roy]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Ryu]]||Performs a fast, low leg sweep in front of himself.
|-
|[[Samus]]||Sweeps her leg low in a circle around herself.
|-
|[[Sephiroth]]||Performs a downward-angled stab directly in front of him with Masamune.
|-
|[[Sheik]]||Performs a rapid series of spinning kicks while balancing on her back.
|-
|[[Shulk]]||Lays the Monado low to the ground, then spins around with it, striking several times.
|-
|[[Simon]]||Spins, sweeping the Vampire Killer along the ground in a wide circle.
|-
|[[Snake]]||{{GameIcon|SSBB}} Plants a landmine in the ground at his feet, which then explodes if attacked or walked over.<br/>{{GameIcon|SSBU}} Performs a quick pair of low shin kicks while standing.
|-
|[[Sonic]]||{{GameIcon|SSBB}} Assumes his ball form and quickly zips forwards, then backwards along the ground.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick split kick.
|-
|[[Sora]]||Hops into the air and stabs the ground with his Keyblade, causing a shockwave. Can dodge particularly low-profile attacks if timed correctly.
|-
|[[Squirtle]]||Retreats to its shell for a spin attack.
|-
|[[Steve]]||Pours a bucket of lava out in front of himself, then behind. Briefly affected by gravity.
|-
|[[Terry]]||A low kick in front of himself.
|-
|[[Toon Link]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Villager]]||Uses a shovel to strike the ground in front of and then behind themselves, [[bury]]ing opponents.
|-
|[[Wario]]||Lays on the ground and spins around.
|-
|[[Wii Fit Trainer]]||Kneels on the ground, then performs an Arm and Leg Lift to strike forwards with a spearhand and backwards with a back kick.
|-
|[[Wolf]]||Slashes across the ground with his claws in front of and then behind himself.
|-
|[[Yoshi]]||Crouches and sweeps his tail forwards, then backwards.
|-
|[[Young Link]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Zelda]]||Performs a quick, short-ranged shin kick in front of herself, then behind herself with the same leg.
|-
|[[Zero Suit Samus]]||Aims her Paralyzer at a downwards diagonal angle and fires it at the ground in front of herself.
|}


==Notable down smashes==
==Notable down smashes==
[[File:PeachDownSmashSSBM.gif|thumb|{{SSBM|Peach}}'s down smash in ''Melee''.]]
*[[Peach|Peach's]] down smash in Melee, which is arguably the most feared of all smashes due to its [[priority]], [[knockback]], quick start up, and [[damage]]. It does at least [[Damage Percent|70% damage]] if the opponent attempted to [[crouch cancel]]. The smash has been nerfed in Brawl and it is not as useful.
*While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including [[Mewtwo]], [[Zero Suit Samus]], [[Lucas]], [[Ryu]], [[Ken]], [[Bayonetta]], [[Terry]], [[Sephiroth]], and [[Kazuya]]. In addition, [[Robin]]'s down smash only hits on one side with the Bronze Sword equipped, but sends out an electric wave which reaches backwards with the Levin Sword equipped. [[Olimar]]'s down smash also fails to hit behind him if he only has one available Pikmin. Furthermore, as of ''Ultimate'', both of the [[Ice Climbers]] individually have one-sided down smashes, but when the climbers are together, they will succeed in covering both sides.
*[[Mewtwo (SSBM)|Mewtwo's]] down smash is the only down smash in ''Melee'' that does not cover both the front and rear of the user.
*From ''Melee'' onward, but not in ''Smash 4'', [[Ness]]'s down smash can hit opponents while charging as the yo-yo comes to rest on the stage behind him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall down and hang off of ledges and hits multiple times, allowing it to lead into the attack properly. It is the only down smash to have a hitbox while charging. Ness's similarly-functioning [[up smash]] is the only up smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]]. Also notable is that Ness, and [[Luma]] are the only characters with down smashes to hit first behind and then in front, as opposed to first in front and then behind. In Ness's case, this is presumably to give more utility to the charging hitbox, as his up smash already covers his front.
*[[Snake]]'s down smash allows him to plant a mine, which does no damage unless stepped on (this includes Snake), and is deactivated when he plants another or is KO'd. If for any reason the mine falls from the platform it was on, it detonates on impact with anything.
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*[[Pikachu]]'s down smash in ''Brawl'' seems to be a slightly weaker version of Peach's Melee Down smash.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Zelda]]'s down smash is the fastest down smash in Melee and Brawl.
*[[Ridley]], [[Incineroar]], [[King K. Rool]] and [[Sora]] all perform a short upwards hop during the startup of their down smashes. While most of them do not feature any sort of protection such as [[intangibility]], the hop allows them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which possesses his characteristic [[Belly Super Armor]], and Sora's, which grants generous amounts of intangibility.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus's]] down smash only hits the area in front of her, and deals very little knockback, but paralyzes whoever is hit by it, opening up a chance for a follow up attack. The knockback is overridden by any other knockback during the stun.
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also makes it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*[[Ness|Ness's]] down smash has unique properties by which it can be charged. Rather than at the beginning of the attack, the Smash attack is charged up in the middle of the attack, but only if Ness' Yo-yo comes to rest on a flat surface. Charging the smash does not increase damage or knockback.
*In ''Brawl'', the {{SSBB|Ice Climbers}}'s down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in ''Brawl''). This move was nerfed heavily in ''Ultimate'', as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).
*[[Lucas (SSBB)|Lucas's]] only reaches a very short distance behind him; characters must be almost touching him to be in the rear hitbox.
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to its long range and [[transcendent priority]]. It comes out on frame 4 and it has a total duration of 33 frames, being tied for the lowest in both categories. In later games, its power and range were reduced in addition to the move receiving more ending lag although it still remains an extremely fast down smash.
 
