Editing Down smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 201: Line 201:
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Ridley]], [[Incineroar]], [[King K. Rool]] and [[Sora]] all perform a short upwards hop during the startup of their down smashes. While most of them do not feature any sort of protection such as [[intangibility]], the hop allows them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which possesses his characteristic [[Belly Super Armor]], and Sora's, which grants generous amounts of intangibility.
*[[Ridley]], [[Incineroar]], [[King K. Rool]] and [[Sora]] all perform a short upwards hop during the startup of their down smashes, which allow them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which possesses his characteristic [[Belly Super Armor]].
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also makes it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also makes it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*In ''Brawl'', the {{SSBB|Ice Climbers}}'s down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in ''Brawl''). This move was nerfed heavily in ''Ultimate'', as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).
*In ''Brawl'', the {{SSBB|Ice Climbers}}'s down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in ''Brawl''). This move was nerfed heavily in ''Ultimate'', as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: