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| {{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}}
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| These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
| | {{incomplete|Needs data for Smash 64 and Melee.}} |
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| ==Chart (SSB)==
| | These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. |
| KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
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| ===NA/AUS/EUR===
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| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
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| |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%
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| |2.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%
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| |3.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%
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| |4.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%
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| |4.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
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| |4.|| {{SSB|Ness}} || 19% || 361 || 0 || 100 || 109%
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| |7.|| {{SSB|Yoshi}} || 14% || 30 || 20 || 105 || 114%
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| |7.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%
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| |9.|| {{SSB|Kirby}} || 18% || 34 || 30 || 75 || 126%
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| |10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%
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| |-
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| |11.|| {{SSB|Fox}} || 14% || 25 || 35 || 80 || 138%
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| |-
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| |12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
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| |}
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| ===JPN===
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| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
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| |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%
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| |2.|| {{SSB|Ness}} || 21% || 361 || 0 || 100 || 96%
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| |3.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%
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| |4.|| {{SSB|Kirby}} || 20% || 34 || 40 || 75 || 103%
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| |5.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%
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| |6.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%
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| |6.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
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| |8.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%
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| |9.|| {{SSB|Yoshi}} || 13% || 35 || 20 || 105 || 129%
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| |10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%
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| |11.|| {{SSB|Fox}} || 14% || 70 || 30 || 100 || 137%
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| |-
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| |12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
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| |}
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| ===Summary===
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| ===NTSC-J to NTSC-U===
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| *{{nerf|Kirby clean down smash damage (20% → 18%).}}
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| **{{nerf|Base knockback (40 → 30).}}
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| *{{buff|Yoshi down smash damage (13% → 14%).}}
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| **{{buff|Angle (35° → 30°).}}
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| *{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}}
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| **{{change|Angle (70° → 25°).}}
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| *{{nerf|Ness down smash damage (21% → 19%).}}
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| ==Chart (SSBB)== | | ==Chart (SSBB)== |
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| [[Category:Lists]] | | [[Category:Lists]] |
| [[Category:Game physics]] | | [[Category:Game Physics]] |