**In ''Brawl'' and ''Smash 4'', Meta Knight's down smash has a strange property. If Meta Knight buffers a down smash just before finishing a different animation, the down smash will be performed one frame faster than if he performs a raw down smash. This is because the move starts charging on frame 1 so if he performs it out of an interruptible action, it will charge the move for 1 frame but if he buffers it out of another animation, this charge frame will be skipped. The non buffered version comes out on frame 5 (frame 10 for the second hit) and it has 34 total frames in ''Brawl'' and 38 in ''Smash 4'' but when buffered, it comes out one frame faster and ends one frame sooner. This was changed in ''Ultimate'' with the move now charging a frame later, on frame 2, making its speed consistent regardless of if the move was buffered or not.
==Types of Down Smashes==
*Zero Suit Samus' down smash has been a staple of her moveset in all three games she has appeared in. Despite having high startup lag, it has very low ending lag, large hitboxes, and [[paralyze]]s the opponent which allows her to follow up with one of her KO options at high percents or start combos at low percents. Although it is very useful in all three games, the move is most effective in ''Brawl'' compared to its successors.
===Sweeping Down Smashes===
**This is because its ''Brawl'' incarnation has the lowest ending lag, the largest hitboxes, the longest paralysis duration, the highest damage and the lowest knockback. The move can easily chain into itself multiple times and much like a projectile, it only applies [[hitlag]] to the opponent rather than both fighters (which is still the case in ''Smash 4'', but not in ''Ultimate'' where both fighters suffer hitlag). When combined with its very low ending lag, this not only gives Zero Suit Samus minimal lag after hitting the opponent but it also made the move completely safe on shield, especially if charged. The move can also be [[absorb]]ed, which makes it a very effective tool in doubles when Zero Suit Samus is paired with a teammate with an absorption move. This aspect was nerfed in later games both due to the move's lower damage/higher ending lag and the halved damage when a projectile is absorbed by a teammate.
The dsmash of the following characters "sweeps" around them.  That is to say it hits to one side of them and then hits the other.
*{{SSBU|Mr. Game & Watch}}'s down smash in ''Ultimate'' is considered one of the best in the game as while it does not have very fast startup, it has low ending lag, long range, it is very safe on shield and hard to punish when spaced due to these points, its sourspot is a strong semi-spike, its sweetspot has strong vertical knockback against aerial opponents and the sweetspot has a long-lasting bury duration against grounded opponents, which can lead into early KOs with forward smash or at the very least, can deal very high damage.
 
**It was also a very effective move in ''Brawl'' as while it had higher startup lag and lacked a bury effect, it had lower ending lag, a stronger sourspot and a sweetspot with even stronger vertical knockback.
In [[Super Smash Bros.]]:
*{{SSBU|Wolf}}'s down smash in ''Ultimate'' is also considered to be one of the best in the game due to its large hitbox that hits below the stage, giving it amazing [[2 frame punish]] potential, while its very high power (even when sourspotted, although its sweetspot is still much stronger) allows it to kill at 60% from the ledge. It also has a rather low endlag despite its moderate startup. This makes it one of Wolf's best edgeguarding tools as well as one of his most reliable KO options.
*[[Luigi (SSB)|Luigi]]
*{{SSBU|Byleth}}'s down smash is notorious for being one of the strongest down smashes in the game as well as dealing massive shield damage. Although this move has much more startup and ending lag, it can be used to set up shield breaks, such as hitting an opponent's shield with any attack and performing an uncharged down smash if the opponent shields more often. This is one of Byleth's best finishers against shielding opponents.
*[[Mario (SSB)|Mario]]
*{{SSBU|Sephiroth}}'s down smash has the same property, although the move can only connect when the tip of his sword hits the ground and hits in front of him. It is essentially more useful since he can punish shielding opponents or by setting up a fully-charged [[Shadow Flare]] which forces opponents to shield an attack.
*[[Link (SSB)|Link]]
**Additionally, Sephiroth's down smash is the only move in the game which has its properties altered depending on whether the hitbox touches the ground or not. Specifically, if the tip of Masamune is planted on the ground, it will be stronger and launch debris into the air, which increases its range. Conversely, if the tip of the sword does not find solid ground (usually if Sepheroth is close to and facing the ledge or on small platforms) the move will be weaker and lack the extra range.
*[[Samus (SSB)|Samus]]
*[[Bayonetta]] and {{SSBU|Kazuya}}’s down smashes are the only down smashes that can [[Meteor Smash]] opponents.
*[[Captain Falcon (SSB)|Captain Falcon]]
*[[Ness (SSB)|Ness]]
*[[Yoshi (SSB)|Yoshi]]
*[[Pikachu (SSB)|Pikachu]]
 
In [[Super Smash Bros. Melee]]:
*[[Dr. Mario (SSBM)|Dr. Mario]]
*[[Mario (SSBM)|Mario]]
*[[Luigi (SSBM)|Luigi]]
*[[Yoshi (SSBM)|Yoshi]]
*[[Captain Falcon (SSBM)|Captain Falcon]]
*[[Ganondorf (SSBM)|Ganondorf]]
*[[Ness (SSBM)|Ness]]
*[[Ice Climbers (SSBM)|Ice Climbers]]
*[[Samus (SSBM)|Samus]]
*[[Zelda (SSBM)|Zelda]]
*[[Link (SSBM)|Link]]
*[[Young Link (SSBM)|Young Link]]
*[[Marth (SSBM)|Marth]]
*[[Roy (SSBM)|Roy]]
 
In [[Super Smash Bros. Brawl]]:
*[[Mario (SSBB)|Mario]]
*[[Link (SSBB)|Link]]
*[[Samus (SSBB)|Samus]]
*[[Marth (SSBB)|Marth]]
*[[Luigi (SSBB)|Luigi]]
*[[Diddy Kong (SSBB)|Diddy Kong]]
*[[Zelda (SSBB)|Zelda]]
*[[Pit (SSBB)|Pit]]
*[[Meta Knight (SSBB)|Meta Knight]]
*[[Ike (SSBB)|Ike]]
*[[Yoshi (SSBB)|Yoshi]]
*[[Ganondorf (SSBB)|Ganondorf]]
*[[Ice Climbers (SSBB)|Ice Climbers]]
*[[King Dedede (SSBB)|King Dedede]]
*[[Wolf (SSBB)|Wolf]]
*[[Ness (SSBB)|Ness]]
*[[Sonic (SSBB)|Sonic]]
*[[Toon Link (SSBB)|Toon Link]]
*[[Captain Falcon (SSBB)|Captain Falcon]]
 
===One-Sided Down Smash===
The dsmash of the following characters only hits the side in front of the character.
 
In [[Super Smash Bros. Melee]]:
*[[Mewtwo (SSBM)|Mewtwo]]
 
In [[Super Smash Bros. Brawl]]:
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
*[[Lucas (SSBB)|Lucas]]
 
===Simultaneous Down Smash===
The dsmash of the following characters hits to both sides of the character at the same time, making it the most advantageous type of Down Smash to clear a crowd.
 
In [[Super Smash Bros.]]:
*[[Donkey Kong (SSB)|Donkey Kong]]
*[[Kirby (SSB)|Kirby]]
*[[Fox (SSB)|Fox]]
*[[Jigglypuff (SSB)|Jigglypuff]]
 
In [[Super Smash Bros. Melee]]:
*[[Bowser (SSBM)|Bowser]]
*[[Peach (SSBM)|Peach]]
*[[Donkey Kong (SSBM)|Donkey Kong]]
*[[Falco (SSBM)|Falco]]
*[[Fox (SSBM)|Fox]]
*[[Kirby (SSBM)|Kirby]]
*[[Sheik (SSBM)|Sheik]]
*[[Pichu (SSBM)|Pichu]]
*[[Pikachu (SSBM)|Pikachu]]
*[[Jigglypuff (SSBM)|Jigglypuff]]
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
 
In [[Super Smash Bros. Brawl]]:
*[[Donkey Kong (SSBB)|Donkey Kong]]
*[[Kirby (SSBB)|Kirby]]
*[[Fox (SSBB)|Fox]]
*[[Pikachu (SSBB)|Pikachu]]
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
*[[Sheik (SSBB)|Sheik]]
*[[Falco (SSBB)|Falco]]
*[[Squirtle (SSBB)|Squirtle]]
*[[Ivysaur (SSBB)|Ivysaur]]
*[[Charizard (SSBB)|Charizard]]
*[[Peach (SSBB)|Peach]]
*[[Lucario (SSBB)|Lucario]]
*[[Bowser (SSBB)|Bowser]]
*[[Wario (SSBB)|Wario]]
*[[R.O.B. (SSBB)|R.O.B.]]
*[[Olimar (SSBB)|Olimar]]
*[[Jigglypuff (SSBB)|Jigglypuff]]


==Gallery==
<gallery>
Down Smash1.jpg|The first part of Ganondorf's down smash, he kicks in front of him
Down Smash2.jpg|The second part, Ganondorf kicks behind him.
</gallery>
== See also ==
== See also ==
*[[Down smash chart]]
*[[Forward smash]]
*[[Forward smash]]
*[[Up smash]]
*[[Up smash]]


{{Attacks}}
{{Attacks}}
 
[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Attacks]]
[[Category:Down smashes|*]]
[[Category:Terms]]
[[Category:Smash attacks]]
[[es:Ataque Smash hacia abajo]]

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