Editing Down smash/Knockback chart

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{{ArticleIcons|series=y|}}
{{ArticleIcons|ssbb=y}}
{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}}


These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
{{incomplete|Needs data for Smash 64 and Melee.}}


==Chart (SSB)==
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.  
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
 
===NA/AUS/EUR===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%
|-
|2.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%
|-
|3.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%
|-
|4.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%
|-
|4.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
|-
|4.|| {{SSB|Ness}} || 19% || 361 || 0 || 100 || 109%
|-
|7.|| {{SSB|Yoshi}} || 14% || 30 || 20 || 105 || 114%
|-
|7.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%
|-
|9.|| {{SSB|Kirby}} || 18% || 34 || 30 || 75 || 126%
|-
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%
|-
|11.|| {{SSB|Fox}} || 14% || 25 || 35 || 80 || 138%
|-
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
|}
 
===JPN===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%
|-
|2.|| {{SSB|Ness}} || 21% || 361 || 0 || 100 || 96%
|-
|3.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%
|-
|4.|| {{SSB|Kirby}} || 20% || 34 || 40 || 75 || 103%
|-
|5.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%
|-
|6.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%
|-
|6.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
|-
|8.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%
|-
|9.|| {{SSB|Yoshi}} || 13% || 35 || 20 || 105 || 129%
|-
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%
|-
|11.|| {{SSB|Fox}} || 14% || 70 || 30 || 100 || 137%
|-
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
|}
 
===Summary===
===NTSC-J to NTSC-U===
*{{nerf|Kirby clean down smash damage (20% → 18%).}}
**{{nerf|Base knockback (40 → 30).}}
*{{buff|Yoshi down smash damage (13% → 14%).}}
**{{buff|Angle (35° → 30°).}}
*{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}}
**{{change|Angle (70° → 25°).}}
*{{nerf|Ness down smash damage (21% → 19%).}}


==Chart (SSBB)==
==Chart (SSBB)==
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*Ice Climbers
*Ice Climbers
**P = only Popo lands his smash
**S = only Popo lands his smash
**N = only Nana lands her smash
**N = only Nana lands her smash


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==See also==
==See also==
*[[Down smash]]
*[[Down smash]]
*[[Forward smash/Knockback chart]]
*[[Forward smash chart]]
*[[Up smash/Knockback chart]]
*[[Up smash chart]]


[[Category:Lists]]
[[Category:Lists]]
[[Category:Game physics]]
[[Category:Game Physics]]

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