Editing Down aerial
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[[File:Mario Sonic and Mega Man.jpg|thumb|250px|Sonic's down aerial in {{forwiiu}}.]] | [[File:Mario Sonic and Mega Man.jpg|thumb|250px|Sonic's down aerial in {{forwiiu}}.]] | ||
[[File:Lucario D-air Brawl.png|thumb|250px|Lucario's down aerial in ''Brawl''.]] | [[File:Lucario D-air Brawl.png|thumb|250px|Lucario's down aerial in ''Brawl''.]] | ||
[[File: | [[File:MarioDairSSBM.gif|thumb|250px|{{SSBM|Mario}}'s down aerial in ''Melee''.]] | ||
The '''down aerial''' ({{ja|下空中攻撃|Shita kūchū kōgeki}}, ''Down/lower/under midair attack''; commonly abbreviated as '''Dair''' or '''d-air''', and referred to as '''AttackAirLw''' internally) is an [[aerial attack]] that is performed in midair by pressing the attack button | The '''down aerial''' ({{ja|下空中攻撃|Shita kūchū kōgeki}}, ''Down/lower/under midair attack''; commonly abbreviated as '''Dair''' or '''d-air''', and referred to as '''AttackAirLw''' internally) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[control stick]] downward. Its official term varies between titles, where it is known as a '''down midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''down air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. Many of these moves are [[meteor smash]]es, and some of these moves can be either [[stall-then-fall]]s or multi-hit attacks. | ||
==List of down aerials== | ==List of down aerials== | ||
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|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally with his spikes pointing downward, hitting multiple times. Possesses a landing hitbox.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Retreats into his shell and rises slightly with his spikes pointing downward, then performs a spinning dive. Possesses a landing hitbox. | |[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally with his spikes pointing downward, hitting multiple times. Possesses a landing hitbox.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Retreats into his shell and rises slightly with his spikes pointing downward, then performs a spinning dive. Possesses a landing hitbox. | ||
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|[[Bowser Jr.]]||Rotates a drill from the [[Koopa Clown Car]] below himself, hitting multiple times | |[[Bowser Jr.]]||Rotates a drill from the [[Koopa Clown Car]] below himself, hitting multiple times. Possesses a landing hitbox. | ||
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|[[Byleth]]||Swings downward with | |[[Byleth]]||Swings downward with Amyr. | ||
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|[[Captain Falcon]]||Stomps with both legs. | |[[Captain Falcon]]||Stomps with both legs. | ||
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|[[Dark Pit]]||Slashes downward in an arc starting from the front. | |[[Dark Pit]]||Slashes downward in an arc starting from the front. | ||
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|[[Dark Samus]]||Turns upside down and swings her Arm Cannon in an arc starting from the | |[[Dark Samus]]||Turns upside down and swings her Arm Cannon in an arc starting from the front. | ||
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|[[Diddy Kong]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing. | |[[Diddy Kong]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing. | ||
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|[[Joker]]||Turns upside down and slashes in an arc starting from behind. If active, Arsene stomps with one leg after Joker's attack. Only Arsene's attack can meteor smash. | |[[Joker]]||Turns upside down and slashes in an arc starting from behind. If active, Arsene stomps with one leg after Joker's attack. Only Arsene's attack can meteor smash. | ||
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|[[Ken]]||Throws out a {{iw|wikipedia|cross|boxing}} at a diagonally downward angle. | |[[Ken]]||Throws out a {{iw|wikipedia|cross|boxing}} at a diagonally downward angle. | ||
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|[[Mii Swordfighter]]||Turns upside down and performs a twirling stab, hitting multiple times. Possesses a landing hitbox. | |[[Mii Swordfighter]]||Turns upside down and performs a twirling stab, hitting multiple times. Possesses a landing hitbox. | ||
