Editing Down smash/Knockback chart

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{{ArticleIcons|series=y|}}
{{ArticleIcons|ssbb=y}}
{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}}
 
{{incomplete|Needs data for Melee.}}


These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.


==Chart (SSB)==
==Chart (SSB)==
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
{{cleanup|some may not be correct}}
 
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of [[Dream Land]].
===NA/AUS/EUR===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%
|-
|2.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%
|-
|3.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%
|-
|4.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%
|-
|4.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
|-
|4.|| {{SSB|Ness}} || 19% || 361 || 0 || 100 || 109%
|-
|7.|| {{SSB|Yoshi}} || 14% || 30 || 20 || 105 || 114%
|-
|7.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%
|-
|9.|| {{SSB|Kirby}} || 18% || 34 || 30 || 75 || 126%
|-
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%
|-
|11.|| {{SSB|Fox}} || 14% || 25 || 35 || 80 || 138%
|-
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
|}


===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage  
|-
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%  
|1.|| {{SSB|Pikachu}} || 16% || 87%  
|-
|-
|2.|| {{SSB|Ness}} || 21% || 361 || 0 || 100 || 96%
|2.|| {{SSB|Donkey Kong}} || 19% || 105%  
|-
|-
|3.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%  
|3.|| {{SSB|Mario}} || 17% || 110%  
|-
|-
|4.|| {{SSB|Kirby}} || 20% || 34 || 40 || 75 || 103%  
|3.|| {{SSB|Luigi}} || 17% || 110%
|-
|-
|5.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%  
|5.|| {{SSB|Ness}} || 19% || 114%
|-
|-
|6.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%  
|6.|| {{SSB|Yoshi}} || 14% || 115%
|-
|-
|6.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
|7.|| {{SSB|Jigglypuff}} || 16% || 118%  
|-
|-
|8.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%  
|8.|| {{SSB|Link}} || 16% || 120%  
|-
|-
|9.|| {{SSB|Yoshi}} || 13% || 35 || 20 || 105 || 129%
|9.|| {{SSB|Kirby}} || 18% || 127%  
|-
|-
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%  
|10.|| {{SSB|Captain Falcon}} || 16% || 132%  
|-
|-
|11.|| {{SSB|Fox}} || 14% || 70 || 30 || 100 || 137%
|11.|| {{SSB|Fox}} || 14% || 145%
|-
|-
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
|12.|| {{SSB|Samus}} || 16% || 174%
|}
|}
===Summary===
===NTSC-J to NTSC-U===
*{{nerf|Kirby clean down smash damage (20% → 18%).}}
**{{nerf|Base knockback (40 → 30).}}
*{{buff|Yoshi down smash damage (13% → 14%).}}
**{{buff|Angle (35° → 30°).}}
*{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}}
**{{change|Angle (70° → 25°).}}
*{{nerf|Ness down smash damage (21% → 19%).}}


==Chart (SSBB)==
==Chart (SSBB)==
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[[Category:Lists]]
[[Category:Lists]]
[[Category:Game physics]]
[[Category:Game Physics]]

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