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|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Thrusts a key downward. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a diving thrust with a key. Possesses a landing hitbox. | |[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Thrusts a key downward. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a diving thrust with a key. Possesses a landing hitbox. | ||
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|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Stomps with one leg.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Stomps with one leg after a spin, releasing a PSI spark from his foot. | |[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Stomps with one leg.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Stomps with one leg after a spin, releasing a PSI spark from his foot. | ||
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|[[Pit]]||Slashes downward in an arc starting from the front. Cannot meteor smash in ''Brawl''. | |[[Pit]]||Slashes downward in an arc starting from the front. Cannot meteor smash in ''Brawl''. | ||
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|[[R.O.B.]]||Points his base at a slight diagonal angle and activates his thrusters, rising slightly afterwards. | |[[R.O.B.]]||Points his base at a slight diagonal angle and activates his thrusters, rising slightly afterwards. | ||
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|[[Ryu]]||Throws out a cross at a diagonally downward angle. | |[[Ryu]]||Throws out a cross at a diagonally downward angle. | ||
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|[[Samus]]||Turns upside down and swings her Arm Cannon in an arc starting from the | |[[Samus]]||Turns upside down and swings her Arm Cannon in an arc starting from the front. | ||
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|[[Sheik]]||{{GameIcon|SSBM}} Performs a lingering kick at a diagonally downward angle. Cannot meteor smash.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a diagonal divekick. Cannot meteor smash in ''Brawl'', and possesses a landing hitbox from ''Smash 4'' onward. | |[[Sheik]]||{{GameIcon|SSBM}} Performs a lingering kick at a diagonally downward angle. Cannot meteor smash.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a diagonal divekick. Cannot meteor smash in ''Brawl'', and possesses a landing hitbox from ''Smash 4'' onward. | ||
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|[[Sonic]]||Performs a diagonal divekick. Cannot meteor smash in ''Brawl''. | |[[Sonic]]||Performs a diagonal divekick. Cannot meteor smash in ''Brawl''. | ||
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|[[Squirtle]]||Thrusts its tail downward and spins horizontally, hitting multiple times. Cannot meteor smash. | |[[Squirtle]]||Thrusts its tail downward and spins horizontally, hitting multiple times. Cannot meteor smash. | ||
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|[[Terry]]||A downward punch. Has a meteor effect if sweetspotted, launching opponents at a very diagonal angle akin to a spike. | |[[Terry]]||A downward punch. Has a meteor effect if sweetspotted, launching opponents at a very diagonal angle akin to a spike. | ||
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==Notable down aerials== | ==Notable down aerials== | ||
*The down aerials of [[Banjo | [[File:MarthDownAerialSSBM.gif|thumb|Animation of {{SSBM|Marth}}'s down aerial in ''Melee''.]] | ||
*The down aerials of [[Banjo & Kazooie]], [[Bayonetta]], [[Bowser]], [[Corrin]], [[Greninja]], [[Ice Climbers]], [[Mr. Game & Watch]], [[Richter]], [[Ridley]], [[Simon]], [[Sheik]], [[Sonic]], [[Toon Link]], and [[Zero Suit Samus]] all function as [[stall-then-fall]]s, except in ''Melee'' (and ''Brawl'' for Bowser). | |||
*The down aerials of [[Link]], [[Toon Link]] (in ''Brawl'' only), and [[Young Link]] cause them to bounce a short distance up and away from the opponent upon hitting them or their shield. The hitbox remains active when this happens and he is able to hit the opponent again for extra damage. | *The down aerials of [[Link]], [[Toon Link]] (in ''Brawl'' only), and [[Young Link]] cause them to bounce a short distance up and away from the opponent upon hitting them or their shield. The hitbox remains active when this happens and he is able to hit the opponent again for extra damage. | ||
**Similarly, Greninja, Simon, and Richter's down aerials cause them to jump off the opponent upon hitting them or their shield with their down aerials. Unlike the Links' down aerials, these jumps end the move and allow them to perform any action, including combos into other attacks. | **Similarly, Greninja, Simon, and Richter's down aerials cause them to jump off the opponent upon hitting them or their shield with their down aerials. Unlike the Links' down aerials, these jumps end the move and allow them to perform any action, including combos into other attacks. | ||
* | *[[Mega Man]]'s down aerial is the only one that is a [[projectile]], and thus can be [[reflect]]ed or [[Pocket]]ed. | ||
*[[Lucario]], [[Ivysaur]], and [[R.O.B.]]'s down aerials stop their movement in the air, unless they were experiencing [[knockback]] before their use. | *[[Lucario]], [[Ivysaur]], and [[R.O.B.]]'s down aerials stop their movement in the air, unless they were experiencing [[knockback]] before their use. | ||
*In ''Melee'', the down aerials of {{SSBM|Captain Falcon}}, {{SSBM|Falco}}, {{SSBM|Fox}}, and {{SSBM|Marth}} can all [[spike]] opponents. | *In ''Melee'', the down aerials of {{SSBM|Captain Falcon}}, {{SSBM|Falco}}, {{SSBM|Fox}}, and {{SSBM|Marth}} can all [[spike]] opponents. | ||
**Captain Falcon's down aerial possesses a hitbox in his upper body that powerfully spikes opponents, colloquially known as the [[nipple spike]]. | **Captain Falcon's down aerial possesses a hitbox in his upper body that powerfully spikes opponents, colloquially known as the [[nipple spike]]. | ||
**Falco's down aerial is very fast for a spike (coming out on frame 5), and a vital component to his [[pillar]] combos. However, it | **Falco's down aerial is very fast for a spike (coming out on frame 5), and a vital component to his [[pillar]] combos. However, it has been nerfed in the [[PAL]] version of the game, as only the clean hit spikes instead of the entire move, making it less effective for [[edgeguarding]] and beating [[crouch cancel]]ing. | ||
**Fox's down aerial is additionally notorious for its use in his [[waveshine infinite]] combo. | **Fox's down aerial is additionally notorious for its use in his [[waveshine infinite]] combo. | ||
*[[Ganondorf]]'s down aerial is the strongest [[meteor smash]] among playable characters in ''Brawl'', as well as one of the strongest meteor smashes and down aerials as a whole in the series, dealing particularly high damage and enough knockback to KO reliably onstage. In '' | *[[Ganondorf]]'s down aerial is the strongest [[meteor smash]] among playable characters in ''Melee'' and ''Brawl'', as well as one of the strongest meteor smashes and down aerials as a whole in the series, dealing particularly high damage and enough knockback to KO reliably onstage. In ''Smash 4'', it is one of the only two meteor smashes that cannot be [[tech]]ed on the ground, due to its high amount of [[freeze frames]]. | ||
*[[Marth]]'s down aerial, specifically in ''Melee'', is possibly the most feared with its speed, range, and ability to spike. Its effectiveness has been reduced in the PAL version, and later in ''Brawl'', where it can be [[meteor cancel]]ed, though it still retains a large part of its utility. In '' | *[[Marth]]'s down aerial, specifically in ''Melee'', is possibly the most feared with its speed, range, and ability to spike. Its effectiveness has been reduced in the PAL version, and later in ''Brawl'', where it can be [[meteor cancel]]ed, though it still retains a large part of its utility. In ''Smash 4'', however, it was severely [[nerf]]ed with reduced range, weaker sourspots, increased startup, meteor smashing only at the middle of the swing, and having a reversed animation (starting from behind Marth rather than in front of him), making it significantly harder to land. | ||
*[[Yoshi]]'s down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in '' | *[[Yoshi]]'s down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in ''SSB'', 53% in ''Melee'', 35% in ''Brawl'', 32.2% in ''Smash 4'', and 28% in ''Ultimate''. This allows it to easily bring opponents to KO percentages, especially those with large [[hurtbox]]es. Although it deals the least damage in ''Ultimate'', it connects much more reliably than in previous games to its looping hits using the [[autolink angle]]. | ||
**In ''Melee'', | **In ''Melee'', is additionally a simple way to win the Paper Mario [[trophy]] in [[Home-Run Contest]], as it can easily rack up a lot of damage on the [[Sandbag]] without the need of [[bat drop]]ping. | ||
*{{SSBU|Ivysaur | *{{SSBU|Ivysaur}}'s down aerial in ''Ultimate'' is notorious for its large, disjointed hitbox and its ability to consistently meteor smash opponents, making it excellent for edgeguarding. